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966d6547e8
## About The Pull Request Gets some instances that I caught missed by https://github.com/tgstation/tgstation/pull/95408
45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
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/obj/structure/window/reinforced/fulltile/indestructible
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name = "robust window"
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move_resist = MOVE_FORCE_OVERPOWERING
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flags_1 = PREVENT_CLICK_UNDER_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/structure/grille/indestructible
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desc = "A STRONG framework of hardened plasteel rods, that you cannot possibly get through. If you were an engineer you would be drooling over its construction right now."
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move_resist = MOVE_FORCE_OVERPOWERING
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obj_flags = CONDUCTS_ELECTRICITY
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/structure/grille/indestructible/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/tool_blocker, TOOL_SCREWDRIVER, TOOL_ACT_PRIMARY)
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AddElement(/datum/element/tool_blocker, TOOL_WIRECUTTER, TOOL_ACT_PRIMARY)
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/obj/effect/spawner/structure/window/reinforced/indestructible
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spawn_list = list(/obj/structure/grille/indestructible, /obj/structure/window/reinforced/fulltile/indestructible)
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/obj/structure/barricade/security/murderdome
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name = "respawnable barrier"
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desc = "A barrier. Provides cover in firefights."
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/obj/structure/barricade/security/murderdome/make_debris()
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new /obj/effect/murderdome/dead_barricade(get_turf(src))
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/obj/effect/murderdome/dead_barricade
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name = "dead barrier"
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desc = "It provided cover in fire fights. And now it's gone."
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icon = 'icons/obj/structures.dmi'
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icon_state = "barrier0"
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alpha = 100
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/obj/effect/murderdome/dead_barricade/Initialize(mapload)
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. = ..()
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addtimer(CALLBACK(src, PROC_REF(respawn)), 3 MINUTES)
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/obj/effect/murderdome/dead_barricade/proc/respawn()
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if(!QDELETED(src))
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new /obj/structure/barricade/security/murderdome(get_turf(src))
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qdel(src)
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