Files
nevimer 00ccf0c6b5 Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
#	.github/workflows/stale.yml
#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/__DEFINES/atom_hud.dm
#	code/__DEFINES/inventory.dm
#	code/__DEFINES/mobs.dm
#	code/__DEFINES/species_clothing_paths.dm
#	code/__DEFINES/subsystems.dm
#	code/__DEFINES/surgery.dm
#	code/__HELPERS/global_lists.dm
#	code/_globalvars/lists/maintenance_loot.dm
#	code/_globalvars/traits/_traits.dm
#	code/controllers/subsystem/minor_mapping.dm
#	code/controllers/subsystem/processing/quirks.dm
#	code/controllers/subsystem/shuttle.dm
#	code/datums/components/palette.dm
#	code/datums/components/surgery_initiator.dm
#	code/datums/diseases/advance/advance.dm
#	code/datums/hud.dm
#	code/datums/mood.dm
#	code/datums/mutations/chameleon.dm
#	code/datums/quirks/negative_quirks/nyctophobia.dm
#	code/datums/status_effects/debuffs/debuffs.dm
#	code/datums/status_effects/debuffs/drunk.dm
#	code/datums/status_effects/debuffs/slime/slime_leech.dm
#	code/datums/weather/weather.dm
#	code/game/data_huds.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/scanners/health_analyzer.dm
#	code/game/objects/items/frog_statue.dm
#	code/game/objects/items/rcd/RLD.dm
#	code/game/objects/items/robot/items/hypo.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/items/stacks/wrap.dm
#	code/game/objects/items/storage/garment.dm
#	code/game/objects/items/tools/medical/defib.dm
#	code/game/objects/items/weaponry.dm
#	code/game/objects/items/weaponry/melee/misc.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/curtains.dm
#	code/game/objects/structures/dresser.dm
#	code/game/objects/structures/girders.dm
#	code/game/objects/structures/maintenance.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/admin/greyscale_modify_menu.dm
#	code/modules/admin/verbs/light_debug.dm
#	code/modules/antagonists/ashwalker/ashwalker.dm
#	code/modules/antagonists/heretic/knowledge/starting_lore.dm
#	code/modules/antagonists/ninja/ninjaDrainAct.dm
#	code/modules/art/paintings.dm
#	code/modules/client/preferences.dm
#	code/modules/client/verbs/ooc.dm
#	code/modules/clothing/head/wig.dm
#	code/modules/events/disease_outbreak.dm
#	code/modules/holodeck/holo_effect.dm
#	code/modules/jobs/job_types/head_of_security.dm
#	code/modules/jobs/job_types/security_officer.dm
#	code/modules/library/skill_learning/generic_skillchips/point.dm
#	code/modules/mining/lavaland/ash_flora.dm
#	code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm
#	code/modules/mob/dead/new_player/new_player.dm
#	code/modules/mob/living/basic/guardian/guardian.dm
#	code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defines.dm
#	code/modules/mob/living/carbon/life.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob.dm
#	code/modules/mob_spawn/ghost_roles/mining_roles.dm
#	code/modules/mod/mod_control.dm
#	code/modules/mod/modules/modules_general.dm
#	code/modules/modular_computers/computers/item/computer_ui.dm
#	code/modules/paperwork/paper.dm
#	code/modules/paperwork/paperbin.dm
#	code/modules/power/lighting/light.dm
#	code/modules/projectiles/guns/energy/kinetic_accelerator.dm
#	code/modules/projectiles/projectile.dm
#	code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
#	code/modules/reagents/chemistry/reagents/food_reagents.dm
#	code/modules/reagents/chemistry/reagents/other_reagents.dm
#	code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
#	code/modules/research/xenobiology/crossbreeding/_clothing.dm
