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//Look Sir, free crabs!
/mob/living/basic/crab
name = "crab"
desc = "Free crabs!"
icon_state = "crab"
icon_living = "crab"
icon_dead = "crab_dead"
speak_emote = list("clicks")
melee_damage_lower = 2
melee_damage_upper = 2
mob_biotypes = MOB_ORGANIC|MOB_CRUSTACEAN|MOB_AQUATIC
butcher_results = list(/obj/item/food/meat/slab/rawcrab = 2)
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "stomps"
response_harm_simple = "stomp"
friendly_verb_continuous = "pinches"
friendly_verb_simple = "pinch"
gold_core_spawnable = FRIENDLY_SPAWN
mob_size = MOB_SIZE_SMALL
///In the case 'melee_damage_upper' is somehow raised above 0
attack_verb_continuous = "snips"
attack_verb_simple = "snip"
attack_sound = 'sound/items/weapons/bite.ogg'
attack_vis_effect = ATTACK_EFFECT_BITE
ai_controller = /datum/ai_controller/basic_controller/crab
/mob/living/basic/crab/Initialize(mapload)
. = ..()
add_traits(list(TRAIT_NODROWN, TRAIT_SWIMMER, TRAIT_VENTCRAWLER_ALWAYS), INNATE_TRAIT)
AddElement(/datum/element/sideway_movement)
AddElement(/datum/element/tiny_mob_hunter, MOB_SIZE_TINY)
AddElement(/datum/element/ai_retaliate)
AddElement(/datum/element/ai_flee_while_injured)
AddComponent(/datum/component/speechmod, replacements = strings("crustacean_replacement.json", "crustacean"))
//COFFEE! SQUEEEEEEEEE!
/mob/living/basic/crab/coffee
name = "Coffee"
real_name = "Coffee"
desc = "It's Coffee, the other pet!"
gender = FEMALE
gold_core_spawnable = NO_SPAWN
/mob/living/basic/crab/jon //holodeck crab
name = "Jon"
real_name = "Jon"
gold_core_spawnable = NO_SPAWN
/mob/living/basic/crab/evil
name = "Evil Crab"
real_name = "Evil Crab"
desc = "Unnerving, isn't it? It has to be planning something nefarious..."
icon_state = "evilcrab"
icon_living = "evilcrab"
icon_dead = "evilcrab_dead"
gold_core_spawnable = FRIENDLY_SPAWN
/mob/living/basic/crab/kreb
name = "Kreb"
desc = "This is a real crab. The other crabs are simply gubbucks in disguise!"
real_name = "Kreb"
icon_state = "kreb"
icon_living = "kreb"
icon_dead = "kreb_dead"
gold_core_spawnable = NO_SPAWN
/mob/living/basic/crab/evil/kreb
name = "Evil Kreb"
real_name = "Evil Kreb"
icon_state = "evilkreb"
icon_living = "evilkreb"
icon_dead = "evilkreb_dead"
gold_core_spawnable = NO_SPAWN
///The basic ai controller for crabs
/datum/ai_controller/basic_controller/crab
blackboard = list(
BB_ALWAYS_IGNORE_FACTION = TRUE,
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/of_size/smaller,
BB_FLEE_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
)
ai_traits = DEFAULT_AI_FLAGS | STOP_MOVING_WHEN_PULLED
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee/from_flee_key,
/datum/ai_planning_subtree/flee_target/from_flee_key,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/basic_melee_attack_subtree,
/datum/ai_planning_subtree/random_speech/crab,
/datum/ai_planning_subtree/go_for_swim,
)