mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 13:38:41 +01:00
# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
198 lines
6.5 KiB
Plaintext
198 lines
6.5 KiB
Plaintext
/obj/item/ammo_casing/energy/laser
|
|
projectile_type = /obj/projectile/beam/laser
|
|
e_cost = LASER_SHOTS(16, STANDARD_CELL_CHARGE)
|
|
select_name = "kill"
|
|
muzzle_flash_color = COLOR_SOFT_RED
|
|
|
|
/obj/item/ammo_casing/energy/laser/hellfire
|
|
projectile_type = /obj/projectile/beam/laser/hellfire
|
|
e_cost = LASER_SHOTS(12, STANDARD_CELL_CHARGE)
|
|
select_name = "maim"
|
|
|
|
/obj/item/ammo_casing/energy/laser/accelerator
|
|
projectile_type = /obj/projectile/beam/laser/accelerator
|
|
select_name = "accelerator"
|
|
fire_sound = 'sound/items/weapons/lasercannonfire.ogg'
|
|
|
|
/obj/item/ammo_casing/energy/lasergun
|
|
projectile_type = /obj/projectile/beam/laser
|
|
e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE)
|
|
select_name = "kill"
|
|
muzzle_flash_color = COLOR_SOFT_RED
|
|
|
|
/obj/item/ammo_casing/energy/lasergun/pistol
|
|
e_cost = LASER_SHOTS(10, STANDARD_CELL_CHARGE)
|
|
|
|
/obj/item/ammo_casing/energy/lasergun/assault
|
|
projectile_type = /obj/projectile/beam/laser/rapid
|
|
e_cost = LASER_SHOTS(40, STANDARD_CELL_CHARGE)
|
|
|
|
/obj/item/ammo_casing/energy/lasergun/carbine
|
|
projectile_type = /obj/projectile/beam/laser/rapid
|
|
e_cost = LASER_SHOTS(26, STANDARD_CELL_CHARGE)
|
|
select_name = "kill"
|
|
fire_sound = 'sound/items/weapons/laser2.ogg'
|
|
|
|
/obj/item/ammo_casing/energy/lasergun/cybersun
|
|
projectile_type = /obj/projectile/beam/laser/cybersun
|
|
e_cost = LASER_SHOTS(54, STANDARD_CELL_CHARGE)
|
|
select_name = "rapid fire"
|
|
fire_sound = 'sound/items/weapons/laser2.ogg'
|
|
|
|
/obj/item/ammo_casing/energy/lasergun/carbine/practice
|
|
projectile_type = /obj/projectile/beam/laser/rapid/practice
|
|
select_name = "practice"
|
|
harmful = FALSE
|
|
|
|
/obj/item/ammo_casing/energy/lasergun/old
|
|
projectile_type = /obj/projectile/beam/laser
|
|
e_cost = LASER_SHOTS(6, STANDARD_CELL_CHARGE)
|
|
select_name = "kill"
|
|
|
|
/obj/item/ammo_casing/energy/laser/hos
|
|
e_cost = LASER_SHOTS(12, STANDARD_CELL_CHARGE * 1.2)
|
|
|
|
/obj/item/ammo_casing/energy/laser/musket
|
|
projectile_type = /obj/projectile/beam/laser/musket
|
|
e_cost = LASER_SHOTS(1, STANDARD_CELL_CHARGE)
|
|
|
|
/obj/item/ammo_casing/energy/laser/musket/prime
|
|
projectile_type = /obj/projectile/beam/laser/musket/prime
|
|
pellets = 3
|
|
variance = 10
|
|
|
|
/obj/item/ammo_casing/energy/laser/musket/repeater
|
|
projectile_type = /obj/projectile/beam/laser/repeater
|
|
pellets = 2
|
|
variance = 10
|
|
fire_sound = 'sound/items/weapons/thermalpistol.ogg'
|
|
e_cost = LASER_SHOTS(6, STANDARD_CELL_CHARGE)
|
|
|
|
/obj/item/ammo_casing/energy/laser/musket/repeater/handheld
|
|
pellets = 1
|
|
e_cost = LASER_SHOTS(12, STANDARD_CELL_CHARGE)
|
|
|
|
/obj/item/ammo_casing/energy/laser/practice
|
|
projectile_type = /obj/projectile/beam/practice
|
|
select_name = "practice"
|
|
harmful = FALSE
|
|
|
|
/obj/item/ammo_casing/energy/chameleon
|
|
projectile_type = /obj/projectile/energy/chameleon
|
|
e_cost = 0 // Can't really use the macro here, unfortunately
|
|
harmful = FALSE
|
|
var/projectile_vars = list()
|
|
|
|
/obj/item/ammo_casing/energy/chameleon/ready_proj()
|
|
. = ..()
|
|
|
|
loaded_projectile.name = projectile_vars["name"]
|
|
loaded_projectile.icon = projectile_vars["icon"]
|
|
loaded_projectile.icon_state = projectile_vars["icon_state"]
|
|
loaded_projectile.speed = projectile_vars["speed"]
|
|
loaded_projectile.color = projectile_vars["color"]
|
|
loaded_projectile.hitsound = projectile_vars["hitsound"]
|
|
