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SyncIt21 468b351b86 Axes grind & juice vars into procs (#94592)
## About The Pull Request
Inspired by #94233. `grind_results`(list) & `juice_typepath`(typepath)
are only used when grinding & juicing after which the atom is deleted.
This means if that object is not processed these vars occupy memory &
don't do anything.

Now these values are only generated on demand by calling their
respective procs. Considering how these vars are on the obj level the
memory savings are quite significant

## Changelog
🆑
refactor: grinding & juicing have been refactored to occupy low memory.
Report bugs on github
code: improved grinding & juicing code
/🆑
2025-12-25 20:40:35 +01:00

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// Pumpkin
/obj/item/seeds/pumpkin
name = "pumpkin seed pack"
desc = "These seeds grow into pumpkin vines."
icon_state = "seed-pumpkin"
plant_icon_offset = 4
species = "pumpkin"
plantname = "Pumpkin Vines"
product = /obj/item/food/grown/pumpkin
lifespan = 50
endurance = 40
growthstages = 3
growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
icon_grow = "pumpkin-grow"
icon_dead = "pumpkin-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/pumpkin/blumpkin)
reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.2)
/obj/item/food/grown/pumpkin
seed = /obj/item/seeds/pumpkin
name = "pumpkin"
desc = "It's large and scary."
icon_state = "pumpkin"
bite_consumption_mod = 2
foodtypes = VEGETABLES
wine_power = 20
///Which type of lantern this gourd produces when carved.
var/carved_type = /obj/item/clothing/head/utility/hardhat/pumpkinhead
/obj/item/food/grown/pumpkin/juice_typepath()
return /datum/reagent/consumable/pumpkinjuice
/obj/item/food/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, list/modifiers, list/attack_modifiers)
if(W.get_sharpness())
user.show_message(span_notice("You carve a face into [src]!"), MSG_VISUAL)
new carved_type(user.loc)
qdel(src)
return
else
return ..()
// Blumpkin
/obj/item/seeds/pumpkin/blumpkin
name = "blumpkin seed pack"
desc = "These seeds grow into blumpkin vines."
icon_state = "seed-blumpkin"
species = "blumpkin"
plantname = "Blumpkin Vines"
product = /obj/item/food/grown/pumpkin/blumpkin
mutatelist = null
reagents_add = list(/datum/reagent/ammonia = 0.2, /datum/reagent/chlorine = 0.1, /datum/reagent/consumable/nutriment = 0.2)
rarity = PLANT_MODERATELY_RARE
/obj/item/food/grown/pumpkin/blumpkin
seed = /obj/item/seeds/pumpkin/blumpkin
name = "blumpkin"
desc = "The pumpkin's toxic sibling."
icon_state = "blumpkin"
bite_consumption_mod = 3
wine_power = 50
carved_type = /obj/item/clothing/head/utility/hardhat/pumpkinhead/blumpkin
/obj/item/food/grown/pumpkin/blumpkin/juice_typepath()
return /datum/reagent/consumable/blumpkinjuice