mirror of
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58 lines
2.0 KiB
Plaintext
58 lines
2.0 KiB
Plaintext
/**
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* Extremely simple AI, this isn't a very smart boy
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* Only notable quirk is that it uses JPS movement, simple avoidance would fail to realise it can path through blobs
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*/
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/datum/ai_controller/basic_controller/blobbernaut
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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BB_TARGET_MINIMUM_STAT = HARD_CRIT,
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)
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ai_movement = /datum/ai_movement/jps
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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)
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/**
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* Move to a point designated by the overmind, otherwise just slap people nearby
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*/
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/datum/ai_controller/basic_controller/blob_zombie
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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BB_TARGET_MINIMUM_STAT = HARD_CRIT,
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)
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ai_movement = /datum/ai_movement/jps
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/travel_to_point/and_clear_target,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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)
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/**
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* As blob zombie but will prioritise attacking corpses to zombify them
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*/
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/datum/ai_controller/basic_controller/blob_spore
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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BB_TARGET_MINIMUM_STAT = HARD_CRIT,
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)
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ai_movement = /datum/ai_movement/jps
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/find_and_hunt_target/corpses/human,
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/datum/ai_planning_subtree/travel_to_point/and_clear_target,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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)
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