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FalloutFalconandGitHub d2f34e33be moves abstract_type up to datum, spawners wont spawn them (#92909)
## About The Pull Request
moves all implementations (im aware of) for "Im a parent type dont spawn
me please" to the datum layer to standardized behavior
adds a standerized proc for filtering out "bad" items that we dont want
spawning. applies to it the subtype vendor, gifts, and a new spawner and
mystery box for a random gun (neither playerfacing)
"port" of https://github.com/shiptest-ss13/Shiptest/pull/4621



https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa

small warning: I dont have EVERY abstract type defined right now but,
ive done a good enough job for now. Im tired of data entry rn
## Why It's Good For The Game
standardizing behavior. Might be a micro hit to performance however

having this lets us not rely on icon state to determine whether
something is a parent type and makes it much easier to tell something is
a parent type (could be applied further to things like admin spawning
menus and things like that).

need feedback on if this is actually good for the game.
## Changelog
🆑
add: Soda cans show up in the silver slime drink table.
add: Examine tag for items that are not mean to show up ingame.
refactor: Standardizes how gifts rule out abstract types.
fix: gifts no longer check if something has an inhand, massively
expanding the list of potential items.
/🆑
2025-09-13 00:36:15 +02:00

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//Contains: Engineering department jumpsuits
/obj/item/clothing/under/rank/engineering
icon = 'icons/obj/clothing/under/engineering.dmi'
worn_icon = 'icons/mob/clothing/under/engineering.dmi'
abstract_type = /obj/item/clothing/under/rank/engineering
armor_type = /datum/armor/clothing_under/rank_engineering
resistance_flags = NONE
/datum/armor/clothing_under/rank_engineering
fire = 60
acid = 20
/obj/item/clothing/under/rank/engineering/chief_engineer
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". Made from fire resistant materials."
name = "chief engineer's jumpsuit"
icon_state = "chiefengineer"
inhand_icon_state = "gy_suit"
armor_type = /datum/armor/clothing_under/engineering_chief_engineer
/datum/armor/clothing_under/engineering_chief_engineer
fire = 80
acid = 40
/obj/item/clothing/under/rank/engineering/chief_engineer/skirt
name = "chief engineer's jumpskirt"
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief Engineer\". Made from fire resistant materials."
icon_state = "chief_skirt"
inhand_icon_state = "gy_suit"
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/rank/engineering/chief_engineer/turtleneck
name = "chief engineer's turtleneck"
desc = "A yellow turtleneck and white khakis, for a chief engineer with a superior sense of style."
icon_state = "ceturtle"
inhand_icon_state = "y_suit"
can_adjust = TRUE
alt_covers_chest = TRUE
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
/obj/item/clothing/under/rank/engineering/chief_engineer/turtleneck/skirt
name = "chief engineer's turtleneck skirt"
desc = "A yellow turtleneck and white khaki skirt, for a chief engineer with a superior sense of style."
icon_state = "ceturtle_skirt"
inhand_icon_state = "y_suit"
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/rank/engineering/atmospheric_technician
desc = "It's a jumpsuit worn by atmospheric technicians. Made from fire resistant materials."
name = "atmospheric technician's jumpsuit"
icon_state = "atmos"
inhand_icon_state = "atmos_suit"
/obj/item/clothing/under/rank/engineering/atmospheric_technician/skirt
name = "atmospheric technician's jumpskirt"
desc = "It's a jumpskirt worn by atmospheric technicians. Made from fire resistant materials."
icon_state = "atmos_skirt"
inhand_icon_state = "atmos_suit"
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/rank/engineering/engineer
desc = "It's an orange high visibility jumpsuit worn by engineers. Made from fire resistant materials."
name = "engineer's jumpsuit"
icon_state = "engine"
inhand_icon_state = "engi_suit"
/obj/item/clothing/under/rank/engineering/engineer/hazard
name = "engineer's hazard jumpsuit"
desc = "A high visibility jumpsuit. Made from fire resistant materials."
icon_state = "hazard"
inhand_icon_state = "syndicate-orange"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/engineering/engineer/skirt
name = "engineer's jumpskirt"
desc = "It's an orange high visibility jumpskirt worn by engineers. Made from fire resistant materials."
icon_state = "engine_skirt"
inhand_icon_state = "engi_suit"
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON