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https://github.com/Bubberstation/Bubberstation.git
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d2c8e10e26
## About The Pull Request adds repairbots to the game!  this pr serves as a massive rework and buff to floorbots. i was a bit sad that they dont get built much anymore so ive given them tons of more utilities and uses. Repairbots still inherit to place tiles and repair breaches. but they can now rebuild walls, rebuild windows and repair structure and machinery. Also Ive given them voicelines to add more character to them. In short, they are very depressed with their job (however they express their happy go lucky attitude when u emag them where they will start deconstructing the station) to demonstrate capabilities, here's a slightly sped up clip of some repairbots patching up an area that was maxcapped 4 times: https://github.com/user-attachments/assets/bddac3b0-1984-4571-85d3-c5283dd7c0de When repairbots feel threatened, they will retract into their little toolbox which u can pick up and hold in ur hand, either to conveniently carry and plop them down at breached sites, or to bash skull with it U can build them using a toolbox, proximity sensor, cyborg arm and a conveyor belt ## Why It's Good For The Game refactors floorbots and makes them alot more useful tools for engineers to use ## Changelog 🆑 refactor: floorbots have been refactored, please report any bugs add: adds repairbots to the game! /🆑
165 lines
6.7 KiB
Plaintext
165 lines
6.7 KiB
Plaintext
/datum/supply_pack/emergency
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group = "Emergency"
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discountable = SUPPLY_PACK_UNCOMMON_DISCOUNTABLE
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/datum/supply_pack/emergency/bio
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name = "Biological Emergency Crate"
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desc = "This crate includes 2 complete bio suits, along with a box containing sterile masks and latex gloves, providing effective protection against viruses."
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/clothing/head/bio_hood/general = 2,
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/obj/item/clothing/suit/bio_suit/general = 2,
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/obj/item/storage/bag/bio,
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/obj/item/reagent_containers/syringe/antiviral = 2,
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/obj/item/clothing/gloves/latex/nitrile = 2,
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/obj/item/storage/box/masks,
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/obj/item/storage/box/gloves,
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)
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crate_name = "bio suit crate"
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/datum/supply_pack/emergency/equipment
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name = "Emergency Bot/Internals Crate"
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desc = "Explosions got you down? These supplies are guaranteed to patch up holes, \
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in stations and people alike! Comes with two floorbots, two medbots, five oxygen \
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masks and five small oxygen tanks."
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cost = CARGO_CRATE_VALUE * 4
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contains = list(
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/mob/living/basic/bot/medbot = 2,
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/mob/living/basic/bot/repairbot = 2,
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/obj/item/tank/internals/emergency_oxygen = 5,
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/obj/item/clothing/mask/breath = 5,
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)
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crate_name = "emergency crate"
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crate_type = /obj/structure/closet/crate/internals
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/datum/supply_pack/emergency/bomb
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name = "Explosive Emergency Crate"
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desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... \
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I mean needs! (time not included). Contains one bomb suit and hood, gas mask, and bomb defusal tools."
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/clothing/head/utility/bomb_hood,
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/obj/item/clothing/suit/utility/bomb_suit,
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/obj/item/clothing/mask/gas,
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/obj/item/screwdriver,
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/obj/item/wirecutters,
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/obj/item/multitool,
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)
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crate_name = "bomb suit crate"
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/datum/supply_pack/emergency/firefighting
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name = "Firefighting Crate"
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desc = "Only you can prevent station fires. Partner up with two firefighter suits, gas masks, \
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flashlights, large oxygen tanks, extinguishers, and hardhats!"
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/clothing/suit/utility/fire/firefighter = 2,
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/obj/item/clothing/mask/gas = 2,
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/obj/item/flashlight = 2,
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/obj/item/tank/internals/oxygen/red = 2,
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/obj/item/extinguisher/advanced = 2,
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/obj/item/clothing/head/utility/hardhat/red = 2,
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)
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crate_name = "firefighting crate"
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/datum/supply_pack/emergency/atmostank
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name = "Firefighting Tank Backpack"
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desc = "Mow down fires with this high-capacity fire fighting tank backpack."