#	code/modules/research/xenobiology/crossbreeding/prismatic.dm
#	code/modules/surgery/advanced/brainwashing.dm
#	code/modules/surgery/advanced/lobotomy.dm
#	code/modules/surgery/amputation.dm
#	code/modules/surgery/blood_filter.dm
#	code/modules/surgery/bodyparts/_bodyparts.dm
#	code/modules/surgery/brain_surgery.dm
#	code/modules/surgery/cavity_implant.dm
#	code/modules/surgery/coronary_bypass.dm
#	code/modules/surgery/gastrectomy.dm
#	code/modules/surgery/healing.dm
#	code/modules/surgery/limb_augmentation.dm
#	code/modules/surgery/organ_manipulation.dm
#	code/modules/surgery/revival.dm
#	code/modules/surgery/sleeper_protocol.dm
#	code/modules/surgery/surgery_helpers.dm
#	code/modules/surgery/surgery_step.dm
#	code/modules/unit_tests/_unit_tests.dm
#	code/modules/unit_tests/designs.dm
#	code/modules/unit_tests/icon_state_worn.dm
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png
#	code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body.png
#	code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png
#	icons/map_icons/clothing/head/_head.dmi
#	icons/map_icons/clothing/shoes.dmi
#	icons/map_icons/items/_item.dmi
#	icons/mob/huds/hud.dmi
#	icons/mob/inhands/64x64_lefthand.dmi
#	icons/mob/inhands/64x64_righthand.dmi
#	icons/obj/machines/computer.dmi
#	tgui/packages/tgui/interfaces/OperatingComputer.jsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/types.ts
#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
2026-02-12 23:50:09 -05:00

195 lines
7.2 KiB
Plaintext

/obj/item/clothing/suit/toggle/labcoat
name = "labcoat"
desc = "A suit that protects against minor chemical spills."
icon_state = "labcoat"
icon = 'icons/obj/clothing/suits/labcoat.dmi'
worn_icon = 'icons/mob/clothing/suits/labcoat.dmi'
inhand_icon_state = "labcoat"
blood_overlay_type = "coat"
body_parts_covered = CHEST|ARMS
allowed = list(
/obj/item/analyzer,
/obj/item/biopsy_tool,
/obj/item/defibrillator/compact,
/obj/item/dnainjector,
/obj/item/flashlight/pen,
/obj/item/gun/syringe,
/obj/item/healthanalyzer,
/obj/item/paper,
/obj/item/reagent_containers/applicator,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
/obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/hypospray,
/obj/item/reagent_containers/syringe,
/obj/item/sensor_device,
/obj/item/soap,
/obj/item/stack/medical,
/obj/item/storage/pill_bottle,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
)
armor_type = /datum/armor/toggle_labcoat
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/toggle/labcoat/cmo
name = "chief medical officer's labcoat"
desc = "Bluer than the standard model."
icon_state = "labcoat_cmo"
inhand_icon_state = null
/obj/item/clothing/suit/toggle/labcoat/cmo/Initialize(mapload)
. = ..()
AddElement(/datum/element/adjust_fishing_difficulty, -3) //FISH DOCTOR?!
/datum/armor/toggle_labcoat
bio = 50
fire = 50
acid = 50
/obj/item/clothing/suit/toggle/labcoat/cmo/Initialize(mapload)
. = ..()
allowed += list(
/obj/item/melee/baton/telescopic,
/obj/item/gun/energy/cell_loaded/medigun, //SKYRAT EDIT ADDITION - MEDIGUNS
/obj/item/storage/medkit, //SKYRAT EDIT ADDITION
)
/obj/item/clothing/suit/toggle/labcoat/paramedic
name = "paramedic's jacket"
desc = "A dark blue jacket for paramedics with reflective stripes."
icon_state = "labcoat_paramedic"
inhand_icon_state = null
/obj/item/clothing/suit/toggle/labcoat/paramedic/Initialize(mapload)
. = ..()
AddElement(/datum/element/adjust_fishing_difficulty, -3) //FISH DOCTOR?!
