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## About The Pull Request Seems like an oversight, just makes it so they inherit normal crate passflags of `pass_flags_self = PASSSTRUCTURE | LETPASSTHROW` ## Why It's Good For The Game There sprite is smaller then normal crates. why do they block throwing things over them ## Changelog 🆑 fix: You can toss things over cardboard crates /🆑
34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
/obj/structure/closet/crate/cardboard
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name = "cardboard box"
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desc = "A box, in which you can place things. Revolutionary, I know."
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material_drop = /obj/item/stack/sheet/cardboard
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material_drop_amount = 4
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custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT * 4)
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icon_state = "cardboard"
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base_icon_state = "cardboard"
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open_sound = 'sound/items/poster/poster_ripped.ogg'
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close_sound = 'sound/machines/cardboard_box.ogg'
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open_sound_volume = 25
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close_sound_volume = 25
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paint_jobs = null
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cutting_tool = /obj/item/wirecutters
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can_weld_shut = FALSE
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lid_icon_state = "cardboardopen"
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/obj/structure/closet/crate/cardboard/mothic
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name = "\improper Mothic Fleet box"
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desc = "For holding moths, presumably."
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icon_state = "cardboard_moth"
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base_icon_state = "cardboard_moth"
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/obj/structure/closet/crate/cardboard/tiziran
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name = "\improper Tiziran shipment box"
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desc = "For holding lizards, presumably."
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icon_state = "cardboard_tiziran"
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base_icon_state = "cardboard_tiziran"
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/obj/structure/closet/crate/cardboard/update_icon_state()
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. = ..()
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if(opened)
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icon_state = "[base_icon_state]"
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