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## About The Pull Request ~~I have some beef with the cooking system.~~ Cooking recipes are coded in a way that disregard the possibility for their components to have different foodtype flags than the ones you would find normally find. For example, if I wanted to make corned beef, but instead of a standard steak, I used a killer tomato "steak", the result would still have the meat food type, even if none of the components has it. I've had to resort to a few hacky lines of code to manipulate the food types from the edible component, but that can be easily fixed if #89687 is merged. ## Why It's Good For The Game This also makes cooking recipes less strict about their food types and can help us spot inconsistencies with recipes. ## Changelog 🆑 qol: Food types are now passed down when cooking from recipes. For example, a plate of corned "beef" made from giant killer tomato slabs no longer counts as meat but only vegetables now. fix: Fixed a metric ton of inconsistencies with food types and recipes. fix: Dank-pockets (the weed variant) can now be microwaved. /🆑
110 lines
3.7 KiB
Plaintext
110 lines
3.7 KiB
Plaintext
// Chili
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/obj/item/seeds/chili
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name = "chili seed pack"
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desc = "These seeds grow into chili plants. HOT! HOT! HOT!"
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icon_state = "seed-chili"
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species = "chili"
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plantname = "Chili Plants"
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product = /obj/item/food/grown/chili
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lifespan = 20
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maturation = 5
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production = 5
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yield = 4
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potency = 20
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instability = 30
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growing_icon = 'icons/obj/service/hydroponics/growing_vegetables.dmi'
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icon_grow = "chili-grow" // Uses one growth icons set for all the subtypes
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icon_dead = "chili-dead" // Same for the dead icon
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = list(/obj/item/seeds/chili/ice, /obj/item/seeds/chili/ghost)
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reagents_add = list(/datum/reagent/consumable/capsaicin = 0.25, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.04)
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/obj/item/food/grown/chili
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seed = /obj/item/seeds/chili
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name = "chili"
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desc = "It's spicy! Wait... IT'S BURNING ME!!"
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icon_state = "chilipepper"
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bite_consumption_mod = 2
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foodtypes = VEGETABLES
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wine_power = 20
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// Ice Chili
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/obj/item/seeds/chili/ice
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name = "chilly pepper seed pack"
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desc = "These seeds grow into chilly pepper plants."
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icon_state = "seed-icepepper"
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species = "chiliice"
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plantname = "Chilly Pepper Plants"
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product = /obj/item/food/grown/icepepper
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lifespan = 25
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maturation = 4
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production = 4
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rarity = PLANT_MODERATELY_RARE
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genes = list(/datum/plant_gene/trait/chem_cooling)
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mutatelist = null
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reagents_add = list(/datum/reagent/consumable/frostoil = 0.25, /datum/reagent/consumable/nutriment/vitamin = 0.02, /datum/reagent/consumable/nutriment = 0.02)
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graft_gene = /datum/plant_gene/trait/chem_cooling
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/obj/item/food/grown/icepepper
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seed = /obj/item/seeds/chili/ice
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name = "chilly pepper"
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desc = "It's a mutant strain of chili."
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icon_state = "icepepper"
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bite_consumption_mod = 5
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foodtypes = VEGETABLES
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wine_power = 30
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// Ghost Chili
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/obj/item/seeds/chili/ghost
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name = "ghost chili seed pack"
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desc = "These seeds grow into a chili said to be the hottest in the galaxy."
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icon_state = "seed-chilighost"
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species = "chilighost"
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plantname = "Ghost Chili Plants"
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product = /obj/item/food/grown/ghost_chili
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endurance = 10
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maturation = 10
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production = 10
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yield = 3
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rarity = PLANT_MODERATELY_RARE
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genes = list(/datum/plant_gene/trait/chem_heating, /datum/plant_gene/trait/backfire/chili_heat)
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mutatelist = null
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reagents_add = list(/datum/reagent/consumable/condensedcapsaicin = 0.3, /datum/reagent/consumable/capsaicin = 0.55, /datum/reagent/consumable/nutriment = 0.04)
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graft_gene = /datum/plant_gene/trait/chem_heating
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/obj/item/food/grown/ghost_chili
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seed = /obj/item/seeds/chili/ghost
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name = "ghost chili"
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desc = "It seems to be vibrating gently."
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icon_state = "ghostchilipepper"
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bite_consumption_mod = 5
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foodtypes = VEGETABLES
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wine_power = 50
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// Bell Pepper
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/obj/item/seeds/chili/bell_pepper
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name = "bell pepper seed pack"
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desc = "These seeds grow into bell pepper plants. MILD! MILD! MILD!"
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icon_state = "seed-bell-pepper"
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species = "bellpepper"
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plantname = "Bell Pepper Plants"
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product = /obj/item/food/grown/bell_pepper
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endurance = 10
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maturation = 10
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production = 10
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yield = 3
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rarity = PLANT_MODERATELY_RARE
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = null
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reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.08, /datum/reagent/consumable/nutriment = 0.04)
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/obj/item/food/grown/bell_pepper
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seed = /obj/item/seeds/chili/bell_pepper
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name = "bell pepper"
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desc = "A big mild pepper that's good for many things."
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icon_state = "bell_pepper"
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foodtypes = VEGETABLES
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/obj/item/food/grown/bell_pepper/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/roasted_bell_pepper, rand(15 SECONDS, 25 SECONDS), TRUE, TRUE)
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