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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

---------

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2026-05-16 00:56:00 +02:00

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/*
Miauw's big Say() rewrite.
This file has the basic atom/movable level speech procs.
And the base of the send_speech() proc, which is the core of saycode.
*/
GLOBAL_LIST_INIT(freqtospan, list(
"[FREQ_COMMON]" = "radio",
"[FREQ_SCIENCE]" = "sciradio",
"[FREQ_MEDICAL]" = "medradio",
"[FREQ_ENGINEERING]" = "engradio",
"[FREQ_SUPPLY]" = "suppradio",
"[FREQ_SERVICE]" = "servradio",
"[FREQ_SECURITY]" = "secradio",
"[FREQ_COMMAND]" = "comradio",
"[FREQ_AI_PRIVATE]" = "aiprivradio",
"[FREQ_ENTERTAINMENT]" = "enteradio",
"[FREQ_SYNDICATE]" = "syndradio",
"[FREQ_UPLINK]" = "syndradio", // this probably shouldnt appear ingame
"[FREQ_CENTCOM]" = "centcomradio",
"[FREQ_FACTION]" = "suppradio", //SKYRAT EDIT ADDITIION - FACTION
"[FREQ_CYBERSUN]" = "syndradio", //SKYRAT EDIT ADDITION - MAPPING
"[FREQ_INTERDYNE]" = "syndradio", //SKYRAT EDIT ADDITION - MAPPING
"[FREQ_GUILD]" = "syndradio", //SKYRAT EDIT ADDITION - MAPPING
"[FREQ_TARKON]" = "engradio", //SKYRAT EDIT ADDITION - MAPPING
"[FREQ_TERRAGOV]" = "medradio", //BUBBER EDIT ADDITION - TERRAGOV
"[FREQ_CTF_RED]" = "redteamradio",
"[FREQ_CTF_BLUE]" = "blueteamradio",
"[FREQ_CTF_GREEN]" = "greenteamradio",
"[FREQ_CTF_YELLOW]" = "yellowteamradio",
"[FREQ_STATUS_DISPLAYS]" = "captaincast",
))
/**
* What makes things... talk.
*
* * message - The message to say.
* * bubble_type - The type of speech bubble to use when talking
* * spans - A list of spans to attach to the message. Includes the atom's speech span by default
* * sanitize - Should we sanitize the message? Only set to FALSE if you have ALREADY sanitized it
* * language - The language to speak in. Defaults to the atom's selected language
* * ignore_spam - Should we ignore spam checks?
* * forced - What was it forced by? null if voluntary. (NOT a boolean!)
* * filterproof - Do we bypass the filter when checking the message?
* * message_range - The range of the message. Defaults to 7
* * saymode - Saymode passed to the speech
* This is usually set automatically and is only relevant for living mobs.
* * message_mods - A list of message modifiers, i.e. whispering/singing.
* Most of these are set automatically but you can pass in your own pre-say.
*/
/atom/movable/proc/say(
message,
bubble_type,
list/spans = list(),
sanitize = TRUE,
datum/language/language,
ignore_spam = FALSE,
forced,
filterproof = FALSE,
message_range = 7,
datum/saymode/saymode,
list/message_mods = list(),
)
if(!try_speak(message, ignore_spam, forced, filterproof))
return
if(sanitize)
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message || message == "")
return
spans |= speech_span
language ||= get_selected_language()
if(!message_mods[SAY_MOD_VERB])
message_mods[SAY_MOD_VERB] = say_mod(message, message_mods)
send_speech(message, message_range, src, bubble_type, spans, language, message_mods, forced = forced)
/// Called when this movable hears a message from a source.
/// Returns TRUE if the message was received and understood.
/atom/movable/proc/Hear(atom/movable/speaker, message_language, raw_message, radio_freq, radio_freq_name, radio_freq_color, list/spans, list/message_mods = list(), message_range=0)
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args)
return TRUE
/**
* Checks if our movable can speak the provided message, passing it through filters
* and spam detection. Does not call can_speak. CAN include feedback messages about
* why someone can or can't speak
*
* Used in [proc/say] and other methods of speech (radios) after a movable has inputted some message.
