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cf14dcfc1a
## About The Pull Request `adjust_fishing_difficulty` is a good one to make into a bespoke element since a number of the same clothing item are created in the wardrobe system. climb_walkable is also good due to how prevalent it is, and it is a bit of a two for one since it also removes the need for the `/component/connect_loc_behalf` Also stops adding the on_climbable trait to literally everything in the turf, it now only applies it to atoms with density. So no more pipes and stuff getting trait lists created for no reason. <details><summary> Tested + things still work as before </summary> <img width="422" height="122" alt="image" src="https://github.com/user-attachments/assets/b23696f5-cd16-4150-aeb3-14ea6bd256fc" /> </details> ## Why It's Good For The Game Lessens overhead, fixes a bug as well. ## Changelog 🆑 fix: fixes a pushed crate not removing on_climbable trait properly off the mob standing atop it /🆑
152 lines
4.6 KiB
Plaintext
152 lines
4.6 KiB
Plaintext
/obj/item/clothing/under/misc
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icon = 'icons/obj/clothing/under/misc.dmi'
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worn_icon = 'icons/mob/clothing/under/misc.dmi'
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abstract_type = /obj/item/clothing/under/misc
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/obj/item/clothing/under/misc/pj
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name = "\improper PJs"
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desc = "A comfy set of sleepwear, for taking naps or being lazy instead of working."
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can_adjust = FALSE
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inhand_icon_state = "w_suit"
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/obj/item/clothing/under/misc/pj/red
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icon_state = "red_pyjamas"
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/obj/item/clothing/under/misc/pj/blue
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icon_state = "blue_pyjamas"
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/obj/item/clothing/under/misc/patriotsuit
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name = "patriotic suit"
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desc = "Motorcycle not included."
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icon_state = "ek"
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inhand_icon_state = null
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can_adjust = FALSE
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/obj/item/clothing/under/misc/mailman
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name = "mailman's jumpsuit"
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desc = "<i>'Special delivery!'</i>"
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icon_state = "mailman"
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inhand_icon_state = "b_suit"
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clothing_traits = list(TRAIT_HATED_BY_DOGS)
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custom_premium_price = PAYCHECK_CREW
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/obj/item/clothing/under/misc/psyche
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name = "psychedelic jumpsuit"
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desc = "Groovy!"
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icon_state = "psyche"
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inhand_icon_state = "p_suit"
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/obj/item/clothing/under/misc/psyche/get_general_color(icon/base_icon)
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return "#3f3f3f"
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/obj/item/clothing/under/misc/vice_officer
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name = "vice officer's jumpsuit"
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desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
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icon_state = "vice"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/misc/adminsuit
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name = "administrative cybernetic jumpsuit"
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icon = 'icons/obj/clothing/under/syndicate.dmi'
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icon_state = "syndicate"
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inhand_icon_state = "bl_suit"
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worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
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desc = "A cybernetically enhanced jumpsuit used for administrative duties."
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor_type = /datum/armor/clothing_under/adminsuit
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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can_adjust = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/under/misc/adminsuit/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -25)
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/datum/armor/clothing_under/adminsuit
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melee = 100
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bullet = 100
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laser = 100
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energy = 100
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bomb = 100
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bio = 100
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fire = 100
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acid = 100
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wound = 100
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/obj/item/clothing/under/misc/burial
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name = "burial garments"
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desc = "Traditional burial garments from the early 22nd century."
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icon_state = "burial"
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inhand_icon_state = null
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can_adjust = FALSE
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has_sensor = NO_SENSORS
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/obj/item/clothing/under/misc/overalls
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name = "laborer's overalls"
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desc = "A set of durable overalls for getting the job done."
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icon_state = "overalls"
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inhand_icon_state = "lb_suit"
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can_adjust = FALSE
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custom_price = PAYCHECK_CREW
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/obj/item/clothing/under/misc/assistantformal
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name = "assistant's formal uniform"
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desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
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icon_state = "assistant_formal"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/misc/durathread
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name = "durathread jumpsuit"
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desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "durathread"
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inhand_icon_state = null
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can_adjust = FALSE
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armor_type = /datum/armor/clothing_under/durathread
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/datum/armor/clothing_under/durathread
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melee = 10
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laser = 10
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fire = 40
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acid = 10
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bomb = 5
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wound = 10
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/obj/item/clothing/under/misc/bouncer
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name = "bouncer uniform"
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desc = "A uniform made from a little bit more resistant fibers, makes you seem like a cool guy."
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icon_state = "bouncer"
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inhand_icon_state = null
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can_adjust = FALSE
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armor_type = /datum/armor/clothing_under/bouncer
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/datum/armor/clothing_under/bouncer
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melee = 5
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fire = 30
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acid = 30
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/obj/item/clothing/under/misc/coordinator
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name = "coordinator jumpsuit"
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desc = "A jumpsuit made by party people, from party people, for party people."
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icon = 'icons/obj/clothing/under/captain.dmi'
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worn_icon = 'icons/mob/clothing/under/captain.dmi'
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icon_state = "captain_parade"
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inhand_icon_state = null
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can_adjust = FALSE
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/obj/item/clothing/under/misc/syndicate_souvenir
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name = "syndicate souvenir tee"
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desc = "I got kidnapped by a Syndicate operative and all I got was this lousy t-shirt!"
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icon = 'icons/obj/clothing/under/syndicate_souvenir.dmi'
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worn_icon = 'icons/mob/clothing/under/syndicate_souvenir.dmi'
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icon_state = "syndicate_souvenir"
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inhand_icon_state = "syndicate_souvenir"
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random_sensor = FALSE
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sensor_mode = NO_SENSORS
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can_adjust = FALSE
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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