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## About The Pull Request Resolves grammar issues with headwear ## Why It's Good For The Game Resolves grammar issues with headwear ## Changelog 🆑 spellcheck: Resolved grammar issues with headwear /🆑
96 lines
3.1 KiB
Plaintext
96 lines
3.1 KiB
Plaintext
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//BeanieStation13 Redux
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//Plus a bobble hat, lets be inclusive!!
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/obj/item/clothing/head/beanie
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name = "beanie"
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desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
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icon = 'icons/map_icons/clothing/head/_head.dmi'
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worn_icon = 'icons/mob/clothing/head/beanie.dmi'
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icon_state = "/obj/item/clothing/head/beanie"
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post_init_icon_state = "beanie"
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custom_price = PAYCHECK_CREW * 1.2
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greyscale_config = /datum/greyscale_config/beanie
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greyscale_config_worn = /datum/greyscale_config/beanie/worn
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greyscale_colors = "#EEEEEE#EEEEEE"
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flags_1 = IS_PLAYER_COLORABLE_1
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/obj/item/clothing/head/beanie/black
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name = "black beanie"
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icon_state = "/obj/item/clothing/head/beanie/black"
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greyscale_colors = "#4A4A4B#4A4A4B"
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/obj/item/clothing/head/beanie/red
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name = "red beanie"
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icon_state = "/obj/item/clothing/head/beanie/red"
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greyscale_colors = "#D91414#D91414"
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/obj/item/clothing/head/beanie/darkblue
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name = "dark blue beanie"
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icon_state = "/obj/item/clothing/head/beanie/darkblue"
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greyscale_colors = "#1E85BC#1E85BC"
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/obj/item/clothing/head/beanie/yellow
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name = "yellow beanie"
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icon_state = "/obj/item/clothing/head/beanie/yellow"
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greyscale_colors = "#E0C14F#E0C14F"
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/obj/item/clothing/head/beanie/orange
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name = "orange beanie"
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icon_state = "/obj/item/clothing/head/beanie/orange"
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greyscale_colors = "#C67A4B#C67A4B"
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/obj/item/clothing/head/beanie/christmas
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name = "christmas beanie"
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icon_state = "/obj/item/clothing/head/beanie/christmas"
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greyscale_colors = "#038000#960000"
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/obj/item/clothing/head/beanie/durathread
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name = "durathread beanie"
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desc = "A beanie made from durathread. Its resilient fibres provide some protection to the wearer."
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icon_state = "/obj/item/clothing/head/beanie/durathread"
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greyscale_colors = "#8291A1#8291A1"
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armor_type = /datum/armor/beanie_durathread
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/obj/item/clothing/head/rasta
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name = "rastacap"
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desc = "Perfect for tucking in those dreadlocks."
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icon = 'icons/obj/clothing/head/beanie.dmi'
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worn_icon = 'icons/mob/clothing/head/beanie.dmi'
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icon_state = "beanierasta"
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/obj/item/clothing/head/waldo
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name = "red striped bobble hat"
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desc = "If you're going on a worldwide hike, you'll need some cold protection."
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icon = 'icons/obj/clothing/head/beanie.dmi'
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worn_icon = 'icons/mob/clothing/head/beanie.dmi'
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icon_state = "waldo_hat"
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//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
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/obj/item/clothing/head/beanie/black/dboy
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name = "test subject beanie"
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desc = "A dingy and torn black beanie. Is that slime or grease?"
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/// Used for the extra flavor text the d-boy himself sees
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var/datum/weakref/beanie_owner = null
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/datum/armor/beanie_durathread
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melee = 15
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bullet = 5
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laser = 15
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energy = 25
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bomb = 10
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fire = 30
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acid = 5
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/obj/item/clothing/head/beanie/black/dboy/equipped(mob/user, slot)
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. = ..()
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if(iscarbon(user) && !beanie_owner)
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beanie_owner = WEAKREF(user)
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/obj/item/clothing/head/beanie/black/dboy/examine(mob/user)
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. = ..()
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if(IS_WEAKREF_OF(user, beanie_owner))
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. += span_purple("It's covered in otherworldly debris only your eyes have been ruined enough to see.")
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