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/obj/item/clothing/under/rank/captain
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
name = "captain's jumpsuit"
icon_state = "captain"
inhand_icon_state = "b_suit"
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
icon = 'icons/obj/clothing/under/captain.dmi'
worn_icon = 'icons/mob/clothing/under/captain.dmi'
armor_type = /datum/armor/clothing_under/rank_captain
/datum/armor/clothing_under/rank_captain
wound = 15
/obj/item/clothing/under/rank/captain/skirt
name = "captain's jumpskirt"
desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
icon_state = "captain_skirt"
inhand_icon_state = "b_suit"
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/rank/captain/parade
name = "captain's formal uniform"
desc = "A captain's luxury-wear, for special occasions."
icon_state = "captain_parade"
inhand_icon_state = null
can_adjust = FALSE
/obj/item/clothing/under/rank/captain/royal
name = "captain's royal uniform"
desc = "A captain's royal uniform. Fit for commanding your Officers in the midst of a nuclear incursion."
icon_state = "caproyal"