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//The necropolis gate is used to call forth Legion from the Necropolis.
/obj/structure/necropolis_gate
name = "necropolis gate"
desc = "A massive stone gateway."
icon = 'icons/effects/96x96.dmi'
icon_state = "gate_full"
flags_1 = ON_BORDER_1
appearance_flags = 0
layer = FLY_LAYER
plane = ABOVE_GAME_PLANE
anchored = TRUE
density = TRUE
pixel_x = -32
pixel_y = -32
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
light_range = 8
light_color = LIGHT_COLOR_LAVA
can_atmos_pass = ATMOS_PASS_DENSITY
move_resist = INFINITY
var/open = FALSE
var/changing_openness = FALSE
var/locked = FALSE
var/static/mutable_appearance/top_overlay
var/static/mutable_appearance/door_overlay
var/obj/structure/opacity_blocker/sight_blocker
var/sight_blocker_distance = 1
/obj/structure/necropolis_gate/Initialize(mapload)
. = ..()
setDir(SOUTH)
var/turf/sight_blocker_turf = get_turf(src)
if(sight_blocker_distance)
for(var/i in 1 to sight_blocker_distance)
if(!sight_blocker_turf)
break
sight_blocker_turf = get_step(sight_blocker_turf, NORTH)
if(sight_blocker_turf)
sight_blocker = new (sight_blocker_turf) //we need to block sight in a different spot than most things do
sight_blocker.pixel_y = initial(sight_blocker.pixel_y) - (32 * sight_blocker_distance)
icon_state = "gate_bottom"
top_overlay = mutable_appearance('icons/effects/96x96.dmi', "gate_top")
top_overlay.layer = EDGED_TURF_LAYER
add_overlay(top_overlay)
door_overlay = mutable_appearance('icons/effects/96x96.dmi', "door")
door_overlay.layer = EDGED_TURF_LAYER
add_overlay(door_overlay)
new /obj/effect/decal/necropolis_gate_decal(loc)
var/static/list/loc_connections = list(
COMSIG_ATOM_EXIT = PROC_REF(on_exit),
)
AddElement(/datum/element/connect_loc, loc_connections)
AddComponent(/datum/component/seethrough, SEE_THROUGH_MAP_DEFAULT_TWO_TALL, clickthrough = FALSE)
/obj/structure/necropolis_gate/Destroy(force)
qdel(sight_blocker)
return ..()
/obj/structure/necropolis_gate/singularity_pull(atom/singularity, current_size)
return 0
/obj/structure/necropolis_gate/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if(border_dir != dir)
return TRUE
/obj/structure/necropolis_gate/proc/on_exit(datum/source, atom/movable/leaving, direction)
SIGNAL_HANDLER
if(leaving.movement_type & PHASING)
return
if(leaving == src)
return // Let's not block ourselves.
if (direction == dir && density)
leaving.Bump(src)
return COMPONENT_ATOM_BLOCK_EXIT
/obj/structure/opacity_blocker
icon = 'icons/effects/96x96.dmi'
icon_state = "gate_blocker"
layer = EDGED_TURF_LAYER
pixel_x = -32
pixel_y = -32
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
opacity = TRUE
anchored = TRUE
/obj/structure/opacity_blocker/singularity_pull(atom/singularity, current_size)
return FALSE
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/necropolis_gate/attack_hand(mob/user, list/modifiers)
if(locked)
to_chat(user, span_bolddanger("It's [open ? "stuck open":"locked"]."))
return
toggle_the_gate(user)
return ..()
/obj/structure/necropolis_gate/proc/toggle_the_gate(mob/user, legion_damaged)
if(changing_openness)
return
changing_openness = TRUE
var/turf/T = get_turf(src)
if(open)
new /obj/effect/temp_visual/necropolis(T)
visible_message(span_boldwarning("The door slams closed!"))
sleep(0.1 SECONDS)
playsound(T, 'sound/effects/stonedoor_openclose.ogg', 300, TRUE, frequency = 80000)
sleep(0.1 SECONDS)
set_density(TRUE)
sleep(0.1 SECONDS)
var/turf/sight_blocker_turf = get_turf(src)
if(sight_blocker_distance)
for(var/i in 1 to sight_blocker_distance)
if(!sight_blocker_turf)
break
sight_blocker_turf = get_step(sight_blocker_turf, NORTH)
if(sight_blocker_turf)
sight_blocker.pixel_y = initial(sight_blocker.pixel_y) - (32 * sight_blocker_distance)
sight_blocker.forceMove(sight_blocker_turf)
sleep(0.25 SECONDS)
playsound(T, 'sound/effects/magic/clockwork/invoke_general.ogg', 30, TRUE, frequency = 15000)
add_overlay(door_overlay)
open = FALSE
else
cut_overlay(door_overlay)
new /obj/effect/temp_visual/necropolis/open(T)
sleep(0.2 SECONDS)
visible_message(span_warning("The door starts to grind open..."))
