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- Address https://github.com/tgstation/tgstation/pull/90476#discussion_r2051701283. Makes pill bottle code cleaner - Datumized some more storage values(monkey guncase toolbox & crafter toolbox) making their init slightly faster - Moved all standard storage subtypes(bags, boxes, lockboxes etc) that is scattered across various files & folders in the codebase into their respective files under `code/game/objects/item/storage` folder. This means for e.g. if you want to see all boxes in the game you can find them in `code/game/objects/item/storage/boxes` folder & don't have to go looking for hidden subtypes in various module files or folders where they were hidden away. Makes looking for stuff & modifying these storages much saner & easier 🆑 code: organized storage subtypes under the same files & folders /🆑 --------- Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
21 lines
793 B
Plaintext
21 lines
793 B
Plaintext
/obj/item/paper/fluff/bee_objectives
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name = "Objectives of a Bee Liberation Front Operative"
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default_raw_text = "<b>Objective #1</b>. Liberate all bees on the NT transport vessel 2416/B. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"
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/obj/machinery/syndicatebomb/shuttle_loan
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add_boom_wires = FALSE
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/obj/machinery/syndicatebomb/shuttle_loan/Initialize(mapload)
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. = ..()
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set_anchored(TRUE)
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timer_set = rand(480, 600) //once the supply shuttle docks (after 5 minutes travel time), players have between 3-5 minutes to defuse the bomb
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activate()
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update_appearance()
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/obj/item/paper/fluff/cargo/bomb
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name = "hastly scribbled note"
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default_raw_text = "GOOD LUCK!"
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/obj/item/paper/fluff/cargo/bomb/allyourbase
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default_raw_text = "Somebody set us up the bomb!"
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