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3799968eb3 feat: new floppy disk sprites; most disks are now under the /item/disk type; adds disk stacking, uqinue styling and wrapping (#94112)
## About The Pull Request

Floppy disks received a sprite upgrade, as well as unique wraps:

<img width="364" height="150" alt="image"
src="https://github.com/user-attachments/assets/0ac433e3-7432-4c06-bec2-aeae00b6852f"
/>

<img width="786" height="527" alt="image"
src="https://github.com/user-attachments/assets/0f36bd0d-0362-4431-8131-49060a2fe348"
/>

You can now stack floppy disks! They also scatter around when thrown.
The video also showcases new styling options with a selection of
stickers! You can also write something on the disk instead of selecting
an icon:


https://github.com/user-attachments/assets/ff0a8542-9d79-4108-ae46-672ca5d620a2

MOST disks now inherit the `/item/disk` type to properly stack and do...
stuff. An updatepaths script included.

## Why It's Good For The Game

Old school is cool. Stacking disks makes them feel more authentic, while
styling allows for more crearivity!

## Changelog

🆑
add: New unique wraps for floppy disks
qol: Floppy disks can now be stacked
image: New sprites and stickers for floppy disks
map: Added and ran an updatepaths script
refactor: Most disks are now under the base disk item type
/🆑

---------

Co-authored-by: The-Tyrant <tyrantofgaming@gmail.com>
2026-01-04 08:52:18 +13:00

31 lines
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/obj/item/disk/computer/maintenance
name = "maintenance data disk"
desc = "A data disk forgotten in the depths of maintenance, might have some useful program on it."
/// Medical health analyzer app
/obj/item/disk/computer/maintenance/scanner
starting_programs = list(/datum/computer_file/program/maintenance/phys_scanner)
///Camera app, forced to always have largest image size
/obj/item/disk/computer/maintenance/camera
starting_programs = list(/datum/computer_file/program/maintenance/camera)
///MODsuit UI, in your PDA!
/obj/item/disk/computer/maintenance/modsuit_control
starting_programs = list(/datum/computer_file/program/maintenance/modsuit_control)
///Returns A 'spookiness' value based on the number of ghastly creature and hauntium and their distance from the PC.
/obj/item/disk/computer/maintenance/spectre_meter
starting_programs = list(/datum/computer_file/program/maintenance/spectre_meter)
///A version of the arcade program with less HP/MP for the enemy and more for the player
/obj/item/disk/computer/maintenance/arcade
starting_programs = list(/datum/computer_file/program/arcade/eazy)
/obj/item/disk/computer/maintenance/theme/Initialize(mapload)
starting_programs = list(pick(subtypesof(/datum/computer_file/program/maintenance/theme)))
return ..()
/obj/item/disk/computer/maintenance/cool_sword
starting_programs = list(/datum/computer_file/program/maintenance/cool_sword)