mirror of
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4d7b9be4a2
* Fix uncapitalized sentences, lack of "the", and singular/plural mixup when inserting items into lathes * Conform some job descriptions to the pattern used by the majority: bitrunner, chemist, coroner, janitor, RD, shaft miner * Remove extra colon from "Open Special Role Information" action buttons * Uncapitalize "no alerts" / "systems nominal" messages in atmos and station alert consoles * Fix incorrect feedback when wrenching down a freezer/heater with its panel open * Fix "Thank you for restocking the station!" appearing in the wrong place in the cargo export summary * Fix "pizza boxs" on cargo manifests * Fix mid-sentence capital "The" when: * Examining walls with mounted items * Inserting parts into machine frames * Fix "Pete's the udder" * Fix double-"the" and stringified datum typepath when scooping reagents * Fix missing spaces in door remote descriptions * Fix uncapitalized "Nanotrasen" in emergency respone drone ghost role poll * Fix double-space in canister opening admin log * Fix missing "the" when casting bear-form spell * Fix "auxiliry" in NebulaStation airlocks * Add `check_grep.sh` rules against "maintainance", "maintainence", and "maintenence" * Fix "maintainance" in NebulaStation airlocks, TCG cards, and in examines of netpod, byteforge, quantum server * Fix "maintainence" in examines of autolathe, flatpacker, cryo cell, ore silo, floodlight, power storage unit, turbine, chromatography machine, ChemMaster, all-in-one grinder, smoke machine, R&D machines, vending machines * Fix "maintenence" in Sulaco ruin terminal * Add missing periods to: * "That's X." examine block header * steal objective explanation text * atmospheric shield generator examine * autolathe examine * telescreen examine * accidentally stepping on a mousetrap * netpod examine * byteforge examine * hat/mask visor toggling * bizza box stack examine * ChemMaster 3000 examine * floodlight examine * power storage unit examine * ChemMaster interact messages * disposal bin animal eject message * techfab examine * vending machine examine * flatpacker examine * Fix name capitalization/propriety of: * big manipulator * DeForest first aid station * Christmas tree * Thunderdome plaque * commission plaque * chalkboard coffee menu * experimental destructive scanner * scanner array * prison cube * RaptorDex * atmospheric shield generator * high-performance liquid chromatography machine * all-in-one grinder * keycard authentication device * Fix plurality of: * fake stairs * HUDs * restaurant and bar seating * Fix misc grammar/typos in: * recharging station description * worm description * surgery tray description * access failure message of restaurant portal * mysterious pillar description * Pennywise painting description * floodlight examine * power storage unit examine * flatpacker examine * Remove extra newline from "Debug Z-Levels" verb
66 lines
5.6 KiB
Plaintext
66 lines
5.6 KiB
Plaintext
/////////// derelictsulaco items
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/obj/item/paper/crumpled/ruins/derelict_sulaco/captain
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name = "bloody paper scrap"
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icon_state = "scrap_bloodied"
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default_raw_text = "We gave it our all, yet we still lost. Now we're just waiting for the self-destruct to go off. But I had a good run. We all did. I led and fought with the bravest, most sincere people I ever had the pleasure of meeting.<BR><BR>Semper fi.<BR><BR>*Captain Romero Hernan*"
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/obj/item/paper/ruins/derelict_sulaco/birthday
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name = "to our captain"
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desc = "Although faint, you can make out the words 'always faithful!' on the back of this photo."
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icon = 'icons/obj/art/camera.dmi'
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icon_state = "photo"
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show_written_words = FALSE
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default_raw_text = "*This looks to be a photo of the captain's birthday, held in a festivized cafeteria. The crew's smiles and laughter beam through discolored film, where one staff officer has his superior enveloped in a warm hug. Everyone looks happy together. A gift is being forced into the captain's hands: some silly, mischievous-looking 'runner' plushie.*"
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/obj/item/clothing/suit/armor/vest/marine/sulaco
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name = "damaged tactical armor vest"
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desc = "An old, roughed-up set of the finest mass produced, stamped plasteel armor. This piece of equipment has lost most of its protective qualities to time, yet it is still more than serviceable for giving xenos the middle finger."
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armor_type = /datum/armor/derelict_marine
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/obj/item/clothing/head/helmet/marine/sulaco
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name = "damaged tactical combat helmet"
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desc = "A tactical black helmet, barely sealed from outside hazards with a plate of glass and not much else. Not as protective as it used to be, but it is still completely functional."
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armor_type = /datum/armor/derelict_marine
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/datum/armor/derelict_marine
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melee = 20
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bullet = 20
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bio = 100
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fire = 40
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acid = 50
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wound = 20
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/obj/machinery/computer/terminal/sulaco
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tguitheme = "abductor"
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/obj/machinery/computer/terminal/sulaco/overwatch
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name = "overwatch console"
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desc = "State of the art machinery for general overwatch purposes."