* If you just want to check if the movable is able to speak in character, use [proc/can_speak] instead.
*
* Parameters:
* - message (string): the original message
* - ignore_spam (bool): should we ignore spam?
* - forced (null|string): what was it forced by? null if voluntary
* - filterproof (bool): are we filterproof?
*
* Returns:
* TRUE of FASE depending on if our movable can speak
*/
/atom/movable/proc/try_speak(message, ignore_spam = FALSE, forced = null, filterproof = FALSE)
return can_speak()
/**
* Checks if our movable can currently speak, vocally, in general.
* Should NOT include feedback messages about why someone can or can't speak
* Used in various places to check if a movable is simply able to speak in general,
* regardless of OOC status (being muted) and regardless of what they're actually saying.
*
* Checked AFTER handling of xeno channels.
* (I'm not sure what this comment means, but it was here in the past, so I'll maintain it here.)
*
* allow_mimes - Determines if this check should skip over mimes. (Only matters for living mobs and up.)
* If FALSE, this check will always fail if the movable has a mind and is miming.
* if TRUE, we will check if the movable can speak REGARDLESS of if they have an active mime vow.
*/
/atom/movable/proc/can_speak(allow_mimes = FALSE)
SHOULD_BE_PURE(TRUE)
return !HAS_TRAIT(src, TRAIT_MUTE)
/atom/movable/proc/send_speech(message, range = 7, obj/source = src, bubble_type, list/spans, datum/language/message_language, list/message_mods = list(), forced = FALSE, tts_message, list/tts_filter)
var/found_client = FALSE
var/list/listeners = get_hearers_in_view(range, source)
var/list/listened = list()
for(var/atom/movable/hearing_movable as anything in listeners)
if(!hearing_movable)//theoretically this should use as anything because it shouldnt be able to get nulls but there are reports that it does.
stack_trace("somehow theres a null returned from get_hearers_in_view() in send_speech!")
continue
if(hearing_movable.Hear(src, message_language, message, null, null, null, spans, message_mods, range))
listened += hearing_movable
if(!found_client && length(hearing_movable.client_mobs_in_contents))
found_client = TRUE
var/tts_message_to_use = tts_message
if(!tts_message_to_use)
tts_message_to_use = message
var/list/filter = list()
if(length(voice_filter) > 0)
filter += voice_filter
if(length(tts_filter) > 0)
filter += tts_filter.Join(",")
if(voice && found_client)
if (!CONFIG_GET(flag/tts_no_whisper) || (CONFIG_GET(flag/tts_no_whisper) && !message_mods[WHISPER_MODE]))
INVOKE_ASYNC(SStts, TYPE_PROC_REF(/datum/controller/subsystem/tts, queue_tts_message), src, html_decode(tts_message_to_use), message_language, voice, filter.Join(","), listened, message_range = range, pitch = pitch)
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, radio_freq_name, radio_freq_color, list/spans, list/message_mods = list(), visible_name = FALSE)
//This proc uses [] because it is faster than continually appending strings. Thanks BYOND.
//Basic span
var/freq_color = get_radio_color(radio_freq, radio_freq_color)
var/spanpart1 = "<span class='[radio_freq ? get_radio_span(radio_freq) : "game say"]' [freq_color ? "style='color:[freq_color];'" : ""]>"
//Start name span.
var/spanpart2 = "<span class='name'>"
//Radio freq/name display
var/freqpart = radio_freq ? "\[[get_radio_name(radio_freq, radio_freq_name)]\] " : ""
//Speaker name
var/namepart = message_mods[MODE_SPEAKER_NAME_OVERRIDE] || speaker.get_message_voice(visible_name)
//End name span.
var/endspanpart = "</span>"
// Language icon.
var/languageicon = ""
if(!message_mods[MODE_CUSTOM_SAY_ERASE_INPUT])
var/datum/language/dialect = GLOB.language_datum_instances[message_language]
if(istype(dialect) && dialect.display_icon(src))
languageicon = "[dialect.get_icon()] "
// The actual message part.
var/messagepart = speaker.generate_messagepart(raw_message, spans, message_mods)
messagepart = " <span class='message'>[messagepart]</span></span>"
return "[spanpart1][spanpart2][freqpart][languageicon][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
/atom/movable/proc/compose_track_href(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/**
* Works out and returns which prefix verb the passed message should use.
