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cf14dcfc1a
## About The Pull Request `adjust_fishing_difficulty` is a good one to make into a bespoke element since a number of the same clothing item are created in the wardrobe system. climb_walkable is also good due to how prevalent it is, and it is a bit of a two for one since it also removes the need for the `/component/connect_loc_behalf` Also stops adding the on_climbable trait to literally everything in the turf, it now only applies it to atoms with density. So no more pipes and stuff getting trait lists created for no reason. <details><summary> Tested + things still work as before </summary> <img width="422" height="122" alt="image" src="https://github.com/user-attachments/assets/b23696f5-cd16-4150-aeb3-14ea6bd256fc" /> </details> ## Why It's Good For The Game Lessens overhead, fixes a bug as well. ## Changelog 🆑 fix: fixes a pushed crate not removing on_climbable trait properly off the mob standing atop it /🆑
42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
/obj/item/clothing/suit/costume/ghost_sheet
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name = "ghost sheet"
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desc = "The hands float by themselves, so it's extra spooky."
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icon_state = "ghost_sheet"
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inhand_icon_state = null
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT|HIDEBELT|HIDEJUMPSUIT
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alternate_worn_layer = UNDER_HEAD_LAYER
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species_exception = list(/datum/species/golem)
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/suit/costume/ghost_sheet/Initialize(mapload)
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. = ..()
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if(check_holidays(HALLOWEEN))
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update_icon(UPDATE_OVERLAYS)
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AddElement(/datum/element/adjust_fishing_difficulty, 8)
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/obj/item/clothing/suit/costume/ghost_sheet/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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. = ..()
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if(!isinhands && check_holidays(HALLOWEEN))
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. += emissive_appearance('icons/mob/simple/mob.dmi', "ghost", offset_spokesman = src, alpha = src.alpha)
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/obj/item/clothing/suit/spooky_ghost_sheet
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name = "spooky ghost"
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desc = "This is obviously just a bedsheet, but maybe try it on?"
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icon = 'icons/obj/clothing/suits/costume.dmi'
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worn_icon = 'icons/mob/clothing/suits/costume.dmi'
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icon_state = "ghost_sheet"
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inhand_icon_state = null
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user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost", "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT|HIDEBELT|HIDEJUMPSUIT
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species_exception = list(/datum/species/golem)
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
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