loaded_projectile.impact_effect_type = projectile_vars["impact_effect_type"]
|
|
loaded_projectile.range = projectile_vars["range"]
|
|
loaded_projectile.suppressed = projectile_vars["suppressed"]
|
|
loaded_projectile.hitsound_wall = projectile_vars["hitsound_wall"]
|
|
loaded_projectile.pass_flags = projectile_vars["pass_flags"]
|
|
|
|
if(!loaded_projectile)
|
|
newshot()
|
|
|
|
/obj/item/ammo_casing/energy/laser/scatter
|
|
projectile_type = /obj/projectile/beam/scatter
|
|
pellets = 5
|
|
variance = 25
|
|
select_name = "scatter"
|
|
|
|
/obj/item/ammo_casing/energy/laser/scatter/disabler
|
|
projectile_type = /obj/projectile/beam/disabler
|
|
pellets = 3
|
|
variance = 15
|
|
harmful = FALSE
|
|
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/blue
|
|
|
|
/obj/item/ammo_casing/energy/laser/heavy
|
|
projectile_type = /obj/projectile/beam/laser/heavylaser
|
|
select_name = "anti-vehicle"
|
|
fire_sound = 'sound/items/weapons/lasercannonfire.ogg'
|
|
|
|
/obj/item/ammo_casing/energy/laser/pulse
|
|
projectile_type = /obj/projectile/beam/pulse
|
|
e_cost = LASER_SHOTS(200, STANDARD_CELL_CHARGE * 40)
|
|
select_name = "DESTROY"
|
|
fire_sound = 'sound/items/weapons/pulse.ogg'
|
|
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/blue
|
|
muzzle_flash_color = LIGHT_COLOR_BLUE
|
|
|
|
/obj/item/ammo_casing/energy/laser/bluetag
|
|
projectile_type = /obj/projectile/beam/lasertag/bluetag
|
|
select_name = "bluetag"
|
|
harmful = FALSE
|
|
|
|
/obj/item/ammo_casing/energy/laser/bluetag/hitscan
|
|
projectile_type = /obj/projectile/beam/lasertag/bluetag/hitscan
|
|
|
|
/obj/item/ammo_casing/energy/laser/redtag
|
|
projectile_type = /obj/projectile/beam/lasertag/redtag
|
|
select_name = "redtag"
|
|
harmful = FALSE
|
|
|
|
/obj/item/ammo_casing/energy/laser/redtag/hitscan
|
|
projectile_type = /obj/projectile/beam/lasertag/redtag/hitscan
|
|
|
|
/obj/item/ammo_casing/energy/xray
|
|
projectile_type = /obj/projectile/beam/xray
|
|
e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE)
|
|
fire_sound = 'sound/items/weapons/laser3.ogg'
|
|
|
|
/obj/item/ammo_casing/energy/mindflayer
|
|
projectile_type = /obj/projectile/beam/mindflayer
|
|
select_name = "MINDFUCK"
|
|
fire_sound = 'sound/items/weapons/laser.ogg'
|
|
|
|
/obj/item/ammo_casing/energy/laser/minigun
|
|
select_name = "kill"
|
|
projectile_type = /obj/projectile/beam/weak/penetrator
|
|
variance = 0.8
|
|
|
|
/obj/item/ammo_casing/energy/nanite
|
|
projectile_type = /obj/projectile/bullet/c10mm //henk
|
|
select_name = "bullet"
|
|
e_cost = LASER_SHOTS(8, STANDARD_CELL_CHARGE)
|
|
fire_sound = 'sound/items/weapons/thermalpistol.ogg'
|
|
|
|
/obj/item/ammo_casing/energy/nanite/inferno
|
|
projectile_type = /obj/projectile/energy/inferno
|
|
select_name = "inferno"
|
|
|
|
/obj/item/ammo_casing/energy/nanite/cryo
|
|
projectile_type = /obj/projectile/energy/cryo
|
|
select_name = "cryo"
|
|
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/blue
|
|
|
|
///not exactly an energy ammo casing, but it's used by the laser gatling.
|
|
/obj/item/ammo_casing/laser
|
|
name = "laser casing"
|
|
desc = "You shouldn't be seeing this."
|
|
caliber = CALIBER_LASER
|
|
icon_state = "s-casing-live"
|
|
base_icon_state = "s-casing-live"
|
|
slot_flags = null
|
|
projectile_type = /obj/projectile/beam
|
|
fire_sound = 'sound/items/weapons/laser.ogg'
|
|
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/red
|
|
|
|
/obj/item/ammo_casing/laser/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/caseless)
|
|
|
|
/obj/item/ammo_casing/laser/update_icon_state()
|
|
. = ..()
|
|
icon_state = "[base_icon_state]"
|
|
|
|
/obj/item/ammo_casing/energy/laser/blueshield // BUBBER ADDITION
|
|
e_cost = LASER_SHOTS(12, STANDARD_CELL_CHARGE)
|