Files
MrMelbert bc2215667f Re-refactors batons / Refactors attack chain force modifiers (#90809)
Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-22 21:30:07 -04:00

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/obj/structure/transit_tube
name = "transit tube"
icon = 'icons/obj/pipes_n_cables/transit_tube.dmi'
icon_state = "straight"
desc = "A transit tube for moving things around."
density = TRUE
layer = LOW_ITEM_LAYER
anchored = TRUE
pass_flags_self = PASSGLASS
var/tube_construction = /obj/structure/c_transit_tube
var/list/tube_dirs //list of directions this tube section can connect to.
var/exit_delay = 1
var/enter_delay = 0
/obj/structure/transit_tube/Initialize(mapload, newdirection)
. = ..()
if(newdirection)
setDir(newdirection)
init_tube_dirs()
update_appearance()
AddElement(/datum/element/climbable)
AddElement(/datum/element/elevation, pixel_shift = 12)
/obj/structure/transit_tube/Destroy()
for(var/obj/structure/transit_tube_pod/P in loc)
P.deconstruct(FALSE)
return ..()
/obj/structure/transit_tube/singularity_pull(atom/singularity, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
/obj/structure/transit_tube/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
if(W.tool_behaviour == TOOL_WRENCH)
if(tube_construction)
for(var/obj/structure/transit_tube_pod/pod in src.loc)
to_chat(user, span_warning("Remove the pod first!"))
return
user.visible_message(span_notice("[user] starts to detach \the [src]."), span_notice("You start to detach \the [src]..."))
if(W.use_tool(src, user, 2 SECONDS, volume=50))
to_chat(user, span_notice("You detach \the [src]."))
var/obj/structure/c_transit_tube/R = new tube_construction(loc)
R.setDir(dir)
transfer_fingerprints_to(R)
R.add_fingerprint(user)
qdel(src)
else if(W.tool_behaviour == TOOL_CROWBAR)
for(var/obj/structure/transit_tube_pod/pod in src.loc)
pod.attackby(W, user)
else
return ..()
// Called to check if a pod should stop upon entering this tube.
/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
return FALSE
// Called when a pod stops in this tube section.
/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
return
/obj/structure/transit_tube/proc/has_entrance(from_dir)
from_dir = REVERSE_DIR(from_dir)
for(var/direction in tube_dirs)
if(direction == from_dir)
return TRUE
return FALSE
/obj/structure/transit_tube/proc/has_exit(in_dir)
for(var/direction in tube_dirs)
if(direction == in_dir)
return TRUE
return FALSE
// Searches for an exit direction within 45 degrees of the
// specified dir. Returns that direction, or 0 if none match.
/obj/structure/transit_tube/proc/get_exit(in_dir)
var/near_dir = 0
var/in_dir_cw = turn(in_dir, -45)
var/in_dir_ccw = turn(in_dir, 45)
for(var/direction in tube_dirs)
if(direction == in_dir)
return direction
else if(direction == in_dir_cw)
near_dir = direction
else if(direction == in_dir_ccw)
near_dir = direction
return near_dir
// Return how many BYOND ticks to wait before entering/exiting
// the tube section. Default action is to return the value of
// a var, which wouldn't need a proc, but it makes it possible
// for later tube types to interact in more interesting ways
// such as being very fast in one direction, but slow in others
/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
return exit_delay
/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
return enter_delay
/obj/structure/transit_tube/proc/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTH)
if(SOUTH)
tube_dirs = list(NORTH, SOUTH)
if(EAST)
tube_dirs = list(EAST, WEST)
if(WEST)
tube_dirs = list(EAST, WEST)
