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Bubberstation/code/modules/admin/sound_emitter.dm
Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

---------

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2026-05-16 00:56:00 +02:00

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#define SOUND_EMITTER_LOCAL "local" //Plays the sound like a normal heard sound
#define SOUND_EMITTER_DIRECT "direct" //Plays the sound directly to hearers regardless of pressure/proximity/et cetera
#define SOUND_EMITTER_RADIUS "radius" //Plays the sound to everyone in a radius
#define SOUND_EMITTER_ZLEVEL "zlevel" //Plays the sound to everyone on the z-level
#define SOUND_EMITTER_GLOBAL "global" //Plays the sound to everyone in the game world
//Admin sound emitters with highly customizable functions!
/obj/effect/sound_emitter
name = "sound emitter"
desc = "Emits sounds, presumably."
icon = 'icons/effects/effects.dmi'
icon_state = "shield2"
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
density = FALSE
opacity = FALSE
alpha = 175
var/sound_file //The sound file the emitter plays
var/sound_volume = 50 //The volume the sound file is played at
var/play_radius = 3 //Any mobs within this many tiles will hear the sounds played if it's using the appropriate mode
var/motus_operandi = SOUND_EMITTER_LOCAL //The mode this sound emitter is using
var/emitter_range = SOUND_EMITTER_ZLEVEL //The range this emitter's sound is heard at; this isn't a number, but a string (see the defines above)
/obj/effect/sound_emitter/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
. = ..()
/obj/effect/sound_emitter/singularity_act()
return
/obj/effect/sound_emitter/singularity_pull(atom/singularity, current_size)
return
/obj/effect/sound_emitter/examine(mob/user)
. = ..()
if(!isobserver(user))
return
. += "[span_boldnotice("Sound File:")] [sound_file ? sound_file : "None chosen"]"
. += span_boldnotice("Mode:</span> [motus_operandi]")
. += span_boldnotice("Range:</span> [emitter_range]")
. += "<b>Sound is playing at [sound_volume]% volume.</b>"
if(user.client.holder)
. += "<b>Alt-click it to quickly activate it!</b>"
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/effect/sound_emitter/attack_ghost(mob/user)
if(!check_rights_for(user.client, R_SOUND))
user.examinate(src)
return
edit_emitter(user)
/obj/effect/sound_emitter/click_alt(mob/user)
if(!check_rights_for(user.client, R_SOUND))
return CLICK_ACTION_BLOCKING
activate(user)
to_chat(user, span_notice("Sound emitter activated."), confidential = TRUE)
return CLICK_ACTION_SUCCESS
/obj/effect/sound_emitter/proc/edit_emitter(mob/user)
var/dat = ""
dat += "<b>Label:</b> <a href='byond://?src=[text_ref(src)];edit_label=1'>[maptext ? maptext : "No label set!"]</a><br>"
dat += "<br>"
dat += "<b>Sound File:</b> <a href='byond://?src=[text_ref(src)];edit_sound_file=1'>[sound_file ? sound_file : "No file chosen!"]</a><br>"
dat += "<b>Volume:</b> <a href='byond://?src=[text_ref(src)];edit_volume=1'>[sound_volume]%</a><br>"
dat += "<br>"
dat += "<b>Mode:</b> <a href='byond://?src=[text_ref(src)];edit_mode=1'>[motus_operandi]</a><br>"
if(motus_operandi != SOUND_EMITTER_LOCAL)
dat += "<b>Range:</b> <a href='byond://?src=[text_ref(src)];edit_range=1'>[emitter_range]</a>[emitter_range == SOUND_EMITTER_RADIUS ? "<a href='byond://?src=[text_ref(src)];edit_radius=1'>[play_radius]-tile radius</a>" : ""]<br>"
