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117 lines
3.7 KiB
Plaintext
117 lines
3.7 KiB
Plaintext
///A bluespace input pipe for plumbing
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/obj/machinery/plumbing/sender
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name = "chemical beacon"
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desc = "A bluespace anchor for chemicals. Does not require power. Use a multitool linked to a Chemical Recipient on this machine to start teleporting reagents."
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icon_state = "beacon"
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density = FALSE
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///whoever we teleport our chems to
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var/obj/machinery/plumbing/receiver/target = null
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/obj/machinery/plumbing/sender/Initialize(mapload, layer)
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. = ..()
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AddComponent(/datum/component/plumbing/simple_demand, layer)
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/obj/machinery/plumbing/sender/multitool_act(mob/living/user, obj/item/multitool/M)
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if(!istype(M.buffer, /obj/machinery/plumbing/receiver))
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to_chat(user, span_warning("Invalid buffer."))
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return ITEM_INTERACT_BLOCKING
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if(target)
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lose_teleport_target()
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set_teleport_target(M.buffer)
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to_chat(user, span_green("You successfully link [src] to the [M.buffer]."))
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return ITEM_INTERACT_SUCCESS
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///Lose our previous target and make our previous target lose us. Seperate proc because I feel like I'll need this again
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/obj/machinery/plumbing/sender/proc/lose_teleport_target()
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target.senders.Remove(src)
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target = null
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icon_state = initial(icon_state)
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///Set a receiving plumbing object
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/obj/machinery/plumbing/sender/proc/set_teleport_target(new_target)
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target = new_target
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target.senders.Add(src)
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icon_state = initial(icon_state) + "_idle"
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///Transfer reagents and display a flashing icon
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/obj/machinery/plumbing/sender/proc/teleport_chemicals(obj/machinery/plumbing/receiver/R, amount)
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flick(initial(icon_state) + "_flash", src)
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reagents.trans_to(R, amount)
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///A bluespace output pipe for plumbing. Supports multiple recipients. Must be constructed with a circuit board
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/obj/machinery/plumbing/receiver
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name = "chemical recipient"
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desc = "Receives chemicals from one or more chemical beacons. Use a multitool on this machine and then all subsequent chemical beacons. Reset by opening the \
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panel and cutting the main wire."
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icon_state = "recipient"
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base_icon_state = "recipient"
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buffer = 150
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///How much chemicals we can teleport per process
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var/pull_amount = 20
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///All synced up chemical beacons we can tap from
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var/list/senders = list()
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///We only grab one machine per process, so store which one is next
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var/next_index = 1
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/obj/machinery/plumbing/receiver/Initialize(mapload, bolt)
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. = ..()
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AddComponent(/datum/component/plumbing/simple_supply, bolt)
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/obj/machinery/plumbing/receiver/multitool_act(mob/living/user, obj/item/multitool/M)
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M.set_buffer(src)
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balloon_alert(user, "saved to multitool buffer")
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/plumbing/receiver/process(seconds_per_tick)
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if(!is_operational || panel_open)
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return
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if(senders.len)
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if(senders.len < next_index)
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next_index = 1
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var/obj/machinery/plumbing/sender/S = senders[next_index]
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if(QDELETED(S))
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senders.Remove(S)
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return
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S.teleport_chemicals(src, pull_amount)
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flick(initial(icon_state) + "_flash", src)
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next_index++
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use_energy(active_power_usage * seconds_per_tick)
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///Notify all senders to forget us
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/obj/machinery/plumbing/receiver/proc/lose_senders()
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for(var/A in senders)
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var/obj/machinery/plumbing/sender/S = A
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if(S == null)
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continue
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S.lose_teleport_target()
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senders = list()
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/obj/machinery/plumbing/receiver/screwdriver_act(mob/living/user, obj/item/tool)
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return default_deconstruction_screwdriver(user, tool)
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/obj/machinery/plumbing/receiver/crowbar_act(mob/living/user, obj/item/tool)
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return default_pry_open(user, tool, deconstruct_on_fail = TRUE)
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/obj/machinery/plumbing/receiver/wirecutter_act(mob/living/user, obj/item/I)
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if(!panel_open)
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return NONE
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lose_senders()
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/plumbing/receiver/update_icon_state()
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. = ..()
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icon_state = panel_open ? "[base_icon_state]_open" : base_icon_state
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