mirror of
https://github.com/Bubberstation/Bubberstation.git
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00ccf0c6b5
# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
195 lines
7.2 KiB
Plaintext
195 lines
7.2 KiB
Plaintext
/obj/item/clothing/suit/toggle/labcoat
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name = "labcoat"
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat"
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icon = 'icons/obj/clothing/suits/labcoat.dmi'
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worn_icon = 'icons/mob/clothing/suits/labcoat.dmi'
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inhand_icon_state = "labcoat"
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blood_overlay_type = "coat"
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body_parts_covered = CHEST|ARMS
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allowed = list(
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/obj/item/analyzer,
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/obj/item/biopsy_tool,
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/obj/item/defibrillator/compact,
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/obj/item/dnainjector,
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/obj/item/flashlight/pen,
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/obj/item/gun/syringe,
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/obj/item/healthanalyzer,
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/obj/item/paper,
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/obj/item/reagent_containers/applicator,
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/obj/item/reagent_containers/cup/beaker,
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/obj/item/reagent_containers/cup/bottle,
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/obj/item/reagent_containers/cup/tube,
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/obj/item/reagent_containers/dropper,
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/obj/item/reagent_containers/hypospray,
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/obj/item/reagent_containers/syringe,
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/obj/item/sensor_device,
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/obj/item/soap,
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/obj/item/stack/medical,
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/obj/item/storage/pill_bottle,
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman,
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)
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armor_type = /datum/armor/toggle_labcoat
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species_exception = list(/datum/species/golem)
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/obj/item/clothing/suit/toggle/labcoat/cmo
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name = "chief medical officer's labcoat"
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desc = "Bluer than the standard model."
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icon_state = "labcoat_cmo"
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inhand_icon_state = null
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/obj/item/clothing/suit/toggle/labcoat/cmo/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -3) //FISH DOCTOR?!
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/datum/armor/toggle_labcoat
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bio = 50
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fire = 50
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acid = 50
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/obj/item/clothing/suit/toggle/labcoat/cmo/Initialize(mapload)
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. = ..()
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allowed += list(
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/obj/item/melee/baton/telescopic,
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/obj/item/gun/energy/cell_loaded/medigun, //SKYRAT EDIT ADDITION - MEDIGUNS
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/obj/item/storage/medkit, //SKYRAT EDIT ADDITION
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)
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/obj/item/clothing/suit/toggle/labcoat/paramedic
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name = "paramedic's jacket"
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desc = "A dark blue jacket for paramedics with reflective stripes."
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icon_state = "labcoat_paramedic"
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inhand_icon_state = null
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/obj/item/clothing/suit/toggle/labcoat/paramedic/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -3) //FISH DOCTOR?!
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allowed += /obj/item/crowbar/power/paramedic
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//START SKYRAT EDIT ADDITION
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allowed += /obj/item/storage/medkit
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//END SKYRAT EDIT
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/obj/item/clothing/suit/toggle/labcoat/mad
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name = "\proper The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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icon_state = "labgreen"
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inhand_icon_state = null
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/obj/item/clothing/suit/toggle/labcoat/genetics
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name = "geneticist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
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icon = 'icons/map_icons/clothing/suit/_suit.dmi'
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icon_state = "/obj/item/clothing/suit/toggle/labcoat/genetics"
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post_init_icon_state = "labcoat_job"
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greyscale_config = /datum/greyscale_config/labcoat
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greyscale_config_worn = /datum/greyscale_config/labcoat/worn
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greyscale_colors = "#EEEEEE#4A77A1#4A77A1#7095C2"
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/obj/item/clothing/suit/toggle/labcoat/genetics/Initialize(mapload)
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. = ..()
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allowed += /obj/item/sequence_scanner
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/obj/item/clothing/suit/toggle/labcoat/chemist
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name = "chemist labcoat"
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desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
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icon = 'icons/map_icons/clothing/suit/_suit.dmi'
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icon_state = "/obj/item/clothing/suit/toggle/labcoat/chemist"
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post_init_icon_state = "labcoat_job"
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greyscale_config = /datum/greyscale_config/labcoat
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greyscale_config_worn = /datum/greyscale_config/labcoat/worn
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greyscale_colors = "#EEEEEE#F17420#F17420#EB6F2C"
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/obj/item/clothing/suit/toggle/labcoat/chemist/Initialize(mapload)
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. = ..()
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allowed += /obj/item/storage/bag/chemistry
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/obj/item/clothing/suit/toggle/labcoat/virologist
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name = "virologist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a green stripe on the shoulder."
