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122 lines
4.9 KiB
Plaintext
122 lines
4.9 KiB
Plaintext
/// Gives the choice to "loan" the shuttle to central command, giving a big delay on its return to the station in exchange for money and loot/threats in the cargo hold. Only one can be available at a time.
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/datum/round_event_control/shuttle_loan
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name = "Shuttle Loan"
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typepath = /datum/round_event/shuttle_loan
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max_occurrences = 3
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earliest_start = 7 MINUTES
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category = EVENT_CATEGORY_BUREAUCRATIC
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description = "If cargo accepts the offer, fills the shuttle with loot and/or enemies."
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///The types of loan events already run (and to be excluded if the event triggers).
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admin_setup = list(/datum/event_admin_setup/listed_options/shuttle_loan)
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///A list of normally unavailable (or already run) situations datums
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var/list/unavailable_situations = list(/datum/shuttle_loan_situation/mail_strike)
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/datum/round_event_control/shuttle_loan/can_spawn_event(players_amt, allow_magic = FALSE)
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. = ..()
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for(var/datum/round_event/running_event in SSevents.running)
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if(istype(running_event, /datum/round_event/shuttle_loan)) //Make sure two of these don't happen at once.
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return FALSE
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/datum/round_event/shuttle_loan
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announce_when = 1
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end_when = 500
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/// what type of shuttle loan situation the station faces.
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var/datum/shuttle_loan_situation/situation
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/// Whether the station has let Centcom commandeer the shuttle yet.
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var/dispatched = FALSE
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/// How long for the shuttle to come back to the station?
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var/delay_time = 5 MINUTES
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/datum/round_event/shuttle_loan/setup()
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var/datum/round_event_control/shuttle_loan/loan_control = control
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//by this point if situation is admin picked, it is a type, not an instance.
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if(!situation)
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var/list/valid_situations = subtypesof(/datum/shuttle_loan_situation) - loan_control.unavailable_situations
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if(!valid_situations.len)
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//If we somehow run out of loans (fking campbell), they all become available again
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loan_control.unavailable_situations.Cut()
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valid_situations = subtypesof(/datum/shuttle_loan_situation)
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situation = pick(valid_situations)
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loan_control.unavailable_situations.Add(situation)
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situation = new situation()
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/datum/round_event/shuttle_loan/announce(fake)
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if(fake)
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var/datum/shuttle_loan_situation/fake_situation = pick(subtypesof(/datum/shuttle_loan_situation))
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situation = new fake_situation
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else
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SSshuttle.shuttle_loan = src
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priority_announce("Cargo: [situation.announcement_text]", situation.sender)
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if(fake)
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qdel(situation)
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///Triggered when accepting the shuttle loan. Gives payment and delays shuttle. Ensures the event won't be deleted from event controller until after the cargo arrives at the station.
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/datum/round_event/shuttle_loan/proc/loan_shuttle()
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priority_announce(situation.thanks_msg, "Cargo shuttle commandeered by [command_name()].")
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dispatched = TRUE
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var/datum/bank_account/dep_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
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dep_account?.adjust_money(situation.bonus_points)
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end_when = activeFor + 1
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SSshuttle.supply.mode = SHUTTLE_CALL
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SSshuttle.supply.destination = SSshuttle.getDock("cargo_home")
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SSshuttle.supply.setTimer(delay_time)
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SSshuttle.centcom_message += situation.shuttle_transit_text
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log_game("Shuttle loan event firing with type '[situation.logging_desc]'.")
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/datum/round_event/shuttle_loan/tick()
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if(dispatched)
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if(SSshuttle.supply.mode != SHUTTLE_IDLE)
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end_when = activeFor
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else
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end_when = activeFor + 1
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/datum/round_event/shuttle_loan/end()
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if(!SSshuttle.shuttle_loan)
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return
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if(!SSshuttle.shuttle_loan.dispatched) //Haven't dispatched in time? Too bad. Clean it up and move on without spawning anything.
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SSshuttle.shuttle_loan = null
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return
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SSshuttle.shuttle_loan = null
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//get empty turfs
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var/list/empty_shuttle_turfs = list()
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var/list/blocked_shutte_turfs = list()
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var/list/area/shuttle/shuttle_areas = SSshuttle.supply.shuttle_areas
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for(var/area/shuttle/shuttle_area as anything in shuttle_areas)
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for(var/turf/open/floor/shuttle_turf in shuttle_area.get_turfs_from_all_zlevels())
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if(shuttle_turf.is_blocked_turf())
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blocked_shutte_turfs += shuttle_turf
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continue
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empty_shuttle_turfs += shuttle_turf
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if(!empty_shuttle_turfs.len)
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return
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//let the situation spawn its items
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var/list/spawn_list = list()
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situation.spawn_items(spawn_list, empty_shuttle_turfs, blocked_shutte_turfs)
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var/false_positive = 0
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while(spawn_list.len && empty_shuttle_turfs.len)
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var/turf/spawn_turf = pick_n_take(empty_shuttle_turfs)
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if(spawn_turf.contents.len && false_positive < 5)
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false_positive++
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continue
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var/spawn_type = pick_n_take(spawn_list)
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new spawn_type(spawn_turf)
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/datum/event_admin_setup/listed_options/shuttle_loan
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input_text = "Select a loan offer?"
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/datum/event_admin_setup/listed_options/shuttle_loan/get_list()
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var/datum/round_event_control/shuttle_loan/loan_event = event_control
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var/list/valid_situations = subtypesof(/datum/shuttle_loan_situation) - loan_event.unavailable_situations
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return valid_situations
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/datum/event_admin_setup/listed_options/shuttle_loan/apply_to_event(datum/round_event/shuttle_loan/event)
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event.situation = chosen
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