mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 07:08:00 +01:00
494 lines
20 KiB
Plaintext
494 lines
20 KiB
Plaintext
//Suits for the pink and grey skeletons! //EVA version no longer used in favor of the Jumpsuit version
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/obj/item/clothing/suit/space/eva/plasmaman
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name = "EVA plasma envirosuit"
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desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges."
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allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank)
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armor_type = /datum/armor/eva_plasmaman
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resistance_flags = FIRE_PROOF
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icon_state = "plasmaman_suit"
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inhand_icon_state = "plasmaman_suit"
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fishing_modifier = 0
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COOLDOWN_DECLARE(extinguish_timer)
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var/extinguish_cooldown = 100
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var/extinguishes_left = 10
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/datum/armor/eva_plasmaman
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bio = 100
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fire = 100
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acid = 75
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/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
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. = ..()
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. += span_notice("There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.")
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/obj/item/clothing/suit/space/eva/plasmaman/equipped(mob/living/user, slot)
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. = ..()
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if (slot & ITEM_SLOT_OCLOTHING)
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RegisterSignals(user, list(COMSIG_MOB_EQUIPPED_ITEM, COMSIG_LIVING_IGNITED, SIGNAL_ADDTRAIT(TRAIT_HEAD_ATMOS_SEALED)), PROC_REF(check_fire_state))
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check_fire_state()
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/obj/item/clothing/suit/space/eva/plasmaman/dropped(mob/living/user)
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. = ..()
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UnregisterSignal(user, list(COMSIG_MOB_EQUIPPED_ITEM, COMSIG_LIVING_IGNITED, SIGNAL_ADDTRAIT(TRAIT_HEAD_ATMOS_SEALED)))
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/obj/item/clothing/suit/space/eva/plasmaman/proc/check_fire_state(datum/source)
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SIGNAL_HANDLER
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if (!ishuman(loc))
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return
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// This is weird but basically we're calling this proc once the cooldown ends in case our wearer gets set on fire again during said cooldown
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// This is why we're ignoring source and instead checking by loc
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var/mob/living/carbon/human/owner = loc
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if (!owner.on_fire || !owner.is_atmos_sealed(additional_flags = PLASMAMAN_PREVENT_IGNITION, check_hands = TRUE))
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return
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if (!extinguishes_left || !COOLDOWN_FINISHED(src, extinguish_timer))
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return
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extinguishes_left -= 1
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COOLDOWN_START(src, extinguish_timer, extinguish_cooldown)
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// Check if our (possibly other) wearer is on fire once the cooldown ends
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addtimer(CALLBACK(src, PROC_REF(check_fire_state)), extinguish_cooldown)
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owner.visible_message(span_warning("[owner]'s suit automatically extinguishes [owner.p_them()]!"), span_warning("Your suit automatically extinguishes you."))
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owner.extinguish_mob()
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new /obj/effect/particle_effect/water(get_turf(owner))
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/obj/item/clothing/suit/space/eva/plasmaman/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if (!istype(tool, /obj/item/extinguisher_refill))
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return
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if (extinguishes_left == initial(extinguishes_left))
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to_chat(user, span_notice("The inbuilt extinguisher is full."))
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return ITEM_INTERACT_BLOCKING
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extinguishes_left = initial(extinguishes_left)
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to_chat(user, span_notice("You refill the suit's built-in extinguisher, using up the cartridge."))
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check_fire_state()
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qdel(tool)
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return ITEM_INTERACT_SUCCESS
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//I just want the light feature of helmets
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/obj/item/clothing/head/helmet/space/plasmaman
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name = "plasma envirosuit helmet"
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desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear."
