Files
nevimer 00ccf0c6b5 Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
#	.github/workflows/stale.yml
#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/__DEFINES/atom_hud.dm
#	code/__DEFINES/inventory.dm
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#	icons/map_icons/clothing/head/_head.dmi
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#	tgui/packages/tgui/interfaces/OperatingComputer.jsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/types.ts
#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
2026-02-12 23:50:09 -05:00

223 lines
6.9 KiB
Plaintext

/*
* Contains:
* Fire protection
* Bomb protection
* Radiation protection
*/
/*
* Fire protection
*/
/obj/item/clothing/suit/utility
icon = 'icons/obj/clothing/suits/utility.dmi'
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
/obj/item/clothing/suit/utility/fire
name = "emergency firesuit"
desc = "A suit that helps protect against fire and heat."
icon_state = "fire"
inhand_icon_state = "ro_suit"
w_class = WEIGHT_CLASS_BULKY
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(
/obj/item/crowbar,
/obj/item/extinguisher,
/obj/item/flashlight,
/obj/item/fireaxe/metal_h2_axe,
/obj/item/tank/internals,
)
slowdown = 1
armor_type = /datum/armor/utility_fire
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETAUR // SKYRAT EDIT ADDITION - HIDETAIL, HIDETAUR
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 6 SECONDS
equip_delay_other = 6 SECONDS
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/utility/fire/Initialize(mapload)
. = ..()
AddElement(/datum/element/adjust_fishing_difficulty, 7)
/datum/armor/utility_fire
melee = 15
bullet = 5
laser = 20
energy = 20
bomb = 20
bio = 50
fire = 100
acid = 50
/obj/item/clothing/suit/utility/fire/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
. = ..()
if(!isinhands)
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
/obj/item/clothing/suit/utility/fire/firefighter
icon_state = "firesuit"
inhand_icon_state = "firefighter"
flags_inv = HIDESHOES|HIDEJUMPSUIT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
/obj/item/clothing/suit/utility/fire/heavy
name = "heavy firesuit"
desc = "An old, bulky thermal protection suit."
icon_state = "thermal"
inhand_icon_state = "ro_suit"
slowdown = 1.5
/obj/item/clothing/suit/utility/fire/atmos
name = "atmospheric firesuit"
desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
icon_state = "atmos_firesuit"
inhand_icon_state = "firefighter_atmos"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT|HIDETAUR|HIDETAIL // SKYRAT EDIT ADDITION - HIDETAUR, HIDETAIL
/*
* Bomb protection
*/
/obj/item/clothing/head/utility/bomb_hood
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
clothing_flags = THICKMATERIAL | SNUG_FIT
armor_type = /datum/armor/utility_bomb_hood
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
strip_delay = 7 SECONDS
equip_delay_other = 7 SECONDS
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
resistance_flags = NONE
/obj/item/clothing/head/utility/bomb_hood/Initialize(mapload)
. = ..()
AddComponent(/datum/component/clothing_dirt, "bomb_dirt")
AddElement(/datum/element/adjust_fishing_difficulty, 8)
AddComponent(/datum/component/hat_stabilizer, loose_hat = TRUE)
/datum/armor/utility_bomb_hood
melee = 20
laser = 20
energy = 30
bomb = 100
bio = 50
fire = 80
acid = 50
/obj/item/clothing/suit/utility/bomb_suit
name = "bomb suit"
desc = "A suit designed for safety when handling explosives."
icon_state = "bombsuit"
inhand_icon_state = null
w_class = WEIGHT_CLASS_BULKY
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor_type = /datum/armor/utility_bomb_suit
flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETAUR // SKYRAT EDIT ADDITION - HIDETAIL, HIDETAUR
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
strip_delay = 7 SECONDS
equip_delay_other = 7 SECONDS
resistance_flags = NONE
/obj/item/clothing/suit/utility/bomb_suit/Initialize(mapload)
. = ..()
AddElement(/datum/element/adjust_fishing_difficulty, 8)
/datum/armor/utility_bomb_suit
melee = 20
laser = 20
energy = 30
bomb = 100
bio = 50
fire = 80
acid = 50
/obj/item/clothing/head/utility/bomb_hood/security
icon_state = "bombsuit_sec"
inhand_icon_state = null
/obj/item/clothing/suit/utility/bomb_suit/security
icon_state = "bombsuit_sec"
inhand_icon_state = null
allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs)
/obj/item/clothing/head/utility/bomb_hood/white
icon_state = "bombsuit_white"
inhand_icon_state = null
/obj/item/clothing/suit/utility/bomb_suit/white
icon_state = "bombsuit_white"
inhand_icon_state = null
/*
* Radiation protection
*/
/obj/item/clothing/head/utility/radiation
name = "radiation hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
clothing_flags = THICKMATERIAL | SNUG_FIT
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
armor_type = /datum/armor/utility_radiation
strip_delay = 6 SECONDS
equip_delay_other = 6 SECONDS
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
resistance_flags = NONE
/obj/item/clothing/head/utility/radiation/Initialize(mapload)
. = ..()
AddElement(/datum/element/adjust_fishing_difficulty, 7)
AddComponent(/datum/component/hat_stabilizer, loose_hat = TRUE)
AddElement(/datum/element/radiation_protected_clothing)
AddComponent(/datum/component/clothing_dirt, "rad_dirt")
/datum/armor/utility_radiation
bio = 60
fire = 30
acid = 30
/obj/item/clothing/suit/utility/radiation
name = "radiation suit"
desc = "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'"
icon_state = "rad"
inhand_icon_state = "rad_suit"
w_class = WEIGHT_CLASS_BULKY
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(
/obj/item/flashlight,
/obj/item/geiger_counter,
/obj/item/tank/internals,
)
slowdown = 1.5
armor_type = /datum/armor/utility_radiation
strip_delay = 6 SECONDS
equip_delay_other = 6 SECONDS
flags_inv = HIDEJUMPSUIT|HIDETAIL // SKYRAT EDIT ADDITION - HIDETAIL
resistance_flags = NONE
/obj/item/clothing/suit/utility/radiation/Initialize(mapload)
. = ..()
AddElement(/datum/element/radiation_protected_clothing)
AddElement(/datum/element/adjust_fishing_difficulty, 7)