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///The item representing suit sensors when removed from a suit or dress (obj/item/clothing/under)
/obj/item/suit_sensor
name = "suit sensor"
desc = "That thingamabob medbay keeps telling you to set to 'Tracking Beacon'. It needs to be attached to a worn suit or dress to work."
icon = 'icons/obj/devices/tracker.dmi'
icon_state = "suit_sensor"
base_icon_state = "suit_sensor"
obj_flags = CONDUCTS_ELECTRICITY
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT, /datum/material/glass= SMALL_MATERIAL_AMOUNT)
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
throwforce = 2
throw_speed = 3
throw_range = 7
///The current sensor mode, inherited from the clothing it's cut from. Can also be changed when using it in hand.
var/sensor_mode = SENSOR_OFF
///Suit sensors are busted when struck by a heavy electromagnetic pulse.
var/broken = FALSE
/obj/item/suit_sensor/examine(mob/user)
. = ..()
if(broken)
. += span_warning("It's currently broken. You can use a piece of [EXAMINE_HINT("cable")] to fix it.")
else
. += span_notice("It's currently set on '[GLOB.suit_sensor_mode_to_defines.Find(sensor_mode + 1)]'.")
/obj/item/suit_sensor/update_overlays()
. = ..()
if(broken)
return
switch(sensor_mode)
if(SENSOR_LIVING)
. += "suit_sensor_binary"
if(SENSOR_VITALS)
. += "suit_sensor_vitals"
if(SENSOR_COORDS)
. += "suit_sensor_tracking"
/obj/item/suit_sensor/proc/set_mode(new_mode)
if(sensor_mode == new_mode)
return FALSE
sensor_mode = new_mode
update_appearance(UPDATE_OVERLAYS)
return TRUE
/obj/item/suit_sensor/attack_self(mob/living/user)
. = ..()
if(!(user.mobility_flags & MOBILITY_USE) || !IsReachableBy(user))
return FALSE
if(broken)
balloon_alert(user, "fix it first!")
return
var/current_mode_text = GLOB.suit_sensor_mode_to_defines[sensor_mode + 1]
var/new_mode = tgui_input_list(user, "Select a sensor mode", "Suit Sensors", GLOB.suit_sensor_mode_to_defines, current_mode_text)
if(isnull(new_mode) || broken|| !(user.mobility_flags & MOBILITY_USE) || !IsReachableBy(user))
user.balloon_alert(user, "can't do that now!")
return
set_mode(GLOB.suit_sensor_mode_to_defines[new_mode])
balloon_alert(user, "sensor set to '[LOWER_TEXT(new_mode)]'")
/obj/item/suit_sensor/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF || broken)
return
if(severity <= EMP_HEAVY)
broken = TRUE
else
set_mode(pick(SENSOR_OFF, SENSOR_OFF, SENSOR_OFF, SENSOR_LIVING, SENSOR_LIVING, SENSOR_VITALS, SENSOR_VITALS, SENSOR_COORDS))
playsound(source = src, soundin = 'sound/effects/sparks/sparks3.ogg', vol = 75, vary = TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE, ignore_walls = FALSE)
/obj/item/suit_sensor/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
if(!istype(tool, /obj/item/stack/cable_coil))
return ..()
if(!broken)
balloon_alert(user, "not broken!")
return ITEM_INTERACT_BLOCKING
var/obj/item/stack/cable_coil/cabling = tool
cabling.use(1)
balloon_alert(user, "suit sensor repaired")
broken = FALSE
update_appearance(UPDATE_OVERLAYS)
return ITEM_INTERACT_SUCCESS