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## About The Pull Request Converts as many time vars expressed in deciseconds as I could find to use time defines. ## Why It's Good For The Game Makes these values neater and more readable. ## Changelog 🆑 code: Converted a lot of time-based variables to be expressed with time defines. /🆑 # Conflicts: # code/modules/clothing/head/hat.dm # code/modules/clothing/shoes/boots.dm # code/modules/clothing/suits/utility.dm
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
/obj/item/clothing/head/helmet/space/freedom
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name = "eagle helmet"
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desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
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icon = 'icons/obj/clothing/head/costume.dmi'
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worn_icon = 'icons/mob/clothing/head/costume.dmi'
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icon_state = "griffinhat"
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inhand_icon_state = null
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armor_type = /datum/armor/space_freedom
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strip_delay = 13 SECONDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF | FIRE_PROOF
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fishing_modifier = 0
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visor_dirt = null
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/datum/armor/space_freedom
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melee = 20
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bullet = 40
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laser = 30
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energy = 40
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bomb = 100
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bio = 100
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fire = 80
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acid = 80
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/obj/item/clothing/suit/space/freedom
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name = "eagle suit"
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desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode."
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icon_state = "freedom"
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inhand_icon_state = null
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allowed = list(/obj/item/gun, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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armor_type = /datum/armor/space_freedom
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strip_delay = 13 SECONDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF | FIRE_PROOF
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slowdown = 0
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fishing_modifier = 0
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