allowed += /obj/item/crowbar/power/paramedic
//START SKYRAT EDIT ADDITION
allowed += /obj/item/storage/medkit
//END SKYRAT EDIT
/obj/item/clothing/suit/toggle/labcoat/mad
name = "\proper The Mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
icon_state = "labgreen"
inhand_icon_state = null
/obj/item/clothing/suit/toggle/labcoat/genetics
name = "geneticist labcoat"
desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/labcoat/genetics"
post_init_icon_state = "labcoat_job"
greyscale_config = /datum/greyscale_config/labcoat
greyscale_config_worn = /datum/greyscale_config/labcoat/worn
greyscale_colors = "#EEEEEE#4A77A1#4A77A1#7095C2"
/obj/item/clothing/suit/toggle/labcoat/genetics/Initialize(mapload)
. = ..()
allowed += /obj/item/sequence_scanner
/obj/item/clothing/suit/toggle/labcoat/chemist
name = "chemist labcoat"
desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/labcoat/chemist"
post_init_icon_state = "labcoat_job"
greyscale_config = /datum/greyscale_config/labcoat
greyscale_config_worn = /datum/greyscale_config/labcoat/worn
greyscale_colors = "#EEEEEE#F17420#F17420#EB6F2C"
/obj/item/clothing/suit/toggle/labcoat/chemist/Initialize(mapload)
. = ..()
allowed += /obj/item/storage/bag/chemistry
/obj/item/clothing/suit/toggle/labcoat/virologist
name = "virologist labcoat"
desc = "A suit that protects against minor chemical spills. Has a green stripe on the shoulder."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/labcoat/virologist"
post_init_icon_state = "labcoat_job"
greyscale_config = /datum/greyscale_config/labcoat
greyscale_config_worn = /datum/greyscale_config/labcoat/worn
greyscale_colors = "#EEEEEE#198019#198019#40992E"
/obj/item/clothing/suit/toggle/labcoat/virologist/Initialize(mapload)
. = ..()
allowed += /obj/item/storage/bag/bio
/obj/item/clothing/suit/toggle/labcoat/coroner
name = "coroner labcoat"
desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/labcoat/coroner"
post_init_icon_state = "labcoat_job"
greyscale_config = /datum/greyscale_config/labcoat
greyscale_config_worn = /datum/greyscale_config/labcoat/worn
greyscale_colors = "#EEEEEE#2D2D33#2D2D33#39393F"
/obj/item/clothing/suit/toggle/labcoat/coroner/Initialize(mapload)
. = ..()
allowed += list(
/obj/item/autopsy_scanner,
/obj/item/scythe,
/obj/item/shovel,
/obj/item/shovel/serrated,
/obj/item/trench_tool,
)
/obj/item/clothing/suit/toggle/labcoat/science
name = "scientist labcoat"
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/labcoat/science"
post_init_icon_state = "labcoat_job"
greyscale_config = /datum/greyscale_config/labcoat
greyscale_config_worn = /datum/greyscale_config/labcoat/worn
greyscale_colors = "#EEEEEE#7E1980#7E1980#B347A1"
/obj/item/clothing/suit/toggle/labcoat/science/Initialize(mapload)
. = ..()
allowed += /obj/item/storage/bag/xeno
/obj/item/clothing/suit/toggle/labcoat/roboticist
name = "roboticist labcoat"
desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/labcoat/roboticist"
post_init_icon_state = "labcoat_job"
greyscale_config = /datum/greyscale_config/labcoat
greyscale_config_worn = /datum/greyscale_config/labcoat/worn
greyscale_colors = "#EEEEEE#88242D#88242D#39393F"
/obj/item/clothing/suit/toggle/labcoat/interdyne
name = "interdyne labcoat"
desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/labcoat/interdyne"
post_init_icon_state = "labcoat_job"
greyscale_config = /datum/greyscale_config/labcoat
greyscale_config_worn = /datum/greyscale_config/labcoat/worn
greyscale_colors = "#EEEEEE#88242D#88242D#39393F"
// Research Director
/obj/item/clothing/suit/toggle/labcoat/research_director
name = "research director's coat"
desc = "A mix between a labcoat and just a regular coat. It's made out of a special antibacterial, anti-acidic, and anti-biohazardous synthetic fabric."
icon_state = "labcoat_rd"
armor_type = /datum/armor/jacket_research_director
body_parts_covered = CHEST|GROIN|ARMS
/datum/armor/jacket_research_director
bio = 75
fire = 75
acid = 75
/obj/item/clothing/suit/toggle/labcoat/research_director/Initialize(mapload)
. = ..()
allowed += list(
/obj/item/storage/bag/xeno,
/obj/item/melee/baton/telescopic,
)