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127 lines
3.5 KiB
Plaintext
127 lines
3.5 KiB
Plaintext
/turf/open/misc/beach
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name = "beach"
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desc = "Sandy."
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icon = 'icons/turf/sand.dmi'
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flags_1 = NONE
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bullet_bounce_sound = null
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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rust_resistance = RUST_RESISTANCE_REINFORCED
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leave_footprints = TRUE
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/turf/open/misc/beach/Initialize(mapload)
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. = ..()
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add_lazy_fishing(/datum/fish_source/sand)
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/turf/open/misc/beach/ex_act(severity, target)
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if(fish_source)
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GLOB.preset_fish_sources[fish_source].spawn_reward_from_explosion(src, severity)
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return FALSE
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/turf/open/misc/beach/add_footprint(mob/living/carbon/human/walker, movement_direction)
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if(!SSmapping.level_trait(z, ZTRAIT_SANDSTORM))
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return ..()
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// if an active sand storm affecting this turf is currently in its main or wind down stage, skip footprint creation
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for(var/datum/weather/sand_storm/active_weather in SSweather.processing)
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if(active_weather.stage != MAIN_STAGE && active_weather.stage != WIND_DOWN_STAGE)
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continue
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if(!(loc in active_weather.impacted_areas))
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continue
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return
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. = ..()
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// when a sand storm enters its main stage, clear all of our footprints
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for(var/sand_type in typesof(/datum/weather/sand_storm))
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RegisterSignal(SSdcs, COMSIG_WEATHER_START(sand_type), PROC_REF(sand_clear_footprints), override = TRUE)
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/turf/open/misc/beach/proc/sand_clear_footprints(datum/source, datum/weather/storm)
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SIGNAL_HANDLER
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if(!(loc in storm.impacted_areas))
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return
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clear_footprints()
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for(var/sand_type in typesof(/datum/weather/sand_storm))
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UnregisterSignal(SSdcs, COMSIG_WEATHER_START(sand_type))
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/turf/open/misc/beach/sand
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gender = PLURAL
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name = "sand"
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desc = "Surf's up."
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icon_state = "sand"
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base_icon_state = "sand"
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baseturfs = /turf/open/misc/beach/sand
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/turf/open/misc/beach/sand/Initialize(mapload)
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. = ..()
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if(prob(15))
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icon_state = "sand[rand(1,4)]"
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/turf/open/misc/beach/coast
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name = "coastline"
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desc = "Tide's high tonight. Charge your batons."
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icon = 'icons/turf/beach.dmi'
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icon_state = "beach"
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base_icon_state = "beach"
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footstep = FOOTSTEP_WATER
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barefootstep = FOOTSTEP_WATER
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clawfootstep = FOOTSTEP_WATER
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heavyfootstep = FOOTSTEP_WATER
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/turf/open/misc/beach/coast/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_MESSAGE_IN_A_BOTTLE_LOCATION, INNATE_TRAIT)
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/turf/open/misc/beach/coast/break_tile()
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. = ..()
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icon_state = "beach"
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/turf/open/misc/beach/coast/corner
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icon_state = "beach-corner"
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base_icon_state = "beach-corner"
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/turf/open/misc/beach/coast/corner/break_tile()
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. = ..()
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icon_state = "beach-corner"
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/turf/open/misc/sandy_dirt
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gender = PLURAL
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name = "dirt"
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desc = "Upon closer examination, it's still dirt."
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icon = 'icons/turf/floors.dmi'
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damaged_dmi = 'icons/turf/damaged.dmi'
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icon_state = "sand"
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base_icon_state = "sand"
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bullet_bounce_sound = null
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_turf = FALSE
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rust_resistance = RUST_RESISTANCE_ORGANIC
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/turf/open/misc/sandy_dirt/break_tile()
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. = ..()
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icon_state = "sand_damaged"
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/turf/open/misc/sandy_dirt/broken_states()
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return list("sand_damaged")
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/turf/open/misc/ironsand
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gender = PLURAL
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name = "iron sand"
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desc = "Like sand, but more <i>iron</i>."
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icon_state = "ironsand1"
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base_icon_state = "ironsand1"
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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/turf/open/misc/ironsand/Initialize(mapload)
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. = ..()
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icon_state = "ironsand[rand(1,15)]"
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