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cost = CARGO_CRATE_VALUE * 1.8
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access = ACCESS_ATMOSPHERICS
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contains = list(/obj/item/watertank/atmos)
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crate_name = "firefighting backpack crate"
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crate_type = /obj/structure/closet/crate/secure/engineering/atmos
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/datum/supply_pack/emergency/internals
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name = "Internals Crate"
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desc = "Master your life energy and control your breathing with three breath masks, \
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three emergency oxygen tanks and three large air tanks." // IS THAT A
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/clothing/mask/gas = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/tank/internals/emergency_oxygen = 3,
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/obj/item/tank/internals/oxygen = 3,
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)
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crate_name = "internals crate"
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crate_type = /obj/structure/closet/crate/internals
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/datum/supply_pack/emergency/metalfoam
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name = "Metal Foam Grenade Crate"
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desc = "Seal up those pesky hull breaches with seven metal foam grenades."
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cost = CARGO_CRATE_VALUE * 2.4
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contains = list(/obj/item/storage/box/metalfoam)
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crate_name = "metal foam grenade crate"
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/datum/supply_pack/emergency/plasma_spacesuit
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name = "Plasmaman Space Envirosuits"
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desc = "Contains two space-worthy envirosuits for Plasmamen. \
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Order now and we'll throw in two free helmets!"
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cost = CARGO_CRATE_VALUE * 3.5
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access = ACCESS_EVA
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contains = list(/obj/item/clothing/suit/space/eva/plasmaman = 2,
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/obj/item/clothing/head/helmet/space/plasmaman = 2,
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)
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crate_name = "plasmaman EVA crate"
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crate_type = /obj/structure/closet/crate/secure
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/datum/supply_pack/emergency/plasmaman
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name = "Plasmaman Supply Kit"
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desc = "Keep those Plasmamen alive with two sets of Plasmaman outfits. \
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Each set contains a plasmaman jumpsuit, gloves, internals tank, and helmet."
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cost = CARGO_CRATE_VALUE * 3
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contains = list(/obj/item/clothing/under/plasmaman = 2,
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/obj/item/tank/internals/plasmaman/belt/full = 2,
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/obj/item/clothing/head/helmet/space/plasmaman = 2,
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/obj/item/clothing/gloves/color/plasmaman = 2,
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)
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crate_name = "plasmaman supply kit"
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/datum/supply_pack/emergency/radiation
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name = "Radiation Protection Crate"
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desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of radiation suits. \
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Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, \
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considering the life-expectancy of people who order this."
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/clothing/head/utility/radiation = 2,
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/obj/item/clothing/suit/utility/radiation = 2,
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/obj/item/geiger_counter = 2,
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/obj/item/reagent_containers/cup/glass/bottle/vodka,
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/obj/item/reagent_containers/cup/glass/drinkingglass/shotglass = 2,
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)
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crate_name = "radiation protection crate"
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crate_type = /obj/structure/closet/crate/radiation
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/datum/supply_pack/emergency/spacesuit
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name = "Space Suit Crate"
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desc = "Contains one aging suit from Space-Goodwill and a jetpack."
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cost = CARGO_CRATE_VALUE * 3
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access = ACCESS_EVA
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contains = list(/obj/item/clothing/suit/space,
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/obj/item/clothing/head/helmet/space,
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/obj/item/clothing/mask/breath,
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/obj/item/tank/jetpack/carbondioxide,
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)
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crate_name = "space suit crate"
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crate_type = /obj/structure/closet/crate/secure
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/datum/supply_pack/emergency/weedcontrol
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name = "Weed Control Crate"
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desc = "Keep those invasive species OUT. Contains a scythe, leather gloves, gasmask, and two anti-weed chemical grenades. \
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Warranty void if used on ambrosia."
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cost = CARGO_CRATE_VALUE * 2.5
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access = ACCESS_HYDROPONICS
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contains = list(/obj/item/scythe,
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/obj/item/clothing/gloves/botanic_leather,
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/obj/item/clothing/mask/gas,
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/obj/item/grenade/chem_grenade/antiweed = 2,
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)
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crate_name = "weed control crate"
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crate_type = /obj/structure/closet/crate/secure/hydroponics
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/datum/supply_pack/emergency/mothic_rations
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name = "Surplus Mothic Rations Triple-Pak"
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desc = "Crew starving? Chef slacking off? Keep everyone fed on the barest minimum of what can be considered food \
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with surplus ration packs, directly from the Mothic Fleet! Pack includes 3 packs of 3 bars each."
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cost = CARGO_CRATE_VALUE * 3
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contains = list(/obj/item/storage/box/mothic_rations = 3)
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crate_name = "surplus rations box"
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crate_type = /obj/structure/closet/crate/cardboard/mothic
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