mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 00:55:20 +01:00
58501dce77
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
#define BOMB_COOLDOWN 20 SECONDS
|
|
/obj/item/minebot_remote_control
|
|
name = "Remote Control"
|
|
desc = "Requesting stratagem!"
|
|
icon = 'icons/obj/mining.dmi'
|
|
icon_state = "minebot_bomb_control"
|
|
item_flags = NOBLUDGEON
|
|
///are we currently primed to drop a bomb?
|
|
var/primed = FALSE
|
|
///our last user
|
|
var/datum/weakref/last_user
|
|
///cooldown till we can drop the next bomb
|
|
COOLDOWN_DECLARE(bomb_timer)
|
|
|
|
/obj/item/minebot_remote_control/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
|
|
. = ..()
|
|
clear_priming()
|
|
|
|
/obj/item/minebot_remote_control/proc/clear_priming()
|
|
var/mob/living/living_user = last_user?.resolve()
|
|
last_user = null
|
|
primed = FALSE
|
|
if(isnull(living_user))
|
|
return
|
|
living_user.client?.mouse_override_icon = initial(living_user.client?.mouse_override_icon)
|
|
living_user.update_mouse_pointer()
|
|
|
|
/obj/item/minebot_remote_control/attack_self(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return .
|
|
|
|
if(!COOLDOWN_FINISHED(src, bomb_timer))
|
|
balloon_alert(user, "on cooldown!")
|
|
return TRUE
|
|
|
|
prime_bomb(user)
|
|
return TRUE
|
|
|
|
/obj/item/minebot_remote_control/proc/prime_bomb(mob/user)
|
|
primed = TRUE
|
|
last_user = WEAKREF(user)
|
|
user.client?.mouse_override_icon = 'icons/effects/mouse_pointers/weapon_pointer.dmi'
|
|
user.update_mouse_pointer()
|
|
|
|
/obj/item/minebot_remote_control/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if(HAS_TRAIT(interacting_with, TRAIT_COMBAT_MODE_SKIP_INTERACTION))
|
|
return NONE
|
|
return ranged_interact_with_atom(interacting_with, user, modifiers)
|
|
|
|
/obj/item/minebot_remote_control/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
if(!primed)
|
|
user.balloon_alert(user, "not primed!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
var/turf/target_turf = get_turf(interacting_with)
|
|
if(isnull(target_turf) || isclosedturf(target_turf) || isgroundlessturf(target_turf))
|
|
user.balloon_alert(user, "invalid target!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
playsound(src, 'sound/machines/beep/beep.ogg', 30)
|
|
clear_priming()
|
|
new /obj/effect/temp_visual/minebot_target(target_turf)
|
|
COOLDOWN_START(src, bomb_timer, BOMB_COOLDOWN)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/effect/temp_visual/minebot_target
|
|
name = "Rocket Target"
|
|
icon = 'icons/mob/actions/actions_items.dmi'
|
|
icon_state = "sniper_zoom"
|
|
layer = BELOW_MOB_LAYER
|
|
plane = GAME_PLANE
|
|
light_range = 2
|
|
duration = 5 SECONDS
|
|
|
|
#undef BOMB_COOLDOWN
|