playsound(T, 'sound/effects/stonedoor_openclose.ogg', 300, TRUE, frequency = 20000)
sleep(2.2 SECONDS)
sight_blocker.forceMove(src)
sleep(0.5 SECONDS)
set_density(FALSE)
sleep(0.5 SECONDS)
open = TRUE
changing_openness = FALSE
return TRUE
/obj/structure/necropolis_gate/locked
locked = TRUE
GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
/obj/structure/necropolis_gate/legion_gate
desc = "A tremendous, impossibly large gateway, set into a massive tower of stone."
sight_blocker_distance = 2
/obj/structure/necropolis_gate/legion_gate/Initialize(mapload)
. = ..()
GLOB.necropolis_gate = src
/obj/structure/necropolis_gate/legion_gate/Destroy(force)
if(GLOB.necropolis_gate == src)
GLOB.necropolis_gate = null
return ..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/necropolis_gate/legion_gate/attack_hand(mob/user, list/modifiers)
if(!open && !changing_openness)
var/safety = tgui_alert(user, "You think this might be a bad idea...", "Knock on the door?", list("Proceed", "Abort"))
if(safety == "Abort" || !in_range(src, user) || !src || open || changing_openness || user.incapacitated)
return
user.visible_message(span_warning("[user] knocks on [src]..."), span_bolddanger("You tentatively knock on [src]..."))
playsound(user.loc, 'sound/effects/shieldbash.ogg', 100, TRUE)
sleep(5 SECONDS)
return ..()
/obj/structure/necropolis_gate/legion_gate/toggle_the_gate(mob/user, legion_damaged)
if(open)
return
. = ..()
if(.)
locked = TRUE
var/turf/T = get_turf(src)
visible_message(span_userdanger("Something horrible emerges from the Necropolis!"))
if(legion_damaged)
message_admins("Legion took damage while the necropolis gate was closed, and has released itself!")
log_game("Legion took damage while the necropolis gate was closed and released itself.")
else
message_admins("[user ? ADMIN_LOOKUPFLW(user):"Unknown"] has released Legion!")
user.log_message("released Legion.", LOG_GAME)
var/sound/legion_sound = sound('sound/mobs/non-humanoids/legion/legion_spawn.ogg')
for(var/mob/M in GLOB.player_list)
if(is_valid_z_level(get_turf(M), T))
to_chat(M, span_userdanger("Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has been released."))
M.playsound_local(T, null, 100, FALSE, 0, FALSE, pressure_affected = FALSE, sound_to_use = legion_sound)
flash_color(M, flash_color = "#FF0000", flash_time = 50)
var/mutable_appearance/release_overlay = mutable_appearance('icons/effects/effects.dmi', "legiondoor")
notify_ghosts(
"Legion has been released in the [get_area(src)]!",
source = src,
alert_overlay = release_overlay,
notify_flags = NOTIFY_CATEGORY_NOFLASH,
)
/obj/effect/decal/necropolis_gate_decal
icon = 'icons/effects/96x96.dmi'
icon_state = "gate_dais"
flags_1 = ON_BORDER_1
appearance_flags = 0
pixel_x = -32
pixel_y = -32
/obj/effect/temp_visual/necropolis
icon = 'icons/effects/96x96.dmi'
icon_state = "door_closing"
appearance_flags = 0
duration = 6
layer = EDGED_TURF_LAYER
pixel_x = -32
pixel_y = -32
/obj/effect/temp_visual/necropolis/open
icon_state = "door_opening"
duration = 38
/obj/structure/necropolis_arch
name = "necropolis arch"
desc = "A massive arch over the necropolis gate, set into a massive tower of stone."
