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https://github.com/Bubberstation/Bubberstation.git
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599f8dcd98
## About The Pull Request - Fake body - All delusions - Eyes in the Dark - Fake chat messages - Fake death - Fake conspicuous messages - Fake chasms and anomalies - Mirage items (both self and others) - Fake malf APCs - Your Mom - Xeno attack Won't trigger while unconscious - Most fake station messages - Sound of battle Won't trigger while deaf ## Why It's Good For The Game Many of the effects these are mimicking can only trigger while conscious or able to hear, so if you ARE unconscious or deaf, it makes it extremely obvious it's a fake effect. We should instead give them a hallucination that will affect them, like appearing to be on fire. ## Changelog 🆑 Melbert add: Hallucinations that don't make sense to trigger while unconscious or deaf will no longer trigger while unconscious or deaf /🆑
200 lines
6.6 KiB
Plaintext
200 lines
6.6 KiB
Plaintext
/// Makes a random body appear and disappear quickly in view of the hallucinator.
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/datum/hallucination/body
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abstract_hallucination_parent = /datum/hallucination/body
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hallucination_tier = HALLUCINATION_TIER_COMMON
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/// The file to make the body image from.
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var/body_image_file
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/// The icon state to make the body image form.
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var/body_image_state
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/// The actual image we made and showed show.
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var/image/shown_body
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/// Whether we apply the floating anim to the body
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var/body_floats = FALSE
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/// The layer this body will be drawn on, in case we want to bypass lighting
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var/body_layer = LOW_FLOOR_LAYER
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/// if TRUE, spawns the body under the hallucinator instead of somewhere in view
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var/spawn_under_hallucinator = FALSE
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/datum/hallucination/body/start()
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// This hallucination is purely visual, so we don't need to bother for clientless mobs
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if(!hallucinator.client || hallucinator.stat >= UNCONSCIOUS)
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return FALSE
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var/list/possible_points = list()
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if(spawn_under_hallucinator)
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possible_points += get_turf(hallucinator)
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else
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for(var/turf/open/open_turf in view(hallucinator))
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if(open_turf.is_blocked_turf())
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continue
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possible_points += open_turf
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if(!length(possible_points))
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return FALSE
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var/turf/picked = pick(possible_points)
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if(isspaceturf(picked) || !picked.has_gravity())
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body_floats = TRUE
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shown_body = make_body_image(picked)
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hallucinator.client?.images |= shown_body
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return queue_cleanup()
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/datum/hallucination/body/proc/queue_cleanup()
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QDEL_IN(src, rand(3 SECONDS, 5 SECONDS)) //Only seen for a brief moment.
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return TRUE
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/datum/hallucination/body/Destroy()
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hallucinator.client?.images -= shown_body
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shown_body = null
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return ..()
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/// Makes the image of the body to show at the location passed.
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/datum/hallucination/body/proc/make_body_image(turf/location)
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var/image/created_image = image(body_image_file, location, body_image_state, body_layer)
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SET_PLANE_EXPLICIT(created_image, GAME_PLANE, location)
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if(body_floats)
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DO_FLOATING_ANIM(created_image)
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return created_image
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/datum/hallucination/body/husk
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random_hallucination_weight = 8
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body_image_file = 'icons/mob/human/human.dmi'
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body_image_state = "husk"
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/datum/hallucination/body/husk/sideways
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random_hallucination_weight = 4
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/datum/hallucination/body/husk/sideways/make_body_image(turf/location)
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var/image/body = ..()
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var/matrix/turn_matrix = matrix()
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turn_matrix.Turn(90)
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body.transform = turn_matrix
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return body
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/datum/hallucination/body/ghost
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random_hallucination_weight = 2
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body_image_file = 'icons/mob/simple/mob.dmi'
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body_image_state = "ghost"
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body_floats = TRUE
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/datum/hallucination/body/hole
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random_hallucination_weight = 1
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body_image_file = 'icons/effects/effects.dmi'
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body_image_state = "blank"
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/datum/hallucination/body/staticguy
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random_hallucination_weight = 1
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body_image_file = 'icons/effects/effects.dmi'
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body_image_state = "static"
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/// Our QDEL_IN timer id, so we can cancel it
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var/del_timerid
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/datum/hallucination/body/staticguy/Destroy()
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if(!QDELETED(hallucinator))
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UnregisterSignal(hallucinator, COMSIG_MOVABLE_MOVED)