*
* input - The message for which we want the verb.
* message_mods - A list of message modifiers, i.e. whispering/singing.
*/
/atom/movable/proc/say_mod(input, list/message_mods = list())
var/ending = copytext_char(input, -1)
if(copytext_char(input, -2) == "!!")
return verb_yell
else if(message_mods[MODE_SING])
. = verb_sing
else if(message_mods[WHISPER_MODE])
. = verb_whisper
else if(ending == "?")
return verb_ask
else if(ending == "!")
return verb_exclaim
else
return get_default_say_verb()
/**
* Gets the say verb we default to if no special verb is chosen.
* This is primarily a hook for inheritors,
* like human_say.dm's tongue-based verb_say changes.
*/
/atom/movable/proc/get_default_say_verb()
return verb_say
/**
* This proc is used to generate the 'message' part of a chat message.
* Generates the `says, "<span class='red'>meme</span>"` part of the `Grey Tider says, "meme"`,
* or the `taps their microphone.` part of `Grey Tider taps their microphone.`.
*
* input - The message to be said
* spans - A list of spans to attach to the message. Includes the atom's speech span by default
* message_mods - A list of message modifiers, i.e. whispering/singing
*/
/atom/movable/proc/generate_messagepart(input, list/spans = list(speech_span), list/message_mods = list())
// If we only care about the emote part, early return.
if(message_mods[MODE_CUSTOM_SAY_ERASE_INPUT])
return apply_message_emphasis(message_mods[MODE_CUSTOM_SAY_EMOTE])
// Otherwise, we format our full quoted message.
if(!input)
input = "..."
var/say_mod = message_mods[MODE_CUSTOM_SAY_EMOTE] || message_mods[SAY_MOD_VERB] || say_mod(input, message_mods)
SEND_SIGNAL(src, COMSIG_MOVABLE_SAY_QUOTE, args)
if(copytext_char(input, -2) == "!!")
spans |= SPAN_YELL
/* all inputs should be fully figured out past this point */
var/processed_input = apply_message_emphasis(input) //This MUST be done first so that we don't get clipped by spans
processed_input = attach_spans(processed_input, spans)
var/processed_say_mod = apply_message_emphasis(say_mod)
return "[processed_say_mod], \"[processed_input]\""
/// Transforms the message emphasis mods from [/atom/proc/apply_message_emphasis] into the appropriate HTML tags. Includes escaping.
#define ENCODE_HTML_EMPHASIS(input, char, html, varname) \
var/static/regex/##varname = regex("(?<!\\\\)[char](.+?)(?<!\\\\)[char]", "g");\
input = varname.Replace_char(input, "<[html]>$1</[html]>&#8203;") //zero-width space to force maptext to respect closing tags.
/// Scans the input sentence for message emphasis modifiers, notably |italics|, +bold+, and _underline_ -mothblocks
/atom/proc/apply_message_emphasis(input)
ENCODE_HTML_EMPHASIS(input, "\\|", "i", italics)
ENCODE_HTML_EMPHASIS(input, "\\+", "b", bold)
ENCODE_HTML_EMPHASIS(input, "\\_", "u", underline)
var/static/regex/remove_escape_backlashes = regex("\\\\(\\_|\\+|\\|)", "g") // Removes backslashes used to escape text modification.
input = remove_escape_backlashes.Replace_char(input, "$1")
return input
#undef ENCODE_HTML_EMPHASIS
/// Modifies the message by comparing the languages of the speaker with the languages of the hearer. Called on the hearer.
