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https://github.com/Bubberstation/Bubberstation.git
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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
118 lines
3.6 KiB
Plaintext
118 lines
3.6 KiB
Plaintext
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/**********************Ore box**************************/
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/obj/structure/ore_box
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icon = 'icons/obj/mining.dmi'
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icon_state = "orebox"
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name = "ore box"
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desc = "A heavy wooden box, which can be filled with a lot of ores or boulders"
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density = TRUE
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pressure_resistance = 5 * ONE_ATMOSPHERE
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 4)
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/obj/structure/ore_box/Initialize(mapload)
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. = ..()
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register_context()
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///Dumps all contents of this ore box on the turf
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/obj/structure/ore_box/proc/dump_box_contents()
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var/drop = drop_location()
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for(var/obj/item/weapon in src)
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weapon.forceMove(drop)
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/obj/structure/ore_box/atom_deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/mineral/wood(loc, 4)
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dump_box_contents()
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/obj/structure/ore_box/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = NONE
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if(isnull(held_item))
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return
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if(held_item.tool_behaviour == TOOL_CROWBAR)
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context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
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return CONTEXTUAL_SCREENTIP_SET
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else if(istype(held_item, /obj/item/stack/ore) || istype(held_item, /obj/item/boulder))
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context[SCREENTIP_CONTEXT_LMB] = "Insert Item"
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return CONTEXTUAL_SCREENTIP_SET
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else if(held_item.atom_storage)
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context[SCREENTIP_CONTEXT_LMB] = "Transfer Contents"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/structure/ore_box/examine(mob/living/user)
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. = ..()
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if(in_range(src, user) || isobserver(user))
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. += span_notice("Can be [EXAMINE_HINT("pried")] apart.")
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ui_interact(user)
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/obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I)
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. = ITEM_INTERACT_BLOCKING
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if(I.use_tool(src, user, 50, volume = 50))
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user.visible_message(span_notice("[user] pries \the [src] apart."),
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span_notice("You pry apart \the [src]."),
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span_hear("You hear splitting wood."))
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deconstruct(TRUE)
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return ITEM_INTERACT_SUCCESS
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/obj/structure/ore_box/attackby(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(weapon, /obj/item/stack/ore) || istype(weapon, /obj/item/boulder))
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user.transferItemToLoc(weapon, src)
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return TRUE
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else if(weapon.atom_storage)
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weapon.atom_storage.remove_type(/obj/item/stack/ore, src, INFINITY, TRUE, FALSE, user, null)
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to_chat(user, span_notice("You empty the ore in [weapon] into \the [src]."))
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return TRUE
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else
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return ..()
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/obj/structure/ore_box/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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. = ..()
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if(istype(arrived, /obj/item/boulder) && ismecha(loc)) //Boulders being put into a mech's orebox get processed
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var/obj/item/boulder/to_process = arrived
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to_process.convert_to_ore(src)
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qdel(to_process)
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/obj/structure/ore_box/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "OreBox", name)
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ui.open()
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/obj/structure/ore_box/ui_data()
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var/list/materials = list()
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var/name
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var/amount
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for(var/obj/item/stack/ore/potental_ore as anything in contents)
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if(istype(potental_ore, /obj/item/stack/ore))
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name = potental_ore.name
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amount = potental_ore.amount
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else
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name = "Boulders"
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amount = 1
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var/item_found = FALSE
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for(var/list/item as anything in materials)
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if(item["name"] == name)
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item_found = TRUE
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item["amount"] += amount
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break
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if(!item_found)
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materials += list(list("name" = name, "amount" = amount))
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return list("materials" = materials)
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/obj/structure/ore_box/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if(action == "removeall")
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dump_box_contents()
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return TRUE
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/// Special override for notify_contents = FALSE.
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/obj/structure/ore_box/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents = FALSE)
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return ..()
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