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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

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// The list of all current global, shared crew bounties, does not contain any personal bounties however.
GLOBAL_LIST_EMPTY(shared_crew_bounties)
/datum/bounty
/// A name for the bounty. Displayed on the bounty console/Paper sheets.
var/name
/// A description for the bounty.
var/description
/// Whether or not the bounty has been claimed by cargo. Only applies to cargo list bounties.
var/claimed = FALSE
/// Whether or not the bounty is high priority. High priority bounties appear at the top of the list.
var/high_priority = FALSE
/// The reward for completing the bounty in credits, before being split by cargo/the player.
VAR_PROTECTED/reward = CARGO_CRATE_VALUE * 5 // In credits.
var/allow_duplicate = FALSE
/// Can this bounty be selected got a new global bounty?
var/global_exempt = FALSE
///A list consisting of the accounts who sent several of the items required for a bounty payout. Used for distributing payout with the payment component.
var/list/contribution = list()
/// Is this bounty considered unique? This is for weird, singleton bounties that we don't want to roll into randomly, and we provide one of these
var/unique = FALSE
/// Can this bounty be claimed right now?
/datum/bounty/proc/can_claim()
return FALSE
/// If an item in question can satisfy the bounty.
/datum/bounty/proc/applies_to(obj/shipped)
return FALSE
/// When calculating the contribution breakdown of an object shipped, how much does that object increase that account's cut?
/datum/bounty/proc/contribution_amount(obj/shipped)
return 1
/// Called when an object is sent on the bounty pad.
/datum/bounty/proc/ship(obj/shipped)
return
/// Formats the text for what is required to complete the bounty, for display purposes.
/datum/bounty/proc/print_required()
return ""
/// Returns the adjusted reward for this bounty, taking into account any global modifiers.
/datum/bounty/proc/get_bounty_reward()
var/high_priority_mult = high_priority ? 1.5 : 1
return reward * SSeconomy.bounty_modifier * high_priority_mult
/// Called when this bounty is selected by the passed ID card
/datum/bounty/proc/on_selected(obj/item/card/id/id_card)
return
/// Called when this bounty is successfully claimed by the passed ID card
/datum/bounty/proc/on_claimed(obj/item/card/id/id_card)
return
/// Called when this bounty is reset from the passed ID card, either from successful claim or from being replaced by another bounty
/datum/bounty/proc/on_reset(obj/item/card/id/id_card)
return
/// Proc that returns the current quantity of this bounty.
/datum/bounty/proc/get_total()
return
/// Proc that returns the current maximum quantity of this bounty.
/datum/bounty/proc/get_max()
return
/// If the user can actually get this bounty as a selection.
/datum/bounty/proc/can_get()
return TRUE
/** Returns a new bounty of random type.
*
* * Category determines what specific catagory of bounty should be chosen.
*/
/proc/random_bounty(category = 0)
var/bounty_num
var/chosen_type
var/bounty_succeeded = FALSE
var/datum/bounty/item/bounty_ref
while(!bounty_succeeded)
if(category && (category != CIV_JOB_RANDOM))
bounty_num = category
else
bounty_num = rand(1, MAXIMUM_BOUNTY_JOBS)
switch(bounty_num)
if(CIV_JOB_BASIC)
chosen_type = pick(subtypesof(/datum/bounty/item/assistant))
if(CIV_JOB_ROBO)
chosen_type = pick(subtypesof(/datum/bounty/item/mech))
if(CIV_JOB_CHEF)
chosen_type = pick(subtypesof(/datum/bounty/item/chef) + subtypesof(/datum/bounty/reagent/chef))
if(CIV_JOB_SEC)
if(prob(75))
chosen_type = /datum/bounty/patrol
else
chosen_type = /datum/bounty/item/contraband
if(CIV_JOB_DRINK)
if(prob(50))
chosen_type = /datum/bounty/reagent/simple_drink
else
chosen_type = /datum/bounty/reagent/complex_drink
if(CIV_JOB_CHEM)
if(prob(50))
chosen_type = /datum/bounty/reagent/chemical_simple
else
chosen_type = /datum/bounty/reagent/chemical_complex
if(CIV_JOB_VIRO)
chosen_type = pick(subtypesof(/datum/bounty/virus))
if(CIV_JOB_SCI)
if(prob(50))
chosen_type = pick(subtypesof(/datum/bounty/item/science))
else
chosen_type = pick(subtypesof(/datum/bounty/item/slime))
if(CIV_JOB_ENG)
chosen_type = pick(subtypesof(/datum/bounty/item/engineering))
if(CIV_JOB_MINE)
chosen_type = pick(subtypesof(/datum/bounty/item/mining))
if(CIV_JOB_MED)
chosen_type = pick(subtypesof(/datum/bounty/item/medical))
if(CIV_JOB_GROW)
chosen_type = pick(subtypesof(/datum/bounty/item/botany))
if(CIV_JOB_ATMOS)
chosen_type = pick(subtypesof(/datum/bounty/item/atmospherics))
if(CIV_JOB_BITRUN)
chosen_type = pick(subtypesof(/datum/bounty/item/bitrunning))
//BUBBER EDIT START
if(CIV_JOB_SMITH)
chosen_type = pick(subtypesof(/datum/bounty/item/blacksmith))
if(CIV_JOB_PRISONER)
chosen_type = pick(subtypesof(/datum/bounty/item/prisoner))
//BUBBER EDIT END
bounty_ref = new chosen_type
if(bounty_ref.can_get())
bounty_succeeded = TRUE
else
qdel(bounty_ref)
return bounty_ref