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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
138 lines
4.7 KiB
Plaintext
138 lines
4.7 KiB
Plaintext
/// Armsy starts to look a bit funky if he's shorter than this
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#define MINIMUM_ARMSY_LENGTH 2
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// What if we took a linked list... But made it a mob?
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/// The "Terror of the Night" / Armsy, a large worm made of multiple bodyparts that occupies multiple tiles
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/mob/living/basic/heretic_summon/armsy
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name = "Lord of the Night"
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real_name = "Master of Decay"
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desc = "An abomination made from dozens and dozens of severed and malformed limbs grasping onto each other."
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icon_state = "armsy_start"
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icon_living = "armsy_start"
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base_icon_state = "armsy"
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maxHealth = 400
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health = 400
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melee_damage_lower = 30
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melee_damage_upper = 50
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obj_damage = 200
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move_force = MOVE_FORCE_OVERPOWERING
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move_resist = MOVE_FORCE_OVERPOWERING
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pull_force = MOVE_FORCE_OVERPOWERING
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mob_size = MOB_SIZE_HUGE
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sentience_type = SENTIENCE_BOSS
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mob_biotypes = MOB_ORGANIC|MOB_SPECIAL
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///Previous segment in the chain, we hold onto this purely to keep track of how long we currently are and to attach new growth to the back
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var/mob/living/basic/heretic_summon/armsy/back
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///How many arms do we have to eat to expand?
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var/stacks_to_grow = 5
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///Currently eaten arms
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var/current_stacks = 0
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/*
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* Arguments
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* * spawn_bodyparts - whether we spawn additional armsy bodies until we reach length.
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* * worm_length - the length of the worm we're creating. Below 2 doesn't work very well.
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*/
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/mob/living/basic/heretic_summon/armsy/Initialize(mapload, spawn_bodyparts = TRUE, worm_length = 6)
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. = ..()
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AddElement(/datum/element/wall_smasher, ENVIRONMENT_SMASH_RWALLS)
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AddComponent(\
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/datum/component/amputating_limbs,\
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surgery_time = 0 SECONDS,\
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surgery_verb = "tears",\
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minimum_stat = CONSCIOUS,\
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snip_chance = 10,\
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target_zones = GLOB.arm_zones,\
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)
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AddComponent(\
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/datum/component/blood_walk, \
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blood_type = /obj/effect/decal/cleanable/blood/tracks, \
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target_dir_change = TRUE,\
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)
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if(spawn_bodyparts)
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build_tail(worm_length)
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// We are a vessel of otherworldly destruction, we bring our gravity with us
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/mob/living/basic/heretic_summon/armsy/has_gravity(turf/gravity_turf)
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return TRUE
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/mob/living/basic/heretic_summon/armsy/can_be_pulled(user, force)
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return FALSE // The component does this but not on the head. We don't want the head to be pulled either.
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/mob/living/basic/heretic_summon/armsy/proc/build_tail(worm_length)
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worm_length = max(worm_length, MINIMUM_ARMSY_LENGTH)
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// Sets the hp of the head to be exactly the (length * hp), so the head is de facto the hardest to destroy.
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maxHealth = worm_length * maxHealth
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health = maxHealth
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AddComponent(/datum/component/mob_chain, vary_icon_state = TRUE) // We're the front
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var/mob/living/basic/heretic_summon/armsy/prev = src
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for(var/i in 1 to worm_length)
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prev = new_segment(behind = prev)
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update_appearance(UPDATE_ICON_STATE)
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/// Grows a new segment behind the passed mob
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/mob/living/basic/heretic_summon/armsy/proc/new_segment(mob/living/basic/heretic_summon/armsy/behind)
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var/mob/living/segment = new type(drop_location(), FALSE)
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ADD_TRAIT(segment, TRAIT_PERMANENTLY_MORTAL, INNATE_TRAIT)
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segment.AddComponent(/datum/component/mob_chain, front = behind, vary_icon_state = TRUE)
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behind.register_behind(segment)
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return segment
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/// Record that we got another guy on our ass
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/mob/living/basic/heretic_summon/armsy/proc/register_behind(mob/living/tail)
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if(!isnull(back)) // Shouldn't happen but just in case
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UnregisterSignal(back, COMSIG_QDELETING)
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back = tail
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update_appearance(UPDATE_ICON_STATE)
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if(!isnull(back))
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RegisterSignal(back, COMSIG_QDELETING, PROC_REF(tail_deleted))
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/// When our tail is gone stop holding a reference to it
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/mob/living/basic/heretic_summon/armsy/proc/tail_deleted()
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SIGNAL_HANDLER
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register_behind(null)
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/mob/living/basic/heretic_summon/armsy/melee_attack(atom/target, list/modifiers, ignore_cooldown)
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if(!istype(target, /obj/item/bodypart/arm))
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return ..()
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visible_message(span_warning("[src] devours [target]!"))
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playsound(src, 'sound/effects/magic/demon_consume.ogg', 50, TRUE)
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qdel(target)
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on_arm_eaten()
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/*
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* Handle healing our chain.
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* Eating arms off the ground heals us, and if we eat enough arms while above a certain health threshold we get longer!
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*/
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/mob/living/basic/heretic_summon/armsy/proc/on_arm_eaten()
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if(!isnull(back))
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back.on_arm_eaten()
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return
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adjust_brute_loss(-maxHealth * 0.5, FALSE)
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adjust_fire_loss(-maxHealth * 0.5, FALSE)
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if(health < maxHealth * 0.8)
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return
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current_stacks++
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if(current_stacks < stacks_to_grow)
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return
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visible_message(span_boldwarning("[src] flexes and expands!"))
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current_stacks = 0
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new_segment(behind = src)
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/*
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* Recursively get the length of our chain.
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*/
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/mob/living/basic/heretic_summon/armsy/proc/get_length()
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. = 1
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if(isnull(back))
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return
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. += back.get_length()
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#undef MINIMUM_ARMSY_LENGTH
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