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82 lines
3.1 KiB
Plaintext
82 lines
3.1 KiB
Plaintext
/mob/living/basic/construct/artificer
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name = "Artificer"
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real_name = "Artificer"
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desc = "A bulbous construct dedicated to building and maintaining the Cult of Nar'Sie's armies."
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icon_state = "artificer"
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icon_living = "artificer"
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maxHealth = 50
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health = 50
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response_harm_continuous = "viciously beats"
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response_harm_simple = "viciously beat"
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obj_damage = 60
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melee_damage_lower = 5
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melee_damage_upper = 5
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attack_verb_continuous = "rams"
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attack_verb_simple = "ram"
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attack_sound = 'sound/items/weapons/punch2.ogg'
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construct_spells = list(
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/datum/action/cooldown/spell/aoe/magic_missile/lesser,
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/datum/action/cooldown/spell/conjure/construct/lesser,
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/datum/action/cooldown/spell/conjure/cult_floor,
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/datum/action/cooldown/spell/conjure/cult_wall,
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/datum/action/cooldown/spell/conjure/soulstone,
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/datum/action/innate/cult/create_rune/revive,
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)
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playstyle_string = "<b>You are an Artificer. You are incredibly weak and fragile, \
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but you are able to construct fortifications, use magic missile, and repair allied constructs, shades, \
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and yourself (by clicking on them). Additionally, <i>and most important of all,</i> you can create new constructs \
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by producing soulstones to capture souls, and shells to place those soulstones into.</b>"
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can_repair = TRUE
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can_repair_self = TRUE
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smashes_walls = TRUE
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/mob/living/basic/construct/artificer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/ai_retaliate)
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ADD_TRAIT(src, TRAIT_MEDICAL_HUD, INNATE_TRAIT)
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/// Hostile NPC version. Heals nearby constructs and cult structures, avoids targets that aren't extremely hurt.
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/mob/living/basic/construct/artificer/hostile
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ai_controller = /datum/ai_controller/basic_controller/artificer
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smashes_walls = FALSE
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melee_attack_cooldown = 2 SECONDS
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// Alternate artificer themes
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/mob/living/basic/construct/artificer/angelic
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desc = "A bulbous construct dedicated to building and maintaining holy armies."
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faction = list(FACTION_HOLY)
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theme = THEME_HOLY
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construct_spells = list(
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/datum/action/cooldown/spell/conjure/soulstone/purified,
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/datum/action/cooldown/spell/conjure/construct/lesser,
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/datum/action/cooldown/spell/aoe/magic_missile/lesser,
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/datum/action/innate/cult/create_rune/revive,
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)
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/mob/living/basic/construct/artificer/angelic/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_ANGELIC, INNATE_TRAIT)
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/mob/living/basic/construct/artificer/mystic
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faction = list(ROLE_WIZARD)
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theme = THEME_WIZARD
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construct_spells = list(
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/datum/action/cooldown/spell/conjure/cult_floor,
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/datum/action/cooldown/spell/conjure/cult_wall,
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/datum/action/cooldown/spell/conjure/soulstone/mystic,
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/datum/action/cooldown/spell/conjure/construct/lesser,
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/datum/action/cooldown/spell/aoe/magic_missile/lesser,
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/datum/action/innate/cult/create_rune/revive,
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)
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/mob/living/basic/construct/artificer/noncult
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construct_spells = list(
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/datum/action/cooldown/spell/conjure/cult_floor,
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/datum/action/cooldown/spell/conjure/cult_wall,
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/datum/action/cooldown/spell/conjure/soulstone/noncult,
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/datum/action/cooldown/spell/conjure/construct/lesser,
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/datum/action/cooldown/spell/aoe/magic_missile/lesser,
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/datum/action/innate/cult/create_rune/revive,
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)
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