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icon = 'icons/obj/clothing/head/plasmaman_hats.dmi'
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worn_icon = 'icons/mob/clothing/head/plasmaman_head.dmi'
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clothing_flags = parent_type::clothing_flags | PLASMAMAN_PREVENT_IGNITION
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icon_state = "plasmaman-helm"
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inhand_icon_state = "plasmaman-helm"
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strip_delay = 8 SECONDS
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 2
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armor_type = /datum/armor/space_plasmaman
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resistance_flags = FIRE_PROOF
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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light_range = 4
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light_power = 0.8
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light_color = "#ffcc99"
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light_on = FALSE
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fishing_modifier = 0
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen)
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visor_flags = NONE
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visor_flags_inv = HIDEEYES|HIDEFACE|HIDESNOUT
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visor_flags_cover = NONE
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visor_dirt = null
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var/helmet_on = FALSE
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var/smile = FALSE
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var/smile_color = COLOR_RED
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var/visor_icon = "envisor"
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var/smile_state = "envirohelm_smile"
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/datum/armor/space_plasmaman
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bio = 100
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fire = 100
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acid = 75
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/obj/item/clothing/head/helmet/space/plasmaman/Initialize(mapload)
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. = ..()
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visor_toggling()
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update_appearance()
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register_context()
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/obj/item/clothing/head/helmet/space/plasmaman/add_stabilizer(loose_hat = FALSE)
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..()
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/obj/item/clothing/head/helmet/space/plasmaman/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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context[SCREENTIP_CONTEXT_ALT_LMB] = "Toggle Welding Screen"
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if(istype(held_item, /obj/item/toy/crayon))
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context[SCREENTIP_CONTEXT_LMB] = "Vandalize"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/clothing/head/helmet/space/plasmaman/click_alt(mob/user)
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adjust_visor(user)
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return CLICK_ACTION_SUCCESS
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/obj/item/clothing/head/helmet/space/plasmaman/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/toggle_welding_screen))
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adjust_visor(user)
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return
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return ..()
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/obj/item/clothing/head/helmet/space/plasmaman/adjust_visor(mob/living/user)
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. = ..()
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if(!.)
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return
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if(helmet_on)
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to_chat(user, span_notice("Your helmet's torch can't pass through your welding visor!"))
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set_light_on(FALSE)
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helmet_on = FALSE
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update_appearance()
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/obj/item/clothing/head/helmet/space/plasmaman/update_icon_state()
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. = ..()
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icon_state = "[initial(icon_state)][helmet_on ? "-light":""]"
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inhand_icon_state = icon_state
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/obj/item/clothing/head/helmet/space/plasmaman/update_overlays()
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. = ..()
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if(!up)
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. += visor_icon
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if(smile)
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var/mutable_appearance/smiley = mutable_appearance(icon, smile_state)
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smiley.color = smile_color
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. += smiley
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/obj/item/clothing/head/helmet/space/plasmaman/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(!istype(tool, /obj/item/toy/crayon))
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return NONE
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if(smile)
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to_chat(user, span_warning("Seems like someone already drew something on [src]'s visor!"))
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return ITEM_INTERACT_BLOCKING
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var/obj/item/toy/crayon/crayon = tool
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to_chat(user, span_notice("You start drawing a smiley face on [src]'s visor..."))
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if(!do_after(user, 2.5 SECONDS, target = src))
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return ITEM_INTERACT_BLOCKING
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smile = TRUE
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smile_color = crayon.paint_color
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to_chat(user, "You draw a smiley on [src] visor.")
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update_appearance()
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return ITEM_INTERACT_SUCCESS
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///By the by, helmets have the update_icon_updates_onmob element, so we don't have to call mob.update_worn_head()
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/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(mutable_appearance/standing, isinhands)
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. = ..()
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if(!isinhands && !up)
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// BUBBER EDIT START
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. += mutable_appearance(worn_icon, visor_icon)
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// BUBBER EDIT END
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/obj/item/clothing/head/helmet/space/plasmaman/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
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. = ..()
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if(!isinhands && smile)
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// BUBBER EDIT START
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var/mutable_appearance/smiley = mutable_appearance(worn_icon, smile_state)
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// BUBBER EDIT END
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smiley.color = smile_color
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. += smiley
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/obj/item/clothing/head/helmet/space/plasmaman/wash(clean_types)
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. = NONE
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if(smile && (clean_types & CLEAN_TYPE_HARD_DECAL))
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smile = FALSE
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update_appearance(UPDATE_OVERLAYS)
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. |= COMPONENT_CLEANED|COMPONENT_CLEANED_GAIN_XP
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. |= ..()
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/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
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helmet_on = !helmet_on
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update_appearance()
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if(helmet_on)
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if(!up)
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to_chat(user, span_notice("Your helmet's torch can't pass through your welding visor!"))
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set_light_on(FALSE)
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// BUBBER EDIT ADDITION START
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helmet_on = FALSE
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update_appearance()
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// BUBBER EDIT ADDITION END
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else
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set_light_on(TRUE)
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else
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set_light_on(FALSE)
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update_item_action_buttons()
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/obj/item/clothing/head/helmet/space/plasmaman/on_saboteur(datum/source, disrupt_duration)
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. = ..()
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if(!helmet_on)
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return FALSE
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helmet_on = FALSE
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update_appearance()
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return TRUE
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/obj/item/clothing/head/helmet/space/plasmaman/security
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name = "security plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for security officers, protecting them from burning alive, alongside other undesirables."
