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Leland Kemble a25deb9bb1 Fixes newly created objects not appearing in auto updating lootpanel (#95083)
## About The Pull Request

Makes the auto updating lootpanel listen for
`COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON` in addition to
`COMSIG_ATOM_ENTERED`, allowing it to pick up newly created objects.

## Why It's Good For The Game

fixes #95038

## Changelog
🆑

fix: the auto updating lootpanel now automatically shows new items that
haven't moved yet.

/🆑
2026-02-04 18:45:22 -05:00

73 lines
1.5 KiB
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/**
* ## Loot panel
* A datum that stores info containing the contents of a turf.
* Handles opening the lootpanel UI and searching the turf for items.
*/
/datum/lootpanel
/// The owner of the panel
var/client/owner
/// The list of all search objects indexed.
var/list/datum/search_object/contents = list()
/// The list of search_objects needing processed
var/list/datum/search_object/to_image = list()
/// We've been notified about client version
var/notified = FALSE
/// The turf being searched
var/turf/source_turf
/datum/lootpanel/New(client/owner)
. = ..()
src.owner = owner
/datum/lootpanel/Destroy(force)
reset_contents()
owner = null
source_turf = null
return ..()
/datum/lootpanel/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LootPanel")
ui.set_autoupdate(FALSE)
ui.open()
/datum/lootpanel/ui_host(mob/user)
return source_turf
/datum/lootpanel/ui_close(mob/user)
. = ..()
UnregisterSignal(source_turf, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON))
source_turf = null
reset_contents()
/datum/lootpanel/ui_data(mob/user)
var/list/data = list()
data["contents"] = get_contents()
data["is_blind"] = !!user.is_blind()
data["searching"] = length(to_image)
return data
/datum/lootpanel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("grab")
return grab(usr, params)
return FALSE