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## About The Pull Request <img width="120" height="125" alt="image" src="https://github.com/user-attachments/assets/0eff5544-5cff-4ca4-ae44-d3329ed773bb" /> EVA helmets can have their visors pulled up to show off your face. Older models of space helmets don't have retractable visors ## Why It's Good For The Game This was inspired by #95683 - I thought the potential behind being able to flip up your visor to get rid of the dirt in your eyes was an interesting lil gameplay interaction Then I got thinking of sci-fi tropes and scenes where the guy says "time to kick some ass" and rips his visor down, or scenes where the unknown guy in a space suits says "well well well" and rips up is visor to reveal he's the bad guy Now does this make much sense from a space suit design perspective? Well, not really... ideally you want that thing sealed as tight as possible, but by 2566 you'd think they'd improve the seals on the things to allow for it, right? (That was part of the reason why I didn't add it to the older models of space suits) ## Changelog 🆑 Melbert add: Some EVA helmets now have retractable visors, which you can pull up or down at will, to reveal your face. /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
101 lines
3.8 KiB
Plaintext
101 lines
3.8 KiB
Plaintext
//NASA Voidsuit
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/obj/item/clothing/head/helmet/space/nasavoid
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name = "\improper NASA void helmet"
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desc = "An old, NASA CentCom branch designed, dark red space suit helmet."
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icon_state = "void"
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inhand_icon_state = "void_helmet"
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/obj/item/clothing/suit/space/nasavoid
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name = "\improper NASA voidsuit"
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icon_state = "void"
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inhand_icon_state = "void_suit"
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desc = "An old, NASA CentCom branch designed, dark red space suit."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
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/obj/item/clothing/head/helmet/space/nasavoid/old
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name = "\improper engineering void helmet"
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desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
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icon_state = "void"
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visor_dirt = "void_dirt"
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/obj/item/clothing/suit/space/nasavoid/old
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name = "\improper engineering voidsuit"
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icon_state = "void"
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inhand_icon_state = "void_suit"
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desc = "A CentCom engineering dark red space suit. Age has degraded the suit making it difficult to move around in."
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slowdown = 4
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
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//EVA suit
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/obj/item/clothing/suit/space/eva
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name = "\improper EVA suit"
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icon_state = "space"
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inhand_icon_state = "s_suit"
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desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
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armor_type = /datum/armor/space_eva
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/obj/item/clothing/head/helmet/space/eva
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name = "\improper EVA helmet"
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icon_state = "space"
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inhand_icon_state = "space_helmet"
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desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
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flash_protect = FLASH_PROTECTION_NONE
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armor_type = /datum/armor/space_eva
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visor_dirt = "space_dirt"
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has_visor = TRUE
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/datum/armor/space_eva
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bio = 100
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fire = 50
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acid = 65
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/obj/item/clothing/head/helmet/space/eva/examine(mob/user)
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. = ..()
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. += span_notice("You can start constructing a critter sized mecha with a [span_bold("cyborg leg")].")
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/obj/item/clothing/head/helmet/space/eva/attackby(obj/item/attacked_with, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(.)
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return
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if(!istype(attacked_with, /obj/item/bodypart/leg/left/robot) && !istype(attacked_with, /obj/item/bodypart/leg/right/robot))
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return
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if(ismob(loc))
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user.balloon_alert(user, "drop the helmet first!")
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return
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user.balloon_alert(user, "leg attached")
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new /obj/item/bot_assembly/vim(loc)
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qdel(attacked_with)
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qdel(src)
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//Emergency suit
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/obj/item/clothing/head/helmet/space/fragile
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name = "emergency space helmet"
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desc = "A bulky, airtight helmet meant to protect the user during emergency situations. It doesn't look very durable."
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icon_state = "syndicate-helm-orange"
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inhand_icon_state = "syndicate-helm-orange" //resprite?
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armor_type = /datum/armor/space_fragile
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strip_delay = 6.5 SECONDS
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/obj/item/clothing/suit/space/fragile
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name = "emergency space suit"
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desc = "A bulky, airtight suit meant to protect the user during emergency situations. It doesn't look very durable."
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var/torn = FALSE
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icon_state = "syndicate-orange"
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inhand_icon_state = "syndicate-orange"
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slowdown = 2
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armor_type = /datum/armor/space_fragile
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strip_delay = 6.5 SECONDS
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/datum/armor/space_fragile
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melee = 5
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/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(!torn && prob(50))
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to_chat(owner, span_warning("[src] tears from the damage, breaking the airtight seal!"))
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clothing_flags &= ~STOPSPRESSUREDAMAGE
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name = "torn [src]."
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desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit."
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torn = TRUE
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playsound(loc, 'sound/items/weapons/slashmiss.ogg', 50, TRUE)
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playsound(loc, 'sound/effects/refill.ogg', 50, TRUE)
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