mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-18 03:26:31 +01:00
bc2215667f
Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
266 lines
7.3 KiB
Plaintext
266 lines
7.3 KiB
Plaintext
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/obj/structure/transit_tube
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name = "transit tube"
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icon = 'icons/obj/pipes_n_cables/transit_tube.dmi'
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icon_state = "straight"
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desc = "A transit tube for moving things around."
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density = TRUE
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layer = LOW_ITEM_LAYER
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anchored = TRUE
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pass_flags_self = PASSGLASS
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var/tube_construction = /obj/structure/c_transit_tube
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var/list/tube_dirs //list of directions this tube section can connect to.
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var/exit_delay = 1
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var/enter_delay = 0
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/obj/structure/transit_tube/Initialize(mapload, newdirection)
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. = ..()
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if(newdirection)
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setDir(newdirection)
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init_tube_dirs()
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update_appearance()
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AddElement(/datum/element/climbable)
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AddElement(/datum/element/elevation, pixel_shift = 12)
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/obj/structure/transit_tube/Destroy()
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for(var/obj/structure/transit_tube_pod/P in loc)
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P.deconstruct(FALSE)
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return ..()
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/obj/structure/transit_tube/singularity_pull(atom/singularity, current_size)
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..()
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if(current_size >= STAGE_FIVE)
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deconstruct(FALSE)
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/obj/structure/transit_tube/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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if(W.tool_behaviour == TOOL_WRENCH)
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if(tube_construction)
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for(var/obj/structure/transit_tube_pod/pod in src.loc)
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to_chat(user, span_warning("Remove the pod first!"))
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return
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user.visible_message(span_notice("[user] starts to detach \the [src]."), span_notice("You start to detach \the [src]..."))
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if(W.use_tool(src, user, 2 SECONDS, volume=50))
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to_chat(user, span_notice("You detach \the [src]."))
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var/obj/structure/c_transit_tube/R = new tube_construction(loc)
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R.setDir(dir)
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transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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else if(W.tool_behaviour == TOOL_CROWBAR)
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for(var/obj/structure/transit_tube_pod/pod in src.loc)
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pod.attackby(W, user)
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else
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return ..()
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// Called to check if a pod should stop upon entering this tube.
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/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
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return FALSE
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// Called when a pod stops in this tube section.
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/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
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return
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/obj/structure/transit_tube/proc/has_entrance(from_dir)
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from_dir = REVERSE_DIR(from_dir)
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for(var/direction in tube_dirs)
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if(direction == from_dir)
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return TRUE
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return FALSE
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/obj/structure/transit_tube/proc/has_exit(in_dir)
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for(var/direction in tube_dirs)
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if(direction == in_dir)
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return TRUE
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return FALSE
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// Searches for an exit direction within 45 degrees of the
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// specified dir. Returns that direction, or 0 if none match.
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/obj/structure/transit_tube/proc/get_exit(in_dir)
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var/near_dir = 0
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var/in_dir_cw = turn(in_dir, -45)
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var/in_dir_ccw = turn(in_dir, 45)
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for(var/direction in tube_dirs)
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if(direction == in_dir)
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return direction
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else if(direction == in_dir_cw)
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near_dir = direction
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else if(direction == in_dir_ccw)
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near_dir = direction
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return near_dir
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// Return how many BYOND ticks to wait before entering/exiting
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// the tube section. Default action is to return the value of
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// a var, which wouldn't need a proc, but it makes it possible
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// for later tube types to interact in more interesting ways
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// such as being very fast in one direction, but slow in others
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/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
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return exit_delay
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/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
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return enter_delay
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/obj/structure/transit_tube/proc/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTH)
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if(SOUTH)
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tube_dirs = list(NORTH, SOUTH)
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if(EAST)
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tube_dirs = list(EAST, WEST)
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if(WEST)
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tube_dirs = list(EAST, WEST)
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/obj/structure/transit_tube/update_overlays()