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if(del_timerid)
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deltimer(del_timerid)
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del_timerid = null
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return ..()
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/datum/hallucination/body/staticguy/queue_cleanup()
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RegisterSignal(hallucinator, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
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del_timerid = QDEL_IN_STOPPABLE(src, rand(2 MINUTES, 3 MINUTES))
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return TRUE
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/// Signal proc for [COMSIG_MOVABLE_MOVED] - if we move out of view of the hallucination, it disappears, how spooky
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/datum/hallucination/body/staticguy/proc/on_move(datum/source)
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SIGNAL_HANDLER
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// Entering its turf will cause it to fade out then delete
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if(shown_body.loc == hallucinator.loc)
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animate(shown_body, alpha = 0, time = 0.5 SECONDS)
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deltimer(del_timerid)
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del_timerid = QDEL_IN_STOPPABLE(src, 0.6 SECONDS)
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return
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// Staying in view will do nothing
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if(shown_body.loc in view(hallucinator))
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return
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// Leaving view will delete it immediately
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deltimer(del_timerid)
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del_timerid = null
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qdel(src)
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/datum/hallucination/body/weird
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random_hallucination_weight = 0.1 // These are very uncommon
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abstract_hallucination_parent = /datum/hallucination/body/weird
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hallucination_tier = HALLUCINATION_TIER_RARE
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/datum/hallucination/body/weird/alien
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body_image_file = 'icons/mob/nonhuman-player/alien.dmi'
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body_image_state = "alienother"
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body_floats = TRUE
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/datum/hallucination/body/weird/mini_bubblegum
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body_image_file = 'icons/mob/simple/mob.dmi'
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body_image_state = "horror"
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/datum/hallucination/body/weird/chrono
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body_image_file = 'icons/mob/simple/mob.dmi'
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body_image_state = "chronostuck"
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body_floats = TRUE
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hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
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/datum/hallucination/body/weird/god
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body_image_file = 'icons/mob/simple/mob.dmi'
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body_image_state = "god"
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body_floats = TRUE
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/datum/hallucination/body/weird/sling
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body_image_file = 'icons/mob/simple/mob.dmi'
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body_image_state = "shadowling_ascended"
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body_floats = TRUE
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/datum/hallucination/body/weird/faceless
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body_image_file = 'icons/obj/trader_signs.dmi'
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body_image_state = "faceless"
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/datum/hallucination/body/weird/bones
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body_image_file = 'icons/obj/trader_signs.dmi'
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body_image_state = "mrbones"
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hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
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/datum/hallucination/body/weird/freezer
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random_hallucination_weight = 0.3 // Slightly more common since it's cool (heh)
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body_image_file = 'icons/effects/effects.dmi'
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body_image_state = "the_freezer"
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body_layer = ABOVE_ALL_MOB_LAYER
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spawn_under_hallucinator = TRUE
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hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
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/datum/hallucination/body/weird/freezer/make_body_image(turf/location)
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var/image/body = ..()
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body.pixel_w = pick(rand(-208,-48), rand(48, 208))
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body.pixel_z = pick(rand(-208,-48), rand(48, 208))
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body.alpha = 245
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SET_PLANE_EXPLICIT(body, ABOVE_HUD_PLANE, location)
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return body
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/datum/hallucination/body/weird/freezer/queue_cleanup()
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QDEL_IN(src, 12 SECONDS) //The freezer stays on screen while you're frozen
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addtimer(CALLBACK(src, PROC_REF(freeze_player)), 1 SECONDS) // You barely have a moment to react before you're frozen
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addtimer(CALLBACK(src, PROC_REF(freeze_intimidate)), 11.8 SECONDS)
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hallucinator.cause_hallucination(/datum/hallucination/fake_sound/weird/radio_static, "freezer hallucination")
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return TRUE
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/datum/hallucination/body/weird/freezer/proc/freeze_player()
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if(QDELETED(src))
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return
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hallucinator.cause_hallucination(/datum/hallucination/ice, "freezer hallucination", duration = 11 SECONDS, play_freeze_sound = FALSE)
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/datum/hallucination/body/weird/freezer/proc/freeze_intimidate()
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if(QDELETED(src))
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return
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// Spook 'em before we delete
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shown_body.pixel_w = (shown_body.pixel_w / 2)
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shown_body.pixel_z = (shown_body.pixel_z / 2)
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