Files
nevimer 00ccf0c6b5 Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
#	.github/workflows/stale.yml
#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/__DEFINES/atom_hud.dm
#	code/__DEFINES/inventory.dm
#	code/__DEFINES/mobs.dm
#	code/__DEFINES/species_clothing_paths.dm
#	code/__DEFINES/subsystems.dm
#	code/__DEFINES/surgery.dm
#	code/__HELPERS/global_lists.dm
#	code/_globalvars/lists/maintenance_loot.dm
#	code/_globalvars/traits/_traits.dm
#	code/controllers/subsystem/minor_mapping.dm
#	code/controllers/subsystem/processing/quirks.dm
#	code/controllers/subsystem/shuttle.dm
#	code/datums/components/palette.dm
#	code/datums/components/surgery_initiator.dm
#	code/datums/diseases/advance/advance.dm
#	code/datums/hud.dm
#	code/datums/mood.dm
#	code/datums/mutations/chameleon.dm
#	code/datums/quirks/negative_quirks/nyctophobia.dm
#	code/datums/status_effects/debuffs/debuffs.dm
#	code/datums/status_effects/debuffs/drunk.dm
#	code/datums/status_effects/debuffs/slime/slime_leech.dm
#	code/datums/weather/weather.dm
#	code/game/data_huds.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/scanners/health_analyzer.dm
#	code/game/objects/items/frog_statue.dm
#	code/game/objects/items/rcd/RLD.dm
#	code/game/objects/items/robot/items/hypo.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/items/stacks/wrap.dm
#	code/game/objects/items/storage/garment.dm
#	code/game/objects/items/tools/medical/defib.dm
#	code/game/objects/items/weaponry.dm
#	code/game/objects/items/weaponry/melee/misc.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/curtains.dm
#	code/game/objects/structures/dresser.dm
#	code/game/objects/structures/girders.dm
#	code/game/objects/structures/maintenance.dm
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#	code/modules/admin/greyscale_modify_menu.dm
#	code/modules/admin/verbs/light_debug.dm
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#	code/modules/antagonists/ninja/ninjaDrainAct.dm
#	code/modules/art/paintings.dm
#	code/modules/client/preferences.dm
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#	code/modules/clothing/head/wig.dm
#	code/modules/events/disease_outbreak.dm
#	code/modules/holodeck/holo_effect.dm
#	code/modules/jobs/job_types/head_of_security.dm
#	code/modules/jobs/job_types/security_officer.dm
#	code/modules/library/skill_learning/generic_skillchips/point.dm
#	code/modules/mining/lavaland/ash_flora.dm
#	code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm
#	code/modules/mob/dead/new_player/new_player.dm
#	code/modules/mob/living/basic/guardian/guardian.dm
#	code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm
#	code/modules/mob/living/carbon/carbon.dm
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#	code/modules/mob/living/carbon/human/human_defines.dm
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#	code/modules/mob_spawn/ghost_roles/mining_roles.dm
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#	code/modules/reagents/chemistry/reagents/other_reagents.dm
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#	code/modules/research/xenobiology/crossbreeding/_clothing.dm
#	code/modules/research/xenobiology/crossbreeding/prismatic.dm
#	code/modules/surgery/advanced/brainwashing.dm
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#	code/modules/surgery/brain_surgery.dm
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#	code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png
#	icons/map_icons/clothing/head/_head.dmi
#	icons/map_icons/clothing/shoes.dmi
#	icons/map_icons/items/_item.dmi
#	icons/mob/huds/hud.dmi
#	icons/mob/inhands/64x64_lefthand.dmi
#	icons/mob/inhands/64x64_righthand.dmi
#	icons/obj/machines/computer.dmi
#	tgui/packages/tgui/interfaces/OperatingComputer.jsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/types.ts
#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
2026-02-12 23:50:09 -05:00

146 lines
4.3 KiB
Plaintext

//Biosuit complete with shoes (in the item sprite)
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
inhand_icon_state = "bio_hood"
desc = "A hood that protects the head and face from biological contaminants."
