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+37 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

117 lines
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///A bluespace input pipe for plumbing
/obj/machinery/plumbing/sender
name = "chemical beacon"
desc = "A bluespace anchor for chemicals. Does not require power. Use a multitool linked to a Chemical Recipient on this machine to start teleporting reagents."
icon_state = "beacon"
density = FALSE
///whoever we teleport our chems to
var/obj/machinery/plumbing/receiver/target = null
/obj/machinery/plumbing/sender/Initialize(mapload, layer)
. = ..()
AddComponent(/datum/component/plumbing/simple_demand, layer)
/obj/machinery/plumbing/sender/multitool_act(mob/living/user, obj/item/multitool/M)
if(!istype(M.buffer, /obj/machinery/plumbing/receiver))
to_chat(user, span_warning("Invalid buffer."))
return ITEM_INTERACT_BLOCKING
if(target)
lose_teleport_target()
set_teleport_target(M.buffer)
to_chat(user, span_green("You successfully link [src] to the [M.buffer]."))
return ITEM_INTERACT_SUCCESS
///Lose our previous target and make our previous target lose us. Seperate proc because I feel like I'll need this again
/obj/machinery/plumbing/sender/proc/lose_teleport_target()
target.senders.Remove(src)
target = null
icon_state = initial(icon_state)
///Set a receiving plumbing object
/obj/machinery/plumbing/sender/proc/set_teleport_target(new_target)
target = new_target
target.senders.Add(src)
icon_state = initial(icon_state) + "_idle"
///Transfer reagents and display a flashing icon
/obj/machinery/plumbing/sender/proc/teleport_chemicals(obj/machinery/plumbing/receiver/R, amount)
flick(initial(icon_state) + "_flash", src)
reagents.trans_to(R, amount)
///A bluespace output pipe for plumbing. Supports multiple recipients. Must be constructed with a circuit board
/obj/machinery/plumbing/receiver
name = "chemical recipient"
desc = "Receives chemicals from one or more chemical beacons. Use a multitool on this machine and then all subsequent chemical beacons. Reset by opening the \
panel and cutting the main wire."
icon_state = "recipient"
base_icon_state = "recipient"
buffer = 150
///How much chemicals we can teleport per process
var/pull_amount = 20
///All synced up chemical beacons we can tap from
var/list/senders = list()
///We only grab one machine per process, so store which one is next
var/next_index = 1
/obj/machinery/plumbing/receiver/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_supply, bolt)
/obj/machinery/plumbing/receiver/multitool_act(mob/living/user, obj/item/multitool/M)
M.set_buffer(src)
balloon_alert(user, "saved to multitool buffer")
return ITEM_INTERACT_SUCCESS
/obj/machinery/plumbing/receiver/process(seconds_per_tick)
if(!is_operational || panel_open)
return
if(senders.len)
if(senders.len < next_index)
next_index = 1
var/obj/machinery/plumbing/sender/S = senders[next_index]
if(QDELETED(S))
senders.Remove(S)
return
S.teleport_chemicals(src, pull_amount)
flick(initial(icon_state) + "_flash", src)
next_index++
use_energy(active_power_usage * seconds_per_tick)
///Notify all senders to forget us
/obj/machinery/plumbing/receiver/proc/lose_senders()
for(var/A in senders)
var/obj/machinery/plumbing/sender/S = A
if(S == null)
continue
S.lose_teleport_target()
senders = list()
/obj/machinery/plumbing/receiver/screwdriver_act(mob/living/user, obj/item/tool)
return default_deconstruction_screwdriver(user, tool)
/obj/machinery/plumbing/receiver/crowbar_act(mob/living/user, obj/item/tool)
return default_pry_open(user, tool, deconstruct_on_fail = TRUE)
/obj/machinery/plumbing/receiver/wirecutter_act(mob/living/user, obj/item/I)
if(!panel_open)
return NONE
lose_senders()
return ITEM_INTERACT_SUCCESS
/obj/machinery/plumbing/receiver/update_icon_state()
. = ..()
icon_state = panel_open ? "[base_icon_state]_open" : base_icon_state