Files
Bubberstation/code/modules/experisci/handheld_scanner.dm
Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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/**
* # Experi-Scanner
*
* Handheld scanning unit to perform scanning experiments
*/
/obj/item/experi_scanner
name = "Experi-Scanner"
desc = "A handheld scanner used for completing the many experiments of modern science."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/devices/scanner.dmi'
icon_state = "experiscanner"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
sound_vary = TRUE
pickup_sound = SFX_GENERIC_DEVICE_PICKUP
drop_sound = SFX_GENERIC_DEVICE_DROP
/obj/item/experi_scanner/Initialize(mapload)
..()
return INITIALIZE_HINT_LATELOAD
// Late initialize to allow for the rnd servers to initialize first
/obj/item/experi_scanner/LateInitialize()
var/static/list/handheld_signals = list(
COMSIG_ITEM_PRE_ATTACK = TYPE_PROC_REF(/datum/component/experiment_handler, try_run_handheld_experiment),
COMSIG_ITEM_AFTERATTACK = TYPE_PROC_REF(/datum/component/experiment_handler, ignored_handheld_experiment_attempt),
)
AddComponent(/datum/component/experiment_handler, \
allowed_experiments = list(/datum/experiment/scanning, /datum/experiment/physical), \
disallowed_traits = EXPERIMENT_TRAIT_DESTRUCTIVE, \
config_flags = EXPERIMENT_CONFIG_ALWAYS_ANNOUNCE, \
experiment_signals = handheld_signals, \
)
/obj/item/experi_scanner/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] is giving in to the Great Toilet Beyond! It looks like [user.p_theyre()] trying to commit suicide!"))
forceMove(drop_location())
user.forceMove(src)
user.AddComponent(/datum/component/itembound, src) //basically a bread smite but with a bloody finale
icon_state = "experiscanner_closed"
add_atom_colour(COLOR_RED, ADMIN_COLOUR_PRIORITY)
playsound(src, 'sound/effects/pope_entry.ogg', 60, TRUE)
playsound(src, 'sound/machines/destructive_scanner/ScanDangerous.ogg', 40)
user.emote("scream")
addtimer(CALLBACK(src, PROC_REF(make_meat_toilet), user), 5 SECONDS)
return MANUAL_SUICIDE
/obj/item/experi_scanner/proc/make_meat_toilet(mob/living/carbon/user)
///The toilet we're about to unleash unto this cursed plane of existence
new /obj/structure/toilet/greyscale/flesh (drop_location(), user) //the toilet's Initialize proc will handle the rest from here.
icon_state = "experiscanner"
remove_atom_colour(ADMIN_COLOUR_PRIORITY, COLOR_RED)