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icon_state = "security_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/head_helmet/plasmaman
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/datum/armor/head_helmet/plasmaman
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bio = 100
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fire = 100
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acid = 75
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/obj/item/clothing/head/helmet/space/plasmaman/security/detective
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name = "detective's plasma envirosuit helmet"
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desc = "A special containment helmet designed for detectives, protecting them from burning alive, alongside other undesirables."
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icon_state = "white_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/fedora_det_hat/plasmaman
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/datum/armor/fedora_det_hat/plasmaman
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bio = 100
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fire = 100
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acid = 75
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/obj/item/clothing/head/helmet/space/plasmaman/security/warden
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name = "warden's plasma envirosuit helmet"
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desc = "A plasmaman containment helmet designed for the warden. A pair of white stripes being added to differeciate them from other members of security."
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icon_state = "warden_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/hats_warden/plasmaman
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/datum/armor/hats_warden/plasmaman
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bio = 100
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fire = 100
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acid = 75
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/obj/item/clothing/head/helmet/space/plasmaman/security/head_of_security
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name = "head of security's plasma envirosuit helmet"
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desc = "A special containment helmet designed for the Head of Security. A pair of gold stripes are added to differentiate them from other members of security."
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icon_state = "hos_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/hats_hos/plasmaman
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/datum/armor/hats_hos/plasmaman
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bio = 100
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fire = 100
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acid = 75
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/obj/item/clothing/head/helmet/space/plasmaman/prisoner
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name = "prisoner's plasma envirosuit helmet"
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desc = "A plasmaman containment helmet for prisoners."
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icon_state = "prisoner_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/medical
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name = "medical doctor's plasma envirosuit helmet"
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desc = "An envirohelmet designed for plasmaman medical doctors, having two stripes down its length to denote as much."
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icon_state = "doctor_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/coroner
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name = "coroners's plasma envirosuit helmet"
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desc = "An envirohelmet designed for plasmaman coroners, having more edge than the usual model."
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icon_state = "coroner_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/paramedic
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name = "paramedic plasma envirosuit helmet"
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desc = "An envirohelmet designed for plasmaman paramedics, with darker blue stripes compared to the medical model."
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icon_state = "paramedic_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/viro
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name = "virology plasma envirosuit helmet"
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desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
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icon_state = "virologist_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/chemist
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name = "chemistry plasma envirosuit helmet"
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desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down its face."
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icon_state = "chemist_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/chief_medical_officer
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name = "chief medical officer's plasma envirosuit helmet"
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desc = "A special containment helmet designed for the Chief Medical Officer. A gold stripe applied to differentiate them from other medical staff."
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icon_state = "cmo_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/science
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name = "science plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for scientists."
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icon_state = "scientist_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/robotics
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name = "robotics plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for roboticists."
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icon_state = "roboticist_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/genetics
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name = "geneticist's plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for geneticists."
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icon_state = "geneticist_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/research_director
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name = "research director's plasma envirosuit helmet"
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desc = "A special containment helmet designed for the Research Director. A light brown design is applied to differentiate them from other scientists."
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icon_state = "rd_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/engineering
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name = "engineering plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
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icon_state = "engineer_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/space_plasmaman/engineering_atmos
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/datum/armor/space_plasmaman/engineering_atmos
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acid = 95
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/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
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name = "atmospherics plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by atmos' blue. Has improved thermal shielding."
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icon_state = "atmos_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/space_plasmaman/engineering_atmos
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT // Same protection as the Atmospherics Hardhat
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/obj/item/clothing/head/helmet/space/plasmaman/chief_engineer
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name = "chief engineer's plasma envirosuit helmet"
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desc = "A special containment helmet designed for the Chief Engineer, the usual purple stripes being replaced by the chief's green. Has improved thermal shielding."
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icon_state = "ce_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/space_plasmaman/engineering_atmos
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT // Same protection as the Atmospherics Hardhat
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/obj/item/clothing/head/helmet/space/plasmaman/cargo
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name = "cargo plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for cargo techs and quartermasters."
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icon_state = "cargo_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/mining
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name = "mining plasma envirosuit helmet"
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desc = "A khaki helmet given to plasmamen miners operating on lavaland."
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icon_state = "explorer_envirohelm"
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inhand_icon_state = null
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visor_icon = "explorer_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/chaplain
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name = "chaplain's plasma envirosuit helmet"
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desc = "An envirohelmet specially designed for only the most pious of plasmamen."