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upperinfo = "Bravo Overwatch Console"
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icon_screen = "explosive"
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content = list("<B>Operator:</B> Cas Ashpole <BR> <BR> <B><center>Squad Overwatch:</B> Cas Ashpole <BR> <BR> <b>Squad Leader Deployed</b> <BR> <b>Squad Smartgunners:</b> 1 Deployed <BR> <b>Squad Corpsmen:</b> 1 Deployed <BR> <b>Squad Engineers:</b> 2 Deployed <BR> <b>Squad Marines:</b> 4 Deployed <BR> <b>Total:</b> 9 Deployed <BR> <b>Marines Alive:</b> 0 <BR> <BR> <table> <tr> <th>Name</th> <th>Role</th> <th>State</th> <th>Location</th> <th>SL Distance</th> </tr> <tr> <td>Chip Mello</td> <td>Squad Leader</td> <td>Dead</td> <td>Self-Destruct Core Room</td> <td> N/A </td> </tr> <tr> <td>Sophie Knight</td> <td>Squad Smartgunner</td> <td>Dead</td> <td>Self-Destruct Core Room</td> <td>4</td> </tr> <tr> <td>Marie Newman</td> <td>Squad Corpsman</td> <td>Dead</td> <td>Unknown</td> <td> N/A </td> </tr> <tr> <td>Angelo Patton</td> <td>Squad Engineer</td> <td>Dead</td> <td>Sulaco Maintenance</td> <td>19</td> </tr> <tr> <td>Marlon Foster</td> <td>Squad Engineer</td> <td>Dead</td> <td>Sulaco Dropship Hangar</td> <td>28</td> </tr> <tr> <td>Doug Davidson</td> <td>Squad Marine</td> <td>Dead</td> <td>Sulaco Hangar Workshop</td> <td>33</td> </tr> <tr> <td>Courtney Miller</td> <td>Squad Marine</td> <td>Dead</td> <td>Sulaco Hangar Workshop</td> <td>42</td> </tr> <tr> <td>Cesar Jefferson</td> <td>Squad Marine</td> <td>Dead</td> <td>Self-Destruct Core Room</td> <td>14</td> </tr> </table> <BR> <b>Primary Objective:</b> Defend the self-destruct core. <BR> <b>Secondary Objective:</b> Give them hell!</center>")
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/obj/machinery/computer/terminal/sulaco/overwatch/main
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name = "main overwatch console"
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upperinfo = "Main Overwatch Console"
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icon_screen = "commsyndie"
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icon_keyboard = "syndie_key"
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content = list("<B>Main Operator:</B> Romero Hernan <BR> <BR> <center><B>Charlie Squad</B> <BR> <b>Leader:</b> Colin Norris <BR> <b>Squad Overwatch:</b> Cheryl Wade <BR> <BR> <B>Alpha Squad</B> <BR> <b>Leader</b>: NONE <BR> <b>Squad Overwatch:</b> NONE <BR> <BR> <B>Bravo Squad</B> <BR> <b>Leader</b>: Chip Mello <BR> <b>Squad Overwatch:</b> Cas Ashpole <BR> <BR> <B>Delta Squad</B> <BR> <b>Leader</b>: Scott Byrd <BR> <b>Squad Overwatch:</b> Casey Alle <BR> <BR> <BR> <b> Orbital Bombardment Cannon<BR> <BR>Current Cannon Status: </B> Unable to connect to the OBC! <BR> <b>Laser Targets:</b> None <BR> <b>Selected Targets:</b> None</center>")
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/obj/machinery/computer/terminal/sulaco/helm
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name = "helms computer"
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desc = "The navigation console for the Sulaco."
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icon_screen = "syndishuttle"
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icon_keyboard = "syndie_key"
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upperinfo = "Navigation"
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content = list("<center><b>Sulaco<BR><BR><BR>LOCATION UNKNOWN</b><BR><BR>Power Level: 0<BR>Engine status: N/A<BR><BR><b>Unable to change orbit.</b></center>")
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/obj/machinery/computer/terminal/sulaco/map
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name = "map table"
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desc = "A table that displays a map of the current target location."
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icon_screen = "mining"
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upperinfo = "LV-624"
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content = list("The display can barely output an image of a map, owing to its damage, but you can make out bits and pieces of something. It appears to be a satellite image of a colony located on a jungle planet. Lush and thick greenery covers the southern part, while the northern area is encompassed by mountainous rock.<BR><BR>A river flows through the colony, splitting it in two. In addition, several icons are scattered across the map, but you are sadly not able to make much sense of them.")
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