Files
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

146 lines
4.2 KiB
Plaintext

#define RAISE_FIRE_COUNT 3
#define RAISE_FIRE_TIME 3
/datum/hallucination/fire
random_hallucination_weight = 3
hallucination_tier = HALLUCINATION_TIER_UNCOMMON
/// Are we currently burning our mob?
var/active = TRUE
/// What stare of fire are we in?
var/stage = 0
/// What icon file to use for our hallucinator
var/fire_icon = 'icons/mob/effects/onfire.dmi'
/// What icon state to use for our hallucinator
var/fire_icon_state = "human_big_fire"
/// Our fire overlay we generate
var/image/fire_overlay
/// When should we do our next action of the hallucination?
var/next_action = 0
/// How may times do we apply stamina damage to our mob?
var/times_to_lower_stamina
/// Are we currently fake-clearing our hallucinated fire?
var/fire_clearing = FALSE
/// Are the stages going up or down?
var/increasing_stages = TRUE
/// How long have we spent on fire?
var/time_spent = 0
var/fake_firestacks = 0
/datum/hallucination/fire/proc/make_overlay()
var/mutable_appearance/real_overlay = hallucinator.get_fire_overlay(fake_firestacks)
if(!real_overlay)
return null
if(real_overlay.icon_state == fire_overlay?.icon_state)
return fire_overlay
var/image/new_overlay = image(real_overlay.icon, hallucinator, real_overlay.icon_state, real_overlay.layer)
new_overlay.appearance_flags = real_overlay.appearance_flags
return new_overlay
/datum/hallucination/fire/start()
fake_firestacks = rand(5, 15)
fire_overlay = make_overlay()
if(!fire_overlay)
return FALSE
hallucinator.client?.images |= fire_overlay
to_chat(hallucinator, span_userdanger("You're set on fire!"))
var/atom/movable/screen/alert/fire/fake/alert = hallucinator.throw_alert(ALERT_FIRE, /atom/movable/screen/alert/fire/fake, override = TRUE)
alert.hallucination_weakref = WEAKREF(src)
times_to_lower_stamina = rand(5, 10)
addtimer(CALLBACK(src, PROC_REF(start_expanding)), 2 SECONDS)
return TRUE
/datum/hallucination/fire/Destroy()
hallucinator.clear_alert(ALERT_FIRE, clear_override = TRUE)
hallucinator.clear_alert(ALERT_TEMPERATURE, clear_override = TRUE)
if(fire_overlay)
hallucinator.client?.images -= fire_overlay
fire_overlay = null
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/hallucination/fire/proc/start_expanding()
if(QDELETED(src))
return
START_PROCESSING(SSfastprocess, src)
/datum/hallucination/fire/process(seconds_per_tick)
if(QDELETED(src))
return
fake_firestacks -= (0.25 * seconds_per_tick)
if(fake_firestacks <= 0)
clear_fire()
else
var/new_overlay = make_overlay()
if(new_overlay && new_overlay != fire_overlay)
hallucinator.client?.images -= fire_overlay
fire_overlay = new_overlay
hallucinator.client?.images |= fire_overlay
time_spent += seconds_per_tick
if(fire_clearing)
next_action -= seconds_per_tick
if(next_action < 0)
stage -= 1
update_temp()
next_action += 3
else if(increasing_stages)
var/new_stage = min(round(time_spent / RAISE_FIRE_TIME), RAISE_FIRE_COUNT)
if(stage != new_stage)
stage = new_stage
update_temp()
if(stage == RAISE_FIRE_COUNT)
increasing_stages = FALSE
else if(times_to_lower_stamina)
next_action -= seconds_per_tick
if(next_action < 0)
hallucinator.adjust_stamina_loss(15)
next_action += 2
times_to_lower_stamina -= 1
else
clear_fire()
/datum/hallucination/fire/proc/update_temp()
if(stage <= 0)
hallucinator.clear_alert(ALERT_TEMPERATURE, clear_override = TRUE)
if(!active)
qdel(src)
else
hallucinator.clear_alert(ALERT_TEMPERATURE, clear_override = TRUE)
hallucinator.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, stage, override = TRUE)
/datum/hallucination/fire/proc/clear_fire()
if(!active)
return
active = FALSE
hallucinator.clear_alert(ALERT_FIRE, clear_override = TRUE)
hallucinator.client?.images -= fire_overlay
fire_overlay = null
fire_clearing = TRUE
next_action = 0
#undef RAISE_FIRE_COUNT
#undef RAISE_FIRE_TIME
/// This alert is thrown when hallucinating fire
/atom/movable/screen/alert/fire/fake
/// We need to track the original hallucination so we can pass it to the status effect
var/datum/weakref/hallucination_weakref
/atom/movable/screen/alert/fire/fake/handle_stop_drop_roll(mob/living/roller)
return !!roller.apply_status_effect(/datum/status_effect/stop_drop_roll/hallucinating, hallucination_weakref)