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icon_state = "chap_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/white
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name = "white plasma envirosuit helmet"
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desc = "A generic white envirohelm."
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icon_state = "white_envirohelm"
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inhand_icon_state = null
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/obj/item/clothing/head/helmet/space/plasmaman/curator
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name = "curator's plasma envirosuit helmet"
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desc = "A slight modification on a traditional voidsuit helmet, this helmet was Nanotrasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historians and old-school plasmamen alike."
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icon_state = "prototype_envirohelm"
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inhand_icon_state = "void_helmet"
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actions_types = list(/datum/action/item_action/toggle_welding_screen)
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smile_state = "prototype_smile"
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visor_icon = "prototype_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/botany
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name = "botany plasma envirosuit helmet"
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desc = "A green and blue envirohelmet designating its wearer as a botanist. While not specifically designed for it, it would protect against minor plant-related injuries."
|
|
icon_state = "botany_envirohelm"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/janitor
|
|
name = "janitor's plasma envirosuit helmet"
|
|
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
|
|
icon_state = "janitor_envirohelm"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/mime
|
|
name = "mime envirosuit helmet"
|
|
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
|
|
icon_state = "mime_envirohelm"
|
|
inhand_icon_state = null
|
|
visor_icon = "mime_envisor"
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/clown
|
|
name = "clown envirosuit helmet"
|
|
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
|
|
icon_state = "clown_envirohelm"
|
|
inhand_icon_state = null
|
|
visor_icon = "clown_envisor"
|
|
smile_state = "clown_smile"
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/clown/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/swabable, CELL_LINE_TABLE_CLOWN, CELL_VIRUS_TABLE_GENERIC, rand(2,3), 0)
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/head_of_personnel
|
|
name = "head of personnel's envirosuit helmet"
|
|
desc = "A special containment helmet designed for the Head of Personnel. Embarrassingly enough, it looks way too much like the captain's design save for the red stripes."
|
|
icon_state = "hop_envirohelm"
|
|
inhand_icon_state = null
|
|
armor_type = /datum/armor/hats_hopcap/plasmaman
|
|
|
|
/datum/armor/hats_hopcap/plasmaman
|
|
bio = 100
|
|
fire = 100
|
|
acid = 75
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/captain
|
|
name = "captain's plasma envirosuit helmet"
|
|
desc = "A special containment helmet designed for the Captain. Embarrassingly enough, it looks way too much like the Head of Personnel's design save for the gold stripes. I mean, come on. Gold stripes can fix anything."
|
|
icon_state = "captain_envirohelm"
|
|
inhand_icon_state = null
|
|
armor_type = /datum/armor/hats_caphat/plasmaman
|
|
|
|
/datum/armor/hats_caphat/plasmaman
|
|
bio = 100
|
|
fire = 100
|
|
acid = 75
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/centcom_commander
|
|
name = "CentCom commander plasma envirosuit helmet"
|
|
desc = "A special containment helmet designed for the Higher Central Command Staff. Not many of these exist, as CentCom does not usually employ plasmamen to higher staff positions due to their complications."
|
|
icon_state = "commander_envirohelm"
|
|
inhand_icon_state = null
|
|
armor_type = /datum/armor/hats_centhat/plasmaman
|
|
|
|
/datum/armor/hats_centhat/plasmaman
|
|
bio = 100
|
|
fire = 100
|
|
acid = 75
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/centcom_official
|
|
name = "CentCom official plasma envirosuit helmet"
|
|
desc = "A special containment helmet designed for CentCom Staff. They sure do love their green."
|
|
icon_state = "official_envirohelm"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/centcom_intern
|
|
name = "CentCom intern plasma envirosuit helmet"
|
|
desc = "A special containment helmet designed for CentCom Staff. You know, so any coffee spills don't kill the poor sod."
|
|
icon_state = "intern_envirohelm"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/syndie
|
|
name = "tacticool envirosuit helmet"
|
|
desc = "There's no doubt about it, this helmet puts you above ALL of the other plasmamen. If you see another plasmaman wearing a helmet like this, it's either because they're a fellow badass, \
|
|
or they've murdered one of your fellow badasses and have taken it from them as a trophy. Either way, anyone wearing this deserves at least a cursory nod of respect."
|
|
icon_state = "syndie_envirohelm"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/clothing/head/helmet/space/plasmaman/bitrunner
|
|
name = "bitrunner's plasma envirosuit helmet"
|
|
desc = "An envirohelmet with extended blue light filters for bitrunning plasmamen."
|
|
icon_state = "bitrunner_envirohelm"
|