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## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
/obj/machinery/power/manufacturing/storagebox
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name = "manufacturing storage unit"
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desc = "Its basically a box. Receives resources (if anchored). Needs a machine to take stuff out of without dumping everything out."
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icon_state = "box"
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10)
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/// how much can we hold
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var/max_stuff = 16
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/obj/machinery/power/manufacturing/request_resource() //returns last inserted item
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var/list/real_contents = contents - circuit
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if(!length(real_contents))
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return
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return (real_contents)[length(real_contents)]
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/obj/machinery/power/manufacturing/storagebox/receive_resource(atom/movable/receiving, atom/from, receive_dir)
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if(iscloset(receiving) && length(receiving.contents))
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return MANUFACTURING_FAIL
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if(length(contents - circuit) >= max_stuff && !may_merge_in_contents_and_do_so(receiving))
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return MANUFACTURING_FAIL
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receiving.Move(src,receive_dir)
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return MANUFACTURING_SUCCESS
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/obj/machinery/power/manufacturing/storagebox/container_resist_act(mob/living/user)
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. = ..()
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user.Move(drop_location())
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/obj/machinery/power/manufacturing/storagebox/screwdriver_act(mob/living/user, obj/item/tool)
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. = NONE
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balloon_alert(user, "disassembling...")
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if(!do_after(user, 5 SECONDS, src))
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return ITEM_INTERACT_FAILURE
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atom_destruction()
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/power/manufacturing/storagebox/atom_destruction(damage_flag)
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new /obj/item/stack/sheet/iron(drop_location(), 10)
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dump_inventory_contents()
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return ..()
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/obj/machinery/power/manufacturing/storagebox/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(user.combat_mode)
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return
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balloon_alert(user, "dumping..")
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if(!do_after(user, 1.25 SECONDS, src))
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return
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dump_inventory_contents()
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