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## About The Pull Request `adjust_fishing_difficulty` is a good one to make into a bespoke element since a number of the same clothing item are created in the wardrobe system. climb_walkable is also good due to how prevalent it is, and it is a bit of a two for one since it also removes the need for the `/component/connect_loc_behalf` Also stops adding the on_climbable trait to literally everything in the turf, it now only applies it to atoms with density. So no more pipes and stuff getting trait lists created for no reason. <details><summary> Tested + things still work as before </summary> <img width="422" height="122" alt="image" src="https://github.com/user-attachments/assets/b23696f5-cd16-4150-aeb3-14ea6bd256fc" /> </details> ## Why It's Good For The Game Lessens overhead, fixes a bug as well. ## Changelog 🆑 fix: fixes a pushed crate not removing on_climbable trait properly off the mob standing atop it /🆑
27 lines
815 B
Plaintext
27 lines
815 B
Plaintext
/obj/item/clothing/gloves/bracer
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name = "bone bracers"
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desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
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icon_state = "bracers"
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inhand_icon_state = null
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strip_delay = 4 SECONDS
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equip_delay_other = 2 SECONDS
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body_parts_covered = ARMS
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cold_protection = ARMS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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armor_type = /datum/armor/gloves_bracer
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custom_materials = list(/datum/material/bone = SHEET_MATERIAL_AMOUNT * 2)
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/obj/item/clothing/gloves/bracer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, 2)
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/datum/armor/gloves_bracer
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melee = 15
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bullet = 25
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laser = 15
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energy = 15
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bomb = 20
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bio = 10
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