/obj/structure/transit_tube/update_overlays()
. = ..()
for(var/direction in tube_dirs)
if(!ISDIAGONALDIR(direction))
. += create_tube_overlay(direction)
continue
if(!(direction & NORTH))
continue
. += create_tube_overlay(direction ^ 3, NORTH)
if(direction & EAST)
. += create_tube_overlay(direction ^ 12, EAST)
else
. += create_tube_overlay(direction ^ 12, WEST)
/obj/structure/transit_tube/proc/create_tube_overlay(direction, shift_dir)
// We use image() because a mutable appearance will have its dir mirror the parent which sort of fucks up what we're doing here
var/image/tube_overlay = image(icon, dir = direction)
if(shift_dir)
tube_overlay.icon_state = "decorative_diag"
switch(shift_dir)
if(NORTH)
tube_overlay.pixel_z = 32
if(SOUTH)
tube_overlay.pixel_z = -32
if(EAST)
tube_overlay.pixel_w = 32
if(WEST)
tube_overlay.pixel_w = -32
else
tube_overlay.icon_state = "decorative"
tube_overlay.overlays += emissive_blocker(icon, tube_overlay.icon_state, src)
return tube_overlay
//Some of these are mostly for mapping use
/obj/structure/transit_tube/horizontal
dir = WEST
/obj/structure/transit_tube/diagonal
icon_state = "diagonal"
tube_construction = /obj/structure/c_transit_tube/diagonal
/obj/structure/transit_tube/diagonal/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTHEAST, SOUTHWEST)
if(SOUTH)
tube_dirs = list(NORTHEAST, SOUTHWEST)
if(EAST)
tube_dirs = list(NORTHWEST, SOUTHEAST)
if(WEST)
tube_dirs = list(NORTHWEST, SOUTHEAST)
//mostly for mapping use
/obj/structure/transit_tube/diagonal/topleft
dir = WEST
/obj/structure/transit_tube/diagonal/crossing
density = FALSE
icon_state = "diagonal_crossing"
tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
//mostly for mapping use
/obj/structure/transit_tube/diagonal/crossing/topleft
dir = WEST
/obj/structure/transit_tube/curved
icon_state = "curved0"
tube_construction = /obj/structure/c_transit_tube/curved
/obj/structure/transit_tube/curved/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHWEST)
if(SOUTH)
tube_dirs = list(SOUTH, NORTHEAST)
if(EAST)
tube_dirs = list(EAST, NORTHWEST)
if(WEST)
tube_dirs = list(SOUTHEAST, WEST)
/obj/structure/transit_tube/curved/flipped
icon_state = "curved1"
tube_construction = /obj/structure/c_transit_tube/curved/flipped
/obj/structure/transit_tube/curved/flipped/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHEAST)
if(SOUTH)
tube_dirs = list(SOUTH, NORTHWEST)
if(EAST)
tube_dirs = list(EAST, SOUTHWEST)
if(WEST)
tube_dirs = list(NORTHEAST, WEST)
/obj/structure/transit_tube/junction
icon_state = "junction0"
tube_construction = /obj/structure/c_transit_tube/junction
/obj/structure/transit_tube/junction/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHEAST, SOUTHWEST)//ending with the prefered direction
if(SOUTH)
tube_dirs = list(SOUTH, NORTHWEST, NORTHEAST)
if(EAST)
tube_dirs = list(EAST, SOUTHWEST, NORTHWEST)
if(WEST)
tube_dirs = list(WEST, NORTHEAST, SOUTHEAST)
/obj/structure/transit_tube/junction/flipped
icon_state = "junction1"
tube_construction = /obj/structure/c_transit_tube/junction/flipped
/obj/structure/transit_tube/junction/flipped/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHWEST, SOUTHEAST)//ending with the prefered direction
if(SOUTH)
tube_dirs = list(SOUTH, NORTHEAST, NORTHWEST)
if(EAST)
tube_dirs = list(EAST, NORTHWEST, SOUTHWEST)
if(WEST)
tube_dirs = list(WEST, SOUTHEAST, NORTHEAST)
/obj/structure/transit_tube/crossing
icon_state = "crossing"
tube_construction = /obj/structure/c_transit_tube/crossing
density = FALSE
//mostly for mapping use
/obj/structure/transit_tube/crossing/horizontal
dir = WEST