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/// Wizard-looking guy who basically just shoots you
/mob/living/basic/dark_wizard
name = "Dark Wizard"
desc = "Killing amateurs since the dawn of times."
icon = 'icons/mob/simple/simple_human.dmi'
icon_state = "dark_wizard"
icon_living = "dark_wizard"
maxHealth = 50
health = 50
melee_damage_lower = 5
melee_damage_upper = 5
obj_damage = 20
basic_mob_flags = DEL_ON_DEATH
attack_verb_continuous = "staves"
attack_verb_simple = "stave"
combat_mode = TRUE
speak_emote = list("chants")
attack_sound = 'sound/items/weapons/bladeslice.ogg'
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
sentience_type = SENTIENCE_HUMANOID
faction = list(ROLE_WIZARD)
unsuitable_atmos_damage = 0
unsuitable_cold_damage = 0
unsuitable_heat_damage = 0
ai_controller = /datum/ai_controller/basic_controller/dark_wizard
/mob/living/basic/dark_wizard/get_save_vars()
return ..() - NAMEOF(src, icon_state) // icon_state is applied via apply_dynamic_human_appearance()
/mob/living/basic/dark_wizard/Initialize(mapload)
. = ..()
apply_dynamic_human_appearance(src, mob_spawn_path = /obj/effect/mob_spawn/corpse/human/wizard/dark, r_hand = /obj/item/staff)
add_traits(list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE, TRAIT_SNOWSTORM_IMMUNE), INNATE_TRAIT)
AddElement(/datum/element/death_drops, /obj/effect/decal/remains/human)
AddElement(/datum/element/footstep, FOOTSTEP_MOB_SHOE)
AddElement(/datum/element/ai_retaliate)
AddComponent(\
/datum/component/ranged_attacks,\
projectile_type = /obj/projectile/temp/earth_bolt,\
projectile_sound = 'sound/effects/magic/ethereal_enter.ogg',\
cooldown_time = 2 SECONDS,\
)
var/datum/action/cooldown/spell/teleport/radius_turf/blink/slow/escape_spell = new(src)
escape_spell.Grant(src)
AddComponent(\
/datum/component/revenge_ability,\
escape_spell,\
max_range = 3,\
target_self = TRUE,\
)
new /obj/item/clothing/head/wizard/hood(src) // Having this hat in our contents allows us to cast wizard spells
/datum/ai_controller/basic_controller/dark_wizard
blackboard = list(
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
)
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/target_retaliate, // If you get them to shoot each other it will start a wiz-war
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/maintain_distance,
/datum/ai_planning_subtree/ranged_skirmish/no_minimum,
)
/// I don't know why an earth bolt freezes you but I guess it does
/obj/projectile/temp/earth_bolt
name = "earth bolt"
icon_state = "declone"
damage = 4
damage_type = BURN
armor_flag = ENERGY
temperature = -100