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KeptheKobold bd999f2829 Re-Adds leashing to pAIs as a pAI side optional toggle (#4297)
## About The Pull Request

pAIs can now toggle if they wish to project out of their cards or take
their cards with them. This can be toggled whenever they are in their
card form with a new action button spirited by ExusA
## Why It's Good For The Game

Lets pAI players choose between projecting out as a hologram, and
running around with their card inside of their hologram thingy

## Proof Of Testing
Compiled the game and spawned as pAI. Tested turning on and off the
leash, and made sure couldnt change it while folded out

## Changelog
🆑
code: Added toggle to turn leashing on or off for pAIs, from pAI side
image: Added new sprite for Leash toggle for pAIs, made by ExusA
/🆑

---------

Co-authored-by: Kobo <>
2025-08-01 13:11:24 -04:00

157 lines
4.7 KiB
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/mob/living/silicon/pai/mob_try_pickup(mob/living/user, instant=FALSE)
if(!possible_chassis[chassis])
to_chat(user, span_warning("[src]'s current form isn't able to be carried!"))
return FALSE
return ..()
/mob/living/silicon/pai/start_pulling(atom/movable/thing, state, force = move_force, supress_message = FALSE)
return FALSE
/mob/living/silicon/pai/update_resting()
. = ..()
update_appearance(UPDATE_ICON_STATE)
if(loc != card)
visible_message(span_notice("[src] [resting? "lays down for a moment..." : "perks up from the ground."]"))
/mob/living/silicon/pai/wabbajack(what_to_randomize, change_flags = WABBAJACK)
if(length(possible_chassis) < 2)
return FALSE
var/holochassis = pick(possible_chassis - chassis)
set_holochassis(holochassis)
balloon_alert(src, "[holochassis] composite engaged")
return TRUE
/**
* Checks if we are allowed to interact with a radial menu
*
* @param {atom} anchor - The atom that is anchoring the menu.
*
* @returns {boolean} - TRUE if we are allowed to interact with the menu,
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/check_menu(atom/anchor)
if(incapacitated)
return FALSE
if(get_turf(src) != get_turf(anchor))
return FALSE
if(!isturf(loc) && loc != card)
balloon_alert(src, "can't do that here")
return FALSE
return TRUE
/**
* Sets a new holochassis skin based on a pAI's choice.
*
* @returns {boolean} - True if the skin was successfully set.
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/choose_chassis()
var/list/skins = list()
for(var/holochassis_option in possible_chassis)
var/image/item_image = image(icon = src.icon, icon_state = holochassis_option)
skins += list("[holochassis_option]" = item_image)
sort_list(skins)
var/atom/anchor = get_atom_on_turf(src)
var/choice = show_radial_menu(src, anchor, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), anchor), radius = 40, require_near = TRUE)
if(!choice)
return FALSE
set_holochassis(choice)
balloon_alert(src, "[choice] composite engaged")
update_resting()
return TRUE
/**
* Returns the pAI to card mode.
*
* @param {boolean} force - If TRUE, the pAI will be forced to card mode.
*
* @returns {boolean} - TRUE if the pAI was forced to card mode.
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/fold_in(force = FALSE)
holochassis_ready = FALSE
if(!force)
addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
else
addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_OVERLOAD_COOLDOWN)
set_resting(FALSE, silent = TRUE, instant = TRUE)
if(!holoform)
. = fold_out(force)
return FALSE
visible_message(span_notice("[src] dematerialises!"))
stop_pulling()
if(ispickedupmob(loc))
var/obj/item/mob_holder/mob_head = loc
mob_head.release(display_messages = FALSE)
if(client)
client.perspective = EYE_PERSPECTIVE
client.set_eye(card)
if (isturf(loc))
new /obj/effect/temp_visual/guardian/phase/out(loc)
forceMove(card)
add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), PAI_FOLDED)
ADD_TRAIT(src, TRAIT_UNDENSE, PAI_FOLDED)
set_light_on(FALSE)
holoform = FALSE
set_resting(resting)
return TRUE
/**
* Engage holochassis form.
*
* @param {boolean} force - Force the form to engage.
*
* @returns {boolean} - TRUE if the form was successfully engaged.
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/fold_out(force = FALSE)
if(holochassis_health < 0)
balloon_alert(src, "emitter repair incomplete")
return FALSE
if(!can_holo && !force)
balloon_alert(src, "emitters are disabled")
return FALSE
if(holoform)
. = fold_in(force)
return
if(!holochassis_ready)
balloon_alert(src, "emitters recycling...")
return FALSE
holochassis_ready = FALSE
addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, PAI_FOLDED)
REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, PAI_FOLDED)
REMOVE_TRAIT(src, TRAIT_UNDENSE, PAI_FOLDED)
forceMove(get_turf(card))
if(client)
client.perspective = EYE_PERSPECTIVE
client.set_eye(src)
set_light_on(FALSE)
update_appearance(UPDATE_ICON_STATE)
visible_message(span_boldnotice("[src] appears in a flash of light!"))
holoform = TRUE
return TRUE
/**
* Sets the holochassis skin and updates the icons
*
* @param {string} choice - The skin that will be used for the pAI holoform
*
* @returns {boolean} - TRUE if the skin was successfully set. FALSE otherwise.
*/
/mob/living/silicon/pai/proc/set_holochassis(choice)
if(!choice)
return FALSE
chassis = choice
update_appearance(UPDATE_DESC | UPDATE_ICON_STATE)
return TRUE
/**
* Toggles the onboard light
*
* @returns {boolean} - TRUE if the light was toggled.
*/
/mob/living/silicon/pai/proc/toggle_integrated_light()
set_light_on(!light_on)
return TRUE