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. = ..()
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for(var/direction in tube_dirs)
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if(!ISDIAGONALDIR(direction))
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. += create_tube_overlay(direction)
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continue
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if(!(direction & NORTH))
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continue
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. += create_tube_overlay(direction ^ 3, NORTH)
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if(direction & EAST)
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. += create_tube_overlay(direction ^ 12, EAST)
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else
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. += create_tube_overlay(direction ^ 12, WEST)
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/obj/structure/transit_tube/proc/create_tube_overlay(direction, shift_dir)
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// We use image() because a mutable appearance will have its dir mirror the parent which sort of fucks up what we're doing here
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var/image/tube_overlay = image(icon, dir = direction)
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if(shift_dir)
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tube_overlay.icon_state = "decorative_diag"
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switch(shift_dir)
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if(NORTH)
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tube_overlay.pixel_z = 32
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if(SOUTH)
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tube_overlay.pixel_z = -32
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if(EAST)
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tube_overlay.pixel_w = 32
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if(WEST)
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tube_overlay.pixel_w = -32
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else
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tube_overlay.icon_state = "decorative"
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tube_overlay.overlays += emissive_blocker(icon, tube_overlay.icon_state, src)
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return tube_overlay
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//Some of these are mostly for mapping use
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/obj/structure/transit_tube/horizontal
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dir = WEST
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/obj/structure/transit_tube/diagonal
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icon_state = "diagonal"
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tube_construction = /obj/structure/c_transit_tube/diagonal
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/obj/structure/transit_tube/diagonal/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTHEAST, SOUTHWEST)
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if(SOUTH)
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tube_dirs = list(NORTHEAST, SOUTHWEST)
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if(EAST)
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tube_dirs = list(NORTHWEST, SOUTHEAST)
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if(WEST)
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tube_dirs = list(NORTHWEST, SOUTHEAST)
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//mostly for mapping use
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/obj/structure/transit_tube/diagonal/topleft
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dir = WEST
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/obj/structure/transit_tube/diagonal/crossing
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density = FALSE
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icon_state = "diagonal_crossing"
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tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
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//mostly for mapping use
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/obj/structure/transit_tube/diagonal/crossing/topleft
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dir = WEST
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/obj/structure/transit_tube/curved
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icon_state = "curved0"
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tube_construction = /obj/structure/c_transit_tube/curved
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/obj/structure/transit_tube/curved/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHWEST)
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHEAST)
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if(EAST)
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tube_dirs = list(EAST, NORTHWEST)
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if(WEST)
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tube_dirs = list(SOUTHEAST, WEST)
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/obj/structure/transit_tube/curved/flipped
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icon_state = "curved1"
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tube_construction = /obj/structure/c_transit_tube/curved/flipped
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/obj/structure/transit_tube/curved/flipped/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHEAST)
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHWEST)
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if(EAST)
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tube_dirs = list(EAST, SOUTHWEST)
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if(WEST)
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tube_dirs = list(NORTHEAST, WEST)
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/obj/structure/transit_tube/junction
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icon_state = "junction0"
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tube_construction = /obj/structure/c_transit_tube/junction
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/obj/structure/transit_tube/junction/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHEAST, SOUTHWEST)//ending with the prefered direction
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHWEST, NORTHEAST)
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if(EAST)
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tube_dirs = list(EAST, SOUTHWEST, NORTHWEST)
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if(WEST)
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tube_dirs = list(WEST, NORTHEAST, SOUTHEAST)
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/obj/structure/transit_tube/junction/flipped
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icon_state = "junction1"
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tube_construction = /obj/structure/c_transit_tube/junction/flipped
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/obj/structure/transit_tube/junction/flipped/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHWEST, SOUTHEAST)//ending with the prefered direction
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHEAST, NORTHWEST)
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if(EAST)
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tube_dirs = list(EAST, NORTHWEST, SOUTHWEST)
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if(WEST)
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tube_dirs = list(WEST, SOUTHEAST, NORTHEAST)
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/obj/structure/transit_tube/crossing
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icon_state = "crossing"
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tube_construction = /obj/structure/c_transit_tube/crossing
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density = FALSE
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//mostly for mapping use
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/obj/structure/transit_tube/crossing/horizontal
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dir = WEST
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