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34310e680e
Adds a space ruin revolving around a studio where ghost roles can provide entertainment to the station, the studio has a bunch of construction stuff and costume vendors to create any set and portray any character you'd want. Features 3 stages and a radio station (neutral aligned syndie comms agent?) there's a total of 4 ghost roles, 3 actors. 1 director.  Studio also has a sizable living quarters and a mini-medbay for basic provisions. a couple of paper fluff texts are strewn about on the noticeboards The cast:  In terms of things that can be balance-breaking, I can only name the gas masks and agent ID actors/directors spawns in. But I think its a necessary sacrifice for them to play "characters" I think too many of the ghost roles have too little interactions with the main station, this is for good reasons obviously, balance and metagrudges and all that. But, say. what if we can have a ghost role that interacts and give something to the station besides being their own little isolated game? it can't be anything material of course. so what if we have the ghost role centered around giving entertainment? which is how this PR came to be 🆑 add: After some light bit of restructuring, the local TV station, serving SPACE SECTOR 13 has opened up again! /🆑
5 lines
490 B
Plaintext
5 lines
490 B
Plaintext
//all american diner paper fluff
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/obj/item/paper/fluff/ruins/allamericandiner
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name = "Notice of Mothballing"
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default_raw_text = "Due to the recent increase in Syndicate raids, The subsequent decrease in customers and the inability of the SCC to defend this subsector against hostile threats. Corporate has decided to mothball this station and wait for the whole situation to calm down. Pack up your stuff, Clean the station the best you can. A shuttle will pick you all up in 14 cycles."
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