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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
81 lines
2.8 KiB
Plaintext
81 lines
2.8 KiB
Plaintext
/// Normal SM with it's processing disabled.
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/obj/machinery/power/supermatter_crystal/hugbox
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disable_damage = TRUE
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disable_gas = TRUE
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disable_power_change = TRUE
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disable_process = SM_PROCESS_DISABLED
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/// Normal SM designated as main engine.
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/obj/machinery/power/supermatter_crystal/engine
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is_main_engine = TRUE
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/// Shard SM.
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/obj/machinery/power/supermatter_crystal/shard
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name = "supermatter shard"
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desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
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base_icon_state = "sm_shard"
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icon_state = "sm_shard"
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anchored = FALSE
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absorption_ratio = 0.125
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explosion_power = 12
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layer = ABOVE_MOB_LAYER
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moveable = TRUE
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/obj/machinery/power/supermatter_crystal/shard/Initialize(mapload)
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. = ..()
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register_context()
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/obj/machinery/power/supermatter_crystal/shard/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(held_item?.tool_behaviour == TOOL_WRENCH)
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context[SCREENTIP_CONTEXT_LMB] = anchored ? "Unanchor" : "Anchor"
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return CONTEXTUAL_SCREENTIP_SET
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/// Shard SM with it's processing disabled.
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/obj/machinery/power/supermatter_crystal/shard/hugbox
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name = "anchored supermatter shard"
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disable_damage = TRUE
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disable_gas = TRUE
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disable_power_change = TRUE
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disable_process = SM_PROCESS_DISABLED
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moveable = FALSE
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anchored = TRUE
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/// Shard SM designated as the main engine.
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/obj/machinery/power/supermatter_crystal/shard/engine
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name = "anchored supermatter shard"
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is_main_engine = TRUE
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anchored = TRUE
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moveable = FALSE
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/// Normal sm but small (sm sword recipe element) (wiz only) and adamantine pedestal for it
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/obj/machinery/power/supermatter_crystal/small
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name = "strangely small supermatter crystal"
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desc = "A strangely translucent and iridescent crystal on an adamantine pedestal. It looks like it should be a bit bigger..."
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base_icon_state = "sm_small"
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icon_state = "sm_small"
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moveable = TRUE
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anchored = FALSE
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custom_materials = list(/datum/material/adamantine = SHEET_MATERIAL_AMOUNT * 20, /datum/material/iron = SHEET_MATERIAL_AMOUNT)
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/obj/machinery/power/supermatter_crystal/small/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/gps, "Adamantium Signal")
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priority_announce("Anomalous crystal detected onboard. Location is marked on every GPS device.", "Nanotrasen Anomaly Department Announcement")
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/obj/item/adamantine_pedestal
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name = "adamantine pedestal"
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desc = "An adamantine pedestal. It looks like it should have something small but massive on top."
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icon = 'icons/obj/machines/engine/supermatter.dmi'
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icon_state = "pedestal"
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w_class = WEIGHT_CLASS_HUGE
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throw_speed = 1
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throw_range = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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custom_materials = list(/datum/material/adamantine = SHEET_MATERIAL_AMOUNT * 20)
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