icon = 'icons/obj/clothing/head/bio.dmi'
worn_icon = 'icons/mob/clothing/head/bio.dmi'
icon_state = "bio"
inhand_icon_state = "bio_hood"
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT | STACKABLE_HELMET_EXEMPT | HEADINTERNALS
armor_type = /datum/armor/head_bio_hood
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
resistance_flags = ACID_PROOF
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
// Icon_state passed into clothing dirt component
var/dirt_state = "bio_dirt"
/obj/item/clothing/head/bio_hood/Initialize(mapload)
. = ..()
if (dirt_state)
AddComponent(/datum/component/clothing_dirt, dirt_state)
AddElement(/datum/element/adjust_fishing_difficulty, 6)
AddComponent(/datum/component/hat_stabilizer, loose_hat = TRUE)
/datum/armor/head_bio_hood
bio = 100
fire = 30
acid = 100
/obj/item/clothing/suit/bio_suit
name = "bio suit"
desc = "A suit that protects against biological contamination."
icon = 'icons/obj/clothing/suits/bio.dmi'
icon_state = "bio"
worn_icon = 'icons/mob/clothing/suits/bio.dmi'
inhand_icon_state = "bio_suit"
w_class = WEIGHT_CLASS_BULKY
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 0.5
allowed = list(/obj/item/tank/internals, /obj/item/reagent_containers/dropper, /obj/item/flashlight/pen, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/cup/beaker, /obj/item/gun/syringe)
armor_type = /datum/armor/suit_bio_suit
flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDEBELT
strip_delay = 7 SECONDS
equip_delay_other = 7 SECONDS
resistance_flags = ACID_PROOF
/obj/item/clothing/suit/bio_suit/Initialize(mapload)
. = ..()
AddElement(/datum/element/adjust_fishing_difficulty, 6)
//Standard biosuit, orange stripe
/datum/armor/suit_bio_suit
bio = 100
fire = 30
acid = 100
/obj/item/clothing/head/bio_hood/general
icon_state = "bio"
/obj/item/clothing/suit/bio_suit/general
icon_state = "bio"
//Virology biosuit, green stripe
/obj/item/clothing/head/bio_hood/virology
icon_state = "bio_virology"
/obj/item/clothing/suit/bio_suit/virology
icon_state = "bio_virology"
//Security biosuit, grey with red stripe across the chest
/obj/item/clothing/head/bio_hood/security
armor_type = /datum/armor/bio_hood_security
icon_state = "bio_security"
/datum/armor/bio_hood_security
melee = 25
bullet = 15
laser = 25
energy = 35
bomb = 25
bio = 100
fire = 30
acid = 100
/obj/item/clothing/suit/bio_suit/security
armor_type = /datum/armor/bio_suit_security
icon_state = "bio_security"
/datum/armor/bio_suit_security
melee = 25
bullet = 15
laser = 25
energy = 35
bomb = 25
bio = 100
fire = 30
acid = 100
/obj/item/clothing/suit/bio_suit/security/Initialize(mapload)
. = ..()
allowed += GLOB.security_vest_allowed
//Janitor's biosuit, grey with purple arms
/obj/item/clothing/head/bio_hood/janitor
icon_state = "bio_janitor"
/obj/item/clothing/suit/bio_suit/janitor
icon_state = "bio_janitor"
/obj/item/clothing/suit/bio_suit/janitor/Initialize(mapload)
. = ..()
allowed += list(/obj/item/storage/bag/trash, /obj/item/reagent_containers/spray)
//Scientist's biosuit, white with a pink-ish hue
/obj/item/clothing/head/bio_hood/scientist
icon_state = "bio_scientist"
/obj/item/clothing/suit/bio_suit/scientist
icon_state = "bio_scientist"
//CMO's biosuit, blue stripe
/obj/item/clothing/head/bio_hood/cmo
icon_state = "bio_cmo"
/obj/item/clothing/suit/bio_suit/cmo
icon_state = "bio_cmo"
/obj/item/clothing/suit/bio_suit/cmo/Initialize(mapload)
. = ..()
allowed += list(/obj/item/melee/baton/telescopic)
//Plague Dr mask can be found in clothing/masks/gasmask.dm
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
name = "plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
inhand_icon_state = "bio_suit"
strip_delay = 4 SECONDS
equip_delay_other = 2 SECONDS
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit/Initialize(mapload)
. = ..()
allowed += list(/obj/item/book/bible, /obj/item/nullrod, /obj/item/cane)