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icon = 'icons/map_icons/clothing/suit/_suit.dmi'
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icon_state = "/obj/item/clothing/suit/toggle/labcoat/virologist"
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post_init_icon_state = "labcoat_job"
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greyscale_config = /datum/greyscale_config/labcoat
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greyscale_config_worn = /datum/greyscale_config/labcoat/worn
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greyscale_colors = "#EEEEEE#198019#198019#40992E"
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/obj/item/clothing/suit/toggle/labcoat/virologist/Initialize(mapload)
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. = ..()
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allowed += /obj/item/storage/bag/bio
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/obj/item/clothing/suit/toggle/labcoat/coroner
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name = "coroner labcoat"
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desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder."
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icon = 'icons/map_icons/clothing/suit/_suit.dmi'
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icon_state = "/obj/item/clothing/suit/toggle/labcoat/coroner"
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post_init_icon_state = "labcoat_job"
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greyscale_config = /datum/greyscale_config/labcoat
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greyscale_config_worn = /datum/greyscale_config/labcoat/worn
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greyscale_colors = "#EEEEEE#2D2D33#2D2D33#39393F"
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/obj/item/clothing/suit/toggle/labcoat/coroner/Initialize(mapload)
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. = ..()
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allowed += list(
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/obj/item/autopsy_scanner,
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/obj/item/scythe,
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/obj/item/shovel,
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/obj/item/shovel/serrated,
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/obj/item/trench_tool,
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)
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/obj/item/clothing/suit/toggle/labcoat/science
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name = "scientist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
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icon = 'icons/map_icons/clothing/suit/_suit.dmi'
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icon_state = "/obj/item/clothing/suit/toggle/labcoat/science"
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post_init_icon_state = "labcoat_job"
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greyscale_config = /datum/greyscale_config/labcoat
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greyscale_config_worn = /datum/greyscale_config/labcoat/worn
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greyscale_colors = "#EEEEEE#7E1980#7E1980#B347A1"
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/obj/item/clothing/suit/toggle/labcoat/science/Initialize(mapload)
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. = ..()
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allowed += /obj/item/storage/bag/xeno
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/obj/item/clothing/suit/toggle/labcoat/roboticist
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name = "roboticist labcoat"
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desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads."
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icon = 'icons/map_icons/clothing/suit/_suit.dmi'
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icon_state = "/obj/item/clothing/suit/toggle/labcoat/roboticist"
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post_init_icon_state = "labcoat_job"
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greyscale_config = /datum/greyscale_config/labcoat
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greyscale_config_worn = /datum/greyscale_config/labcoat/worn
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greyscale_colors = "#EEEEEE#88242D#88242D#39393F"
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/obj/item/clothing/suit/toggle/labcoat/interdyne
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name = "interdyne labcoat"
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desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads."
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icon = 'icons/map_icons/clothing/suit/_suit.dmi'
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icon_state = "/obj/item/clothing/suit/toggle/labcoat/interdyne"
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post_init_icon_state = "labcoat_job"
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greyscale_config = /datum/greyscale_config/labcoat
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greyscale_config_worn = /datum/greyscale_config/labcoat/worn
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greyscale_colors = "#EEEEEE#88242D#88242D#39393F"
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// Research Director
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/obj/item/clothing/suit/toggle/labcoat/research_director
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name = "research director's coat"
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desc = "A mix between a labcoat and just a regular coat. It's made out of a special antibacterial, anti-acidic, and anti-biohazardous synthetic fabric."
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icon_state = "labcoat_rd"
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armor_type = /datum/armor/jacket_research_director
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body_parts_covered = CHEST|GROIN|ARMS
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/datum/armor/jacket_research_director
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bio = 75
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fire = 75
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acid = 75
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/obj/item/clothing/suit/toggle/labcoat/research_director/Initialize(mapload)
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. = ..()
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allowed += list(
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/obj/item/storage/bag/xeno,
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/obj/item/melee/baton/telescopic,
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)
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