dat += "<br>"
dat += "<a href='byond://?src=[text_ref(src)];play=1'>Play Sound</a> (interrupts other sound emitter sounds)"
var/datum/browser/popup = new(user, "emitter", "", 500, 600)
popup.set_content(dat)
popup.open()
/obj/effect/sound_emitter/Topic(href, href_list)
..()
if(!ismob(usr) || !usr.client || !check_rights_for(usr.client, R_SOUND))
return
var/mob/user = usr
if(href_list["edit_label"])
var/new_label = tgui_input_text(user, "Choose a new label", "Sound Emitter", max_length = MAX_NAME_LEN)
if(!new_label)
return
maptext = MAPTEXT(new_label)
to_chat(user, span_notice("Label set to [maptext]."), confidential = TRUE)
if(href_list["edit_sound_file"])
var/new_file = input(user, "Choose a sound file.", "Sound Emitter") as null|sound
if(!new_file)
return
sound_file = new_file
to_chat(user, span_notice("New sound file set to [sound_file]."), confidential = TRUE)
if(href_list["edit_volume"])
var/new_volume = tgui_input_number(user, "Choose a volume", "Sound Emitter", sound_volume, 100)
if(!new_volume)
return
sound_volume = new_volume
to_chat(user, span_notice("Volume set to [sound_volume]%."), confidential = TRUE)
if(href_list["edit_mode"])
var/new_mode
var/mode_list = list("Local (normal sound)" = SOUND_EMITTER_LOCAL, "Direct (not affected by environment/location)" = SOUND_EMITTER_DIRECT)
new_mode = tgui_input_list(user, "Choose a new mode", "Sound Emitter", mode_list)
if(!new_mode)
return
motus_operandi = mode_list[new_mode]
to_chat(user, span_notice("Mode set to [motus_operandi]."), confidential = TRUE)
if(href_list["edit_range"])
var/new_range
var/range_list = list("Radius (all mobs within a radius)" = SOUND_EMITTER_RADIUS, "Z-Level (all mobs on the same z)" = SOUND_EMITTER_ZLEVEL, "Global (all players)" = SOUND_EMITTER_GLOBAL)
new_range = tgui_input_list(user, "Choose a new range", "Sound Emitter", range_list)
if(!new_range)
return
emitter_range = range_list[new_range]
to_chat(user, span_notice("Range set to [emitter_range]."), confidential = TRUE)
if(href_list["edit_radius"])
var/new_radius = tgui_input_number(user, "Choose a radius", "Sound Emitter", sound_volume, 127)
if(!new_radius)
return
play_radius = new_radius
to_chat(user, span_notice("Audible radius set to [play_radius]."), confidential = TRUE)
if(href_list["play"])
activate(user)
edit_emitter(user) //Refresh the UI to see our changes
/obj/effect/sound_emitter/proc/activate(mob/user)
var/list/hearing_mobs = list()
if(motus_operandi == SOUND_EMITTER_LOCAL)
playsound(src, sound_file, sound_volume, FALSE)
return
switch(emitter_range)
if(SOUND_EMITTER_RADIUS)
for(var/mob/M in GLOB.player_list)
if(get_dist(src, M) <= play_radius)
hearing_mobs += M
if(SOUND_EMITTER_ZLEVEL)
for(var/mob/M in GLOB.player_list)
if(M.z == z)
hearing_mobs += M
if(SOUND_EMITTER_GLOBAL)
hearing_mobs = GLOB.player_list.Copy()
for(var/mob/M in hearing_mobs)
var/pref_volume = M.client.prefs.read_preference(/datum/preference/numeric/volume/sound_midi)
if(pref_volume > 0)
M.playsound_local(M, sound_file, (sound_volume * (pref_volume/100)), FALSE, channel = CHANNEL_ADMIN, pressure_affected = FALSE)
if(user)
log_admin("[ADMIN_LOOKUPFLW(user)] activated a sound emitter with file \"[sound_file]\" at [AREACOORD(src)]")
flick("shield1", src)
#undef SOUND_EMITTER_LOCAL
#undef SOUND_EMITTER_DIRECT
#undef SOUND_EMITTER_RADIUS
#undef SOUND_EMITTER_ZLEVEL
#undef SOUND_EMITTER_GLOBAL