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## About The Pull Request  The original purpose of this PR was to extend the previous Magazine Miscellany PR by adding the ability to recolor magazine indicators if they had a defined icon. This functionality is present by using a pen on a magazine that has a defined ammo band icon state. This PR also further standardizes magazines with different ammo types by using a define to append their description and magazine color for AP ammo, hollow-points, and incendiary ammo. This PR also _also_ gives ammo indicator bands to the magazines for the Stechkin APS and C-20r. And also gives descriptions to every magazine so they're not using a placeholder that mentions error signs anymore. Each description is roughly in the format of "caliber, suitable for gun". Not sure if I should standardize magazine names to be "caliber and special ammo type" - the only outlier I can think of right now for that would be the 7mm ammo boxes for the L6. ## Why It's Good For The Game Ammo stripes are neat, functionally, so changing the stripes on magazines in case someone chooses to reload spent mags with autolathe ammo is probably nice as a QoL thing. Descriptions that aren't placeholders are pretty cool too. ## Changelog 🆑 add: Magazines with defined ammo bands can now have their color changed with a pen, in case you're reloading spent magazines or speedloaders with different ammunition and want to change magazine colors to be appropriate. qol: C-20r magazines and Stechkin APS magazines now have ammo band support. qol: Standardized some descriptions for AP, HP, and incendiary magazines. /🆑 --------- Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
46 lines
2.0 KiB
Plaintext
46 lines
2.0 KiB
Plaintext
/obj/item/ammo_box/magazine/m7mm
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name = "box magazine (7mm)"
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desc = "A sizeable 7mm box magazine, suitable for the L6 SAW."
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icon_state = "a7mm"
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ammo_band_icon = "+a7mmab"
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ammo_type = /obj/item/ammo_casing/m7mm
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caliber = CALIBER_A7MM
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max_ammo = 50
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/obj/item/ammo_box/magazine/m7mm/hollow
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name = "box magazine (7mm HP)"
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MAGAZINE_TYPE_HOLLOWPOINT
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ammo_type = /obj/item/ammo_casing/m7mm/hollow
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/obj/item/ammo_box/magazine/m7mm/ap
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name = "box magazine (7mm AP)"
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MAGAZINE_TYPE_ARMORPIERCE
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ammo_type = /obj/item/ammo_casing/m7mm/ap
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/obj/item/ammo_box/magazine/m7mm/incen
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name = "box magazine (7mm Incendiary)"
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MAGAZINE_TYPE_INCENDIARY
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ammo_type = /obj/item/ammo_casing/m7mm/incen
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/obj/item/ammo_box/magazine/m7mm/match
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name = "box magazine (7mm Match)"
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ammo_band_color = COLOR_AMMO_MATCH
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desc = parent_type::desc + "<br>Carries match-grade rounds, which are designed to ricochet off walls in an exceedingly stylish, but possibly user-unfriendly manner."
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ammo_type = /obj/item/ammo_casing/m7mm/match
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/obj/item/ammo_box/magazine/m7mm/bouncy
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name = "box magazine (7mm Rubber)"
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ammo_band_color = COLOR_AMMO_MATCH // this doesn't seem attainable in game (probably a good thing) so i guess it can get away with a color reuse
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desc = parent_type::desc + "<br>Carries lethal rubber rounds, which deal less damage and bounce off everything in an incredibly irresponsible, user-unfriendly manner."
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ammo_type = /obj/item/ammo_casing/m7mm/bouncy
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/obj/item/ammo_box/magazine/m7mm/bouncy/hicap
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name = "hi-cap box magazine (7mm Rubber)"
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desc = "A very concerningly sizeable 7mm box magazine, suitable for the L6 SAW.<br>\
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Carries lethal rubber rounds, which deal less damage and bounce off everything in an incredibly irresponsible, user-unfriendly manner."
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max_ammo = 150
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/obj/item/ammo_box/magazine/m7mm/update_icon_state()
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. = ..()
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icon_state = "a7mm-[min(round(ammo_count(), 10), 50)]" //Min is used to prevent high capacity magazines from attempting to get sprites with larger capacities
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