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82 lines
2.6 KiB
Plaintext
82 lines
2.6 KiB
Plaintext
/mob/living/basic/shade
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name = "Shade"
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real_name = "Shade"
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desc = "A bound spirit."
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gender = PLURAL
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icon = 'icons/mob/nonhuman-player/cult.dmi'
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icon_state = "shade_cult"
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icon_living = "shade_cult"
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mob_biotypes = MOB_SPIRIT | MOB_UNDEAD
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maxHealth = 40
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health = 40
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status_flags = CANPUSH
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speak_emote = list("hisses")
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response_help_continuous = "puts their hand through"
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response_help_simple = "put your hand through"
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response_disarm_continuous = "flails at"
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response_disarm_simple = "flail at"
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response_harm_continuous = "punches"
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response_harm_simple = "punch"
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melee_damage_lower = 5
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melee_damage_upper = 12
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attack_verb_continuous = "metaphysically strikes"
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attack_verb_simple = "metaphysically strike"
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unsuitable_cold_damage = 0
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unsuitable_heat_damage = 0
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unsuitable_atmos_damage = 0
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speed = -1
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faction = list(FACTION_CULT)
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basic_mob_flags = DEL_ON_DEATH
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initial_language_holder = /datum/language_holder/construct
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
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/// Theme controls color. THEME_CULT is red THEME_WIZARD is purple and THEME_HOLY is blue
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var/theme = THEME_CULT
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/// The different flavors of goop shades can drop, depending on theme.
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var/static/list/remains_by_theme = list(
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THEME_CULT = /obj/item/ectoplasm/construct,
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THEME_HOLY = /obj/item/ectoplasm/angelic,
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THEME_WIZARD = /obj/item/ectoplasm/mystic,
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THEME_HERETIC = /obj/item/ectoplasm/construct,
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)
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/mob/living/basic/shade/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/simple_flying)
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add_traits(list(TRAIT_HEALS_FROM_CULT_PYLONS, TRAIT_SPACEWALK, TRAIT_VENTCRAWLER_ALWAYS), INNATE_TRAIT)
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if(isnull(theme))
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return
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icon_state = "shade_[theme]"
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var/remains = remains_by_theme[theme]
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if(remains)
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AddElement(/datum/element/death_drops, remains)
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/mob/living/basic/shade/update_icon_state()
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. = ..()
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if(!isnull(theme))
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icon_state = "shade_[theme]"
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icon_living = icon_state
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/mob/living/basic/shade/death()
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if(IS_CULTIST(src))
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SSblackbox.record_feedback("tally", "cult_shade_killed", 1)
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if(death_message == initial(death_message))
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death_message = "lets out a contented sigh as [p_their()] form unwinds."
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..()
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/mob/living/basic/shade/can_suicide()
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if(istype(loc, /obj/item/soulstone)) //do not suicide inside the soulstone
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return FALSE
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return ..()
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/mob/living/basic/shade/suicide_log(obj/item/suicide_tool)
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if(IS_CULTIST(src))
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SSblackbox.record_feedback("tally", "cult_shade_suicided", 1)
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..()
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/mob/living/basic/shade/attackby(obj/item/item, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(item, /obj/item/soulstone))
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var/obj/item/soulstone/stone = item
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stone.capture_shade(src, user)
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else
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. = ..()
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