Files
Bubberstation/code/modules/mob/living/basic/health_adjustment.dm
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

83 lines
3.5 KiB
Plaintext

/**
* Adjusts the health of a simple mob by a set amount
*
* Arguments:
* * amount The amount that will be used to adjust the mob's health
* * updating_health If the mob's health should be immediately updated to the new value
* * forced If we should force update the adjustment of the mob's health no matter the restrictions, like TRAIT_GODMODE
* returns the net change in bruteloss after applying the damage amount
*/
/mob/living/basic/proc/adjust_health(amount, updating_health = TRUE, forced = FALSE)
. = FALSE
if(!forced && HAS_TRAIT(src, TRAIT_GODMODE))
return 0
. = bruteloss // bruteloss value before applying damage
bruteloss = round(clamp(bruteloss + amount, 0, maxHealth * 2), DAMAGE_PRECISION)
if(updating_health)
updatehealth()
return . - bruteloss
/mob/living/basic/get_damage_mod(damage_type)
var/modifier = ..()
if (damage_type in damage_coeff)
return modifier * damage_coeff[damage_type]
return modifier
/mob/living/basic/adjust_brute_loss(amount, updating_health = TRUE, forced = FALSE, required_bodytype)
if(!can_adjust_brute_loss(amount, forced, required_bodytype))
return 0
if(forced)
. = adjust_health(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[BRUTE])
. = adjust_health(amount * damage_coeff[BRUTE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/basic/adjust_fire_loss(amount, updating_health = TRUE, forced = FALSE, required_bodytype)
if(!can_adjust_fire_loss(amount, forced, required_bodytype))
return 0
if(forced)
. = adjust_health(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[BURN])
. = adjust_health(amount * damage_coeff[BURN] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/basic/adjust_oxy_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype, required_respiration_type)
if(!can_adjust_oxy_loss(amount, forced, required_biotype, required_respiration_type))
return 0
if(forced)
. = adjust_health(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[OXY])
. = adjust_health(amount * damage_coeff[OXY] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/basic/adjust_tox_loss(amount, updating_health = TRUE, forced = FALSE, required_biotype)
if(!can_adjust_tox_loss(amount, forced, required_biotype))
return 0
if(forced)
. = adjust_health(amount * CONFIG_GET(number/damage_multiplier), updating_health, forced)
else if(damage_coeff[TOX])
. = adjust_health(amount * damage_coeff[TOX] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
/mob/living/basic/adjust_stamina_loss(amount, updating_stamina = TRUE, forced = FALSE, required_biotype)
if(!can_adjust_stamina_loss(amount, forced, required_biotype))
return 0
. = staminaloss
var/stamina_delta = forced ? amount : amount * damage_coeff[STAMINA]
staminaloss = max(0, min(max_stamina, staminaloss + stamina_delta))
if(stamina_delta > 0)
received_stamina_damage(staminaloss, -1 * stamina_delta, amount)
if(updating_stamina && stamina_delta)
update_stamina()
. -= staminaloss
/mob/living/basic/received_stamina_damage(current_level, amount_actual, amount)
if (stamina_recovery == 0)
return ..()
/mob/living/basic/received_stamina_damage(current_level, amount_actual, amount)
. = ..()
if (stat == DEAD || stamina_crit_threshold == BASIC_MOB_NO_STAMCRIT)
return
if (100 / (max_stamina / current_level) >= stamina_crit_threshold)
apply_status_effect(/datum/status_effect/incapacitating/stamcrit)