/atom/movable/proc/translate_language(atom/movable/speaker, datum/language/language, raw_message, list/spans, list/message_mods)
if(!language)
return "makes a strange sound."
if(!has_language(language))
var/list/mutual_languages
// Get what we can kinda understand, factor in any bonuses passed in from say mods
var/list/partially_understood_languages = get_partially_understood_languages()
if(LAZYLEN(partially_understood_languages))
mutual_languages = partially_understood_languages.Copy()
for(var/bonus_language in message_mods[LANGUAGE_MUTUAL_BONUS])
mutual_languages[bonus_language] = max(message_mods[LANGUAGE_MUTUAL_BONUS][bonus_language], mutual_languages[bonus_language])
var/datum/language/dialect = GLOB.language_datum_instances[language]
raw_message = dialect.scramble_paragraph(raw_message, mutual_languages)
return raw_message
/proc/get_radio_span(freq)
var/returntext = GLOB.freqtospan["[freq]"]
if(returntext)
return returntext
return "radio"
/proc/get_radio_name(freq, freq_name)
if(freq_name)
return freq_name
var/name = GLOB.reserved_radio_frequencies["[freq]"]
if(name)
return name
return "[copytext_char("[freq]", 1, 4)].[copytext_char("[freq]", 4, 5)]"
/proc/get_radio_color(freq, freq_color)
if(freq)
// No custom colors for channels with theme settings
if(GLOB.freqtospan["[freq]"])
return ""
// No color overrides for commonn channel color (for freqs like 145.3)
if(freq_color == RADIO_COLOR_COMMON)
return ""
if(freq_color)
return freq_color
var/color = GLOB.reserved_radio_colors[get_radio_name(freq, null)]
if(color)
return color
return RADIO_COLOR_COMMON
return ""
/proc/attach_spans(input, list/spans)
return "[message_spans_start(spans)][input]</span>"
/proc/message_spans_start(list/spans)
var/output = "<span class='"
for(var/S in spans)
output = "[output][S] "
output = "[output]'>"
return output
/proc/say_test(text)
var/ending = copytext_char(text, -1)
if (ending == "?")
return "1"
else if (ending == "!")
return "2"
return "0"
/**
* Get what this atom sounds like when speaking
*
* * add_id_name - If TRUE, ID information such as honorifics are added into the voice
*/
/atom/proc/get_voice(add_id_name = FALSE)
return "[src]" //Returns the atom's name, prepended with 'The' if it's not a proper noun
/**
* Get what this atom appears like in chat when speaking
*
* * visible_name - If TRUE, returns the visible name rather than the voice
*/
/atom/proc/get_message_voice(visible_name)
return visible_name ? get_visible_name(add_id_name = TRUE) : get_voice(add_id_name = TRUE)
//HACKY VIRTUALSPEAKER STUFF BEYOND THIS POINT
//these exist mostly to deal with the AIs hrefs and job stuff.
/atom/movable/proc/GetJob() //Get a job, you lazy butte
/atom/movable/proc/GetSource()
/atom/movable/proc/GetRadio()
//VIRTUALSPEAKERS
/atom/movable/virtualspeaker
var/job
var/atom/movable/source
var/obj/item/radio/radio
INITIALIZE_IMMEDIATE(/atom/movable/virtualspeaker)
/atom/movable/virtualspeaker/Initialize(mapload, atom/movable/M, _radio)
. = ..()
radio = _radio
source = M
if(istype(M))
name = radio?.anonymize ? "Unknown" : M.get_voice(add_id_name = TRUE)
verb_say = M.get_default_say_verb()
verb_ask = M.verb_ask
verb_exclaim = M.verb_exclaim
verb_yell = M.verb_yell
// The mob's job identity
if(ishuman(M))
// Humans use their job as seen on the crew manifest. This is so the AI
// can know their job even if they don't carry an ID.
var/datum/record/crew/found_record = find_record(name)
if(found_record)
job = found_record.rank
else
job = "Unknown"
else if(iscarbon(M)) // Carbon nonhuman
job = "No ID"
else if(isAI(M)) // AI
job = "AI"
else if(iscyborg(M)) // Cyborg
var/mob/living/silicon/robot/B = M
job = "[B.designation] Cyborg"
else if(ispAI(M)) // Personal AI (pAI)
job = JOB_PERSONAL_AI
else if(isobj(M)) // Cold, emotionless machines
job = "Machine"
else // Unidentifiable mob
job = "Unknown"
/atom/movable/virtualspeaker/GetJob()
return job
/atom/movable/virtualspeaker/GetSource()
return source
/atom/movable/virtualspeaker/GetRadio()
return radio