Files
Bubberstation/code/modules/power/supermatter/supermatter_variants.dm
Ghom 0b0c5ea91e Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
2025-12-02 18:29:01 -05:00

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/// Normal SM with it's processing disabled.
/obj/machinery/power/supermatter_crystal/hugbox
disable_damage = TRUE
disable_gas = TRUE
disable_power_change = TRUE
disable_process = SM_PROCESS_DISABLED
/// Normal SM designated as main engine.
/obj/machinery/power/supermatter_crystal/engine
is_main_engine = TRUE
/// Shard SM.
/obj/machinery/power/supermatter_crystal/shard
name = "supermatter shard"
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
base_icon_state = "sm_shard"
icon_state = "sm_shard"
anchored = FALSE
absorption_ratio = 0.125
explosion_power = 12
layer = ABOVE_MOB_LAYER
moveable = TRUE
/obj/machinery/power/supermatter_crystal/shard/Initialize(mapload)
. = ..()
register_context()
/obj/machinery/power/supermatter_crystal/shard/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(held_item?.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_LMB] = anchored ? "Unanchor" : "Anchor"
return CONTEXTUAL_SCREENTIP_SET
/// Shard SM with it's processing disabled.
/obj/machinery/power/supermatter_crystal/shard/hugbox
name = "anchored supermatter shard"
disable_damage = TRUE
disable_gas = TRUE
disable_power_change = TRUE
disable_process = SM_PROCESS_DISABLED
moveable = FALSE
anchored = TRUE
/// Shard SM designated as the main engine.
/obj/machinery/power/supermatter_crystal/shard/engine
name = "anchored supermatter shard"
is_main_engine = TRUE
anchored = TRUE
moveable = FALSE
/// Normal sm but small (sm sword recipe element) (wiz only) and adamantine pedestal for it
/obj/machinery/power/supermatter_crystal/small
name = "strangely small supermatter crystal"
desc = "A strangely translucent and iridescent crystal on an adamantine pedestal. It looks like it should be a bit bigger..."
base_icon_state = "sm_small"
icon_state = "sm_small"
moveable = TRUE
anchored = FALSE
custom_materials = list(/datum/material/adamantine = SHEET_MATERIAL_AMOUNT * 20, /datum/material/iron = SHEET_MATERIAL_AMOUNT)
/obj/machinery/power/supermatter_crystal/small/Initialize(mapload)
. = ..()
AddComponent(/datum/component/gps, "Adamantium Signal")
priority_announce("Anomalous crystal detected onboard. Location is marked on every GPS device.", "Nanotrasen Anomaly Department Announcement")
/obj/item/adamantine_pedestal
name = "adamantine pedestal"
desc = "An adamantine pedestal. It looks like it should have something small but massive on top."
icon = 'icons/obj/machines/engine/supermatter.dmi'
icon_state = "pedestal"
w_class = WEIGHT_CLASS_HUGE
throw_speed = 1
throw_range = 1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
custom_materials = list(/datum/material/adamantine = SHEET_MATERIAL_AMOUNT * 20)