Files
Bubberstation/code/modules/events/shuttle_loan/shuttle_loan_items.dm
1428f663e0 Part 4: Storage Improvements (#90783)
- Address
https://github.com/tgstation/tgstation/pull/90476#discussion_r2051701283.
Makes pill bottle code cleaner
- Datumized some more storage values(monkey guncase toolbox & crafter
toolbox) making their init slightly faster
- Moved all standard storage subtypes(bags, boxes, lockboxes etc) that
is scattered across various files & folders in the codebase into their
respective files under `code/game/objects/item/storage` folder.
This means for e.g. if you want to see all boxes in the game you can
find them in `code/game/objects/item/storage/boxes` folder & don't have
to go looking for hidden subtypes in various module files or folders
where they were hidden away.
  Makes looking for stuff & modifying these storages much saner & easier

🆑
code: organized storage subtypes under the same files & folders
/🆑

---------

Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
2025-05-08 19:02:00 -04:00

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/obj/item/paper/fluff/bee_objectives
name = "Objectives of a Bee Liberation Front Operative"
default_raw_text = "<b>Objective #1</b>. Liberate all bees on the NT transport vessel 2416/B. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"
/obj/machinery/syndicatebomb/shuttle_loan
add_boom_wires = FALSE
/obj/machinery/syndicatebomb/shuttle_loan/Initialize(mapload)
. = ..()
set_anchored(TRUE)
timer_set = rand(480, 600) //once the supply shuttle docks (after 5 minutes travel time), players have between 3-5 minutes to defuse the bomb
activate()
update_appearance()
/obj/item/paper/fluff/cargo/bomb
name = "hastly scribbled note"
default_raw_text = "GOOD LUCK!"
/obj/item/paper/fluff/cargo/bomb/allyourbase
default_raw_text = "Somebody set us up the bomb!"