icon = 'icons/effects/160x160.dmi'
icon_state = "arch_full"
appearance_flags = 0
layer = FLY_LAYER
plane = ABOVE_GAME_PLANE
anchored = TRUE
pixel_x = -64
pixel_y = -40
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/open = FALSE
var/static/mutable_appearance/top_overlay
/obj/structure/necropolis_arch/Initialize(mapload)
. = ..()
icon_state = "arch_bottom"
top_overlay = mutable_appearance('icons/effects/160x160.dmi', "arch_top")
top_overlay.layer = EDGED_TURF_LAYER
add_overlay(top_overlay)
AddComponent(/datum/component/seethrough, SEE_THROUGH_MAP_DEFAULT_TWO_TALL)
/obj/structure/necropolis_arch/singularity_pull(atom/singularity, current_size)
return 0
//stone tiles for boss arenas
/obj/structure/stone_tile
name = "stone tile"
icon = 'icons/turf/boss_floors.dmi'
icon_state = "pristine_tile1"
plane = FLOOR_PLANE
layer = ABOVE_OPEN_TURF_LAYER
anchored = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/tile_key = "pristine_tile"
var/tile_random_sprite_max = 24
/obj/structure/stone_tile/Initialize(mapload)
. = ..()
icon_state = "[tile_key][rand(1, tile_random_sprite_max)]"
var/static/list/give_turf_traits
if(!give_turf_traits)
give_turf_traits = string_list(list(TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED))
AddElement(/datum/element/give_turf_traits, give_turf_traits)
/obj/structure/stone_tile/singularity_pull(atom/singularity, current_size)
return
/obj/structure/stone_tile/block
name = "stone block"
icon_state = "pristine_block1"
tile_key = "pristine_block"
tile_random_sprite_max = 4
/obj/structure/stone_tile/slab
name = "stone slab"
icon_state = "pristine_slab1"
tile_key = "pristine_slab"
tile_random_sprite_max = 4
/obj/structure/stone_tile/center
name = "stone center tile"
icon_state = "pristine_center1"
tile_key = "pristine_center"
tile_random_sprite_max = 4
/obj/structure/stone_tile/surrounding
name = "stone surrounding slab"
icon_state = "pristine_surrounding1"
tile_key = "pristine_surrounding"
tile_random_sprite_max = 2
/obj/structure/stone_tile/surrounding_tile
name = "stone surrounding tile"
icon_state = "pristine_surrounding_tile1"
tile_key = "pristine_surrounding_tile"
tile_random_sprite_max = 2
//cracked stone tiles
/obj/structure/stone_tile/cracked
name = "cracked stone tile"
icon_state = "cracked_tile1"
tile_key = "cracked_tile"
/obj/structure/stone_tile/block/cracked
name = "cracked stone block"
icon_state = "cracked_block1"
tile_key = "cracked_block"
/obj/structure/stone_tile/slab/cracked
name = "cracked stone slab"
icon_state = "cracked_slab1"
tile_key = "cracked_slab"
tile_random_sprite_max = 1
/obj/structure/stone_tile/center/cracked
name = "cracked stone center tile"
icon_state = "cracked_center1"
tile_key = "cracked_center"
/obj/structure/stone_tile/surrounding/cracked
name = "cracked stone surrounding slab"
icon_state = "cracked_surrounding1"
tile_key = "cracked_surrounding"
tile_random_sprite_max = 1
/obj/structure/stone_tile/surrounding_tile/cracked
name = "cracked stone surrounding tile"
icon_state = "cracked_surrounding_tile1"
tile_key = "cracked_surrounding_tile"
//burnt stone tiles
/obj/structure/stone_tile/burnt
name = "burnt stone tile"
icon_state = "burnt_tile1"
tile_key = "burnt_tile"
/obj/structure/stone_tile/block/burnt
name = "burnt stone block"
icon_state = "burnt_block1"
tile_key = "burnt_block"
/obj/structure/stone_tile/slab/burnt
name = "burnt stone slab"
icon_state = "burnt_slab1"
tile_key = "burnt_slab"
/obj/structure/stone_tile/center/burnt
name = "burnt stone center tile"
icon_state = "burnt_center1"
tile_key = "burnt_center"
/obj/structure/stone_tile/surrounding/burnt
name = "burnt stone surrounding slab"
icon_state = "burnt_surrounding1"
tile_key = "burnt_surrounding"
/obj/structure/stone_tile/surrounding_tile/burnt
name = "burnt stone surrounding tile"
icon_state = "burnt_surrounding_tile1"
tile_key = "burnt_surrounding_tile"