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## About The Pull Request `adjust_fishing_difficulty` is a good one to make into a bespoke element since a number of the same clothing item are created in the wardrobe system. climb_walkable is also good due to how prevalent it is, and it is a bit of a two for one since it also removes the need for the `/component/connect_loc_behalf` Also stops adding the on_climbable trait to literally everything in the turf, it now only applies it to atoms with density. So no more pipes and stuff getting trait lists created for no reason. <details><summary> Tested + things still work as before </summary> <img width="422" height="122" alt="image" src="https://github.com/user-attachments/assets/b23696f5-cd16-4150-aeb3-14ea6bd256fc" /> </details> ## Why It's Good For The Game Lessens overhead, fixes a bug as well. ## Changelog 🆑 fix: fixes a pushed crate not removing on_climbable trait properly off the mob standing atop it /🆑
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/obj/item/clothing/gloves/combat
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name = "combat gloves"
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desc = "These tactical gloves are fireproof and electrically insulated."
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icon_state = "black"
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greyscale_colors = "#2f2e31"
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siemens_coefficient = 0
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strip_delay = 8 SECONDS
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor_type = /datum/armor/gloves_combat
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clothing_traits = list(TRAIT_FAST_CUFFING)
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/datum/armor/gloves_combat
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bio = 90
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fire = 80
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acid = 50
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/obj/item/clothing/gloves/combat/wizard
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name = "enchanted gloves"
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desc = "These gloves have been enchanted with a spell that makes them electrically insulated and fireproof."
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icon_state = "wizard"
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greyscale_colors = null
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inhand_icon_state = null
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/obj/item/clothing/gloves/combat/wizard/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -5) //something something wizard casting
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/obj/item/clothing/gloves/combat/floortile
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name = "floortile camouflage gloves"
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desc = "Is it just me or is there a pair of gloves on the floor?"
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icon_state = "ftc_gloves"
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inhand_icon_state = "greyscale_gloves"
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/obj/item/clothing/gloves/combat/floortile/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -5) //tacticool
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