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SyncIt21 468b351b86 Axes grind & juice vars into procs (#94592)
## About The Pull Request
Inspired by #94233. `grind_results`(list) & `juice_typepath`(typepath)
are only used when grinding & juicing after which the atom is deleted.
This means if that object is not processed these vars occupy memory &
don't do anything.

Now these values are only generated on demand by calling their
respective procs. Considering how these vars are on the obj level the
memory savings are quite significant

## Changelog
🆑
refactor: grinding & juicing have been refactored to occupy low memory.
Report bugs on github
code: improved grinding & juicing code
/🆑
2025-12-25 20:40:35 +01:00

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// Peanuts!
/obj/item/seeds/peanut
name = "peanut seed pack"
desc = "These seeds grow into peanut plants."
icon_state = "seed-peanut"
species = "peanut"
plantname = "Peanut Plant"
product = /obj/item/food/grown/peanut
lifespan = 55
endurance = 35
yield = 5
growing_icon = 'icons/obj/service/hydroponics/growing.dmi'
icon_grow = "peanut-grow"
icon_dead = "peanut-dead"
genes = list(/datum/plant_gene/trait/one_bite)
reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
/obj/item/food/grown/peanut
seed = /obj/item/seeds/peanut
name = "peanut"
desc = "A tasty pair of groundnuts concealed in a tough shell."
icon_state = "peanut"
foodtypes = NUTS
tastes = list("peanuts" = 1)
/obj/item/food/grown/peanut/grind_results()
return list(/datum/reagent/